Mana vs no-mana seems arbitrary
Are there any reasonable developer articles on why certain champs rely on mana while others don't?
I mean, in a game like WoW, only the traditionally "magical" classes rely on a mana pool. Martial classes instead use Energy or Rage or some other system of resource management. Meanwhile, other fantasy games may just make everybody have a mana pool, which is also fine.
League seems arbitrary in how it handles resources. Garen or Kled have no need for mana, but Darius and Fiora do. None of those champs are particularly magical; they're all just fighters. Why can Darius run out of mana but Garen can't? (No, I haven't put much thought into balance concerns. I'm thinking in terms of baseline consistency in design).
I don't have a strong opinion or point to make, I'm just curious if this is a subject that's been given much thought or has been talked about.
(When I was brand new, I used to feed the shit out of Yasuos because I always assumed they were low on mana due to that passive bar).
not using mana, you can? then you know why we need mana on some spells
not using mana IMO is fine, because she doesn't have some ranged damage and has to fight everytime to win the lane
not using mana is an aberation and contributes to make his balance one of the hardest thing in league
and
in addition to his current itemization choices? Or Katarinas who could build
?