the changes azir really needs
dont reduce his dash speed to leblanc levels of slow (literally same speed 1400)
Q damage nerf is whatever considering your giving the soldiers a bit better base damage. but ultimately destroys his poke potential, would be fine for his sustained damage. but hurts his laning phase a lot, when he needs it the most in order to get ahead. otherwise hes just not as effective as other mid laners who offer more reliable utility and better poke.
soldiers now need to be within 550 units of azir to be given commands WRONG WRONG WRONG, thats a GUTTING, for azir.
ult cd whatever. it wasn't used for terrain other than to punish tower divers anyway.
bonus attack speed is pointless as he never has 3 soldiers out in team fights, this is only going to be remotely useful on baron/dragon, of which he already is unrivaled at taking.
my idea to make azir actually usable as a champion.
soldiers auto attack closest champion without needing to be commanded to do so.
(basically give him the zyra treatment, to actually make the soldiers usable by plebs)
after YOUR azir changes you're going to find his win rate go even lower, sub 40% because hes going to have no damage whatsoever and hes going to outright lose lane to many many more champions, even veigar.
azir is still going to suffer from mana issues and usability (which you are making it even harder to use him with fewer advantageous situations for azir) (namely the command range.)
let me be clear.