I think an interesting concept to explore is make ranged champion's aa damage based off distance
So that they deal less damage the closer you are to them, slightly more if further away, with ad amounts adjusted accordingly.
This could help make it so that assassins don't get instabursted by the ADC's crit in the 3 seconds it takes for them to land their burst. ADC's shouldn't be able to operate as effectively with someone up in their comfort zone.
Edit:
This could also help fix the balance monstrosity that is
.
By adjusting her damage so that she deals more via poke, we can actually reduce the damage she deals late game by a little and mid game by more but make her early game that much better when she properly pokes shorter ranged carries. This could also work in the favor of helping get late game carries like Vayne and Twitch in line because suddenly their early game is much more exploitable.
This would also help when she has someone like Janna peeling her because she can't just hyper lifesteal when they gap close in addition to all the shields and damage reduction granted to her.
would be an exception?
, really long range, to
, shorter range. Would it be based off of their max range or would it be a flat, constant distance?