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5.2 Ahri changes.

ababytiger··26 votes·13,616 views
Patch 5.2 notes

Sooooo... When Riot said they would be compensating Ahri for no longer having item 3128 what they really meant to say was "Nerf into the ground."... Okay. Now of course I really can't go all whiny and cry and complain about "unjust nefs" with out having all the hard math. Just like when she was nerfed for being tanky, and yes nerfed Riot the math did not lie, we will have to wait till this gets fully flushed out. So lets go over this objectively and point for point so we all can understand what Riot really meant.

Orb of Deception: Now grants an unspecified amount of movement speed while the skill shot is active. Alright cool. She was meant to be a highly mobile mage assassin and this change shows that. Ok. I'll take free move speed. I personally have her set up to have high move speed anyway. Build item 3100 and item 3023 on her anyway and have 4.5% increased move speed runes. For a total of 14.5% increased move speed. Since she has a really low base move speed anyway this greatly helps. So +1 there Riot But, She is supposed to be receiving a 20% Magic Damage increase or something of equal value so you go back down to +0. Her getting increased move speed from her Q as you have stated is not because she no longer has item 3128.

Fox Fire: Improved Targeting System and Rank 1 to 5 total damage increase of 10/15/20/25/30 Per fireball. No interrupt on Auto Attack. Not bad. Not bad. But not all that good. With a paltry .4 AP scaling This doesn't even come close to restoring the move back to its previous power since it was last nerfed. Because due to the moves last nerf and now current standing the damage is reduced by %70 on a single target hit multiple times when it used to be 50% damage reduction. Seeing as she was supposed to be compensated for missing out on 20% of her magic damage you get -1 here Riot. Standard math is standard 20% of 170 is 34. or 170 divided by 5 equals 34. But, I personally appreciate the effort and since this is not final you get a tentative +0 instead

Charm: Charmed targets no longer take 20% increased damage from Ahri . Rank 1 to 5 damage increase of 0/5/10/15/20 and AP Damage ratio increase of .15% Ok the damage increase to charm and the AP ratio increase of charm is how a proper compensation is supposed to be done. Good show chap. +1 there riot. But wait.. that first part.. the 20% Damage increase is removed. Now that is just uncalled for. If not completely asinine! -4 points on this one riot. Because of how you made her back in V3.13 She was made to have to land Charm before anything else in order to gain increased damage which in total was less than her damage before her nerf, and Math doesn't lie Riot! which forced her to buy item 3128 to be even considered viable. DFG as we more or less know it now was made how it was back in v3.02 So this change was made knowing full well how DFG was effecting the game. So one point each for her Q, W, and R, respectively. Now the 4th Negative point on this one. Her charm's effect was a flat 20% all around damage boost. That includes her Physical Attack Damage! These changes were supposed to be about Magic Damage! Yet you go and nerf her over all damage by a total 40% and cumulative damage by 60%! 20% from physical and 40% from magical. This to me makes no sense in any way. Now I do understand that AD Ahri is full blown off the rails 100% non meta. But when she has item 3031 her Total damage from a Critical can actually be compared to a Caitlyn Headshot crit at level 1 which is 487.5 raw damage to Ahri's 399 raw damage critical. Now yes there is a pretty much 100 damage difference but for an AP Assassin that is disturbingly impressive. But what makes that even more so is the fact that Ahri damage increase lasts 6 seconds while Caitlyn only has it for 1 shot and during those 6 seconds Caitlyn is unable to respond for 1 full second not to mention Ahri has more attack speed than her as well. So Riot pull your head out of your 4th point of contact for just 5 minuets so you can realize you made a huge mistake here.

Spirit Rush: It is now easier to move through and/or over terrain. Well while this is nice it means nothing in the end. If you play Ahri for an extended period of time you come to realize that She has a minimum dash range of 5 or so units effectively making it look like she is literally dashing in place. This falls under basic understanding of the champion's abilities and mechanics while in use. No 20% Magic damage increase or viable alternative in sight. So you get a well deserved -1 here

So in my completely worthless and more or less biased opinion you failed on a total of 4 counts. Final thought: Compensation not given.

So my fellow summoners... and possible Riot Employees what do you have to say? inb4 Charm's Bonus damage was given to Fizz ultimate trollolololololl

80 Comments

Keevalroy11 votes

This is a well thought out post and I agree this was a colossal mistake, but Riot won't respond. They avoid Ahri threads like the plague and especially since you're questioning the balance teams' decisions on her, this is a wasted effort.

They've made their decision and they're going to brick-wall any complaint or offer of compromise essentially acting like a pretentious artist that cares way too much for their work. It might look like crap, people will say it looks like crap, but the artist will scoff at them and respond; "they just don't understand my genius."

We understand what this art looks like. Let me make this as clear as possible without ranting about it even more - it sucks, plain and simple, it sucks.

Limitless Ryze6 votes

{quoted}

This is a well thought out post and I agree this was a colossal mistake, but Riot won't respond. They avoid Ahri threads like the plague and especially since you're questioning the balance teams' decisions on her, this is a wasted effort.

They've made their decision and they're going to brick-wall any complaint or offer of compromise essentially acting like a pretentious artist that cares way too much for their work. It might look like crap, people will say it looks like crap, but the artist will scoff at them and respond; "they just don't understand my genius."

We understand what this art looks like. Let me make this as clear as possible without ranting about it even more - it sucks, plain and simple, it sucks.

I wish I could say your wrong, but well, your not D;.

Hotdogs7 votes

will have to play it to find out

but i feel that having alot of power tied into mobility but nothing else particularly powerful to go with it doesn't really work unless the numbers are overtuned. if the enemy avoids chasing you, then how can you force your mobility to give you an advantage?

  1. poke your enemy before a teamfight? range isnt good enough.

  2. split push? has bad single target damage so can't duel.

  3. kite in a teamfight? kit not suitable for burning frontline. (so build ad ahri)

  4. dive in a teamfight? they're nerfing this. (diving a squishy is a reliable way to turn mobility into a real advantage)

  5. gank/counterjungle early midgame? its better to have single target burst; mobility is already plenty enough with just ult.

dopebrahh6 votes

"Don't you trust me?" - Rito 5.2Ahri

Pika3104 votes

"No." - Playerbase 4.13+item 3151

ababytiger4 votes

"It's too late for mercy.." Rito item 3070

Krys Star5 votes

I'm upset they left her Charm at 85 mana. So much for kiting when you go oom fast.

FunkyyCat1 votes

Please don't complain about 85 mana as long as lux and anivia's mana costs aren't changed.

Krys Star7 votes

Except this is a thread about Ahri. Yes, Lux, Anivia and many other champions have high mana costs. But this thread is specifically about Ahri, not them, and most especially about the changes to Ahri. In this case, my comment directed at Charm's changes. We're not discussing Lux and Anivia here. Sorry. :)

ababytiger5 votes

Tell me about it. I just talked about this in a reply to Qetzel EUW. Her base mana is disgustingly low for what it is riot is trying to do with her. Especially if you are going to have 40% CDR to get the maximum effect of her Q's secondary passive. and to quote a small part of that

Because lets be real. You are going to be trying to land charms and get free hits with Q and W before a full on team fight breaks out. So you are going to be using up mana left and right and with most team fights happening around the level 15 mark late mid game your base 997 mana, at level 15, is going to evaporate quick. and if you built for pure murder thats about the mana you are going to have so those 2 85 mana charms and those 4 or so 75 mana Q's you threw and dont forget the 3 or so W's you used at 50 man you just burnt through over 500 mana! Golly gee willikers Batman! Now you only got around 500 at best after mana regen to have that team fight with so with your 310 mana full combo you drop down to 200 ish mana real fast good luck cleaning up or chasing with just that little mana.

Limitless Ryze4 votes

{quoted}

Sooooo... When Riot said they would be compensating Ahri for no longer having item 3128 what they really meant to say was "Nerf into the ground."... Okay. Now of course I really can't go all whiny and cry and complain about "unjust nefs" with out having all the hard math. Just like when she was nerfed for being tanky, and yes nerfed Riot the math did not lie, we will have to wait till this gets fully flushed out. So lets go over this objectively and point for point so we all can understand what Riot really meant.

Orb of Deception: Now grants an unspecified amount of movement speed while the skill shot is active. Alright cool. She was meant to be a highly mobile mage assassin and this change shows that. Ok. I'll take free move speed. I personally have her set up to have high move speed anyway. Build item 3100 and item 3023 on her anyway and have 4.5% increased move speed runes. For a total of 14.5% increased move speed. Since she has a really low base move speed anyway this greatly helps. So +1 there Riot But, She is supposed to be receiving a 20% Magic Damage increase or something of equal value so you go back down to +0. Her getting increased move speed from her Q as you have stated is not because she no longer has item 3128.

Fox Fire: Improved Targeting System and Rank 1 to 5 total damage increase of 10/15/20/25/30 Per fireball. No interrupt on Auto Attack. Not bad. Not bad. But not all that good. With a paltry .4 AP scaling This doesn't even come close to restoring the move back to its previous power since it was last nerfed. Because due to the moves last nerf and now current standing the damage is reduced by %70 on a single target hit multiple times when it used to be 50% damage reduction. Seeing as she was supposed to be compensated for missing out on 20% of her magic damage you get -1 here Riot. Standard math is standard 20% of 170 is 34. or 170 divided by 5 equals 34. But, I personally appreciate the effort and since this is not final you get a tentative +0 instead

Charm: Charmed targets no longer take 20% increased damage from Ahri . Rank 1 to 5 damage increase of 0/5/10/15/20 and AP Damage ratio increase of .15% Ok the damage increase to charm and the AP ratio increase of charm is how a proper compensation is supposed to be done. Good show chap. +1 there riot. But wait.. that first part.. the 20% Damage increase is removed. Now that is just uncalled for. If not completely asinine! -4 points on this one riot. Because of how you made her back in V3.13 She was made to have to land Charm before anything else in order to gain increased damage which in total was less than her damage before her nerf, and Math doesn't lie Riot! which forced her to buy item 3128 to be even considered viable. DFG as we more or less know it now was made how it was back in v3.02 So this change was made knowing full well how DFG was effecting the game. So one point each for her Q, W, and R, respectively. Now the 4th Negative point on this one. Her charm's effect was a flat 20% all around damage boost. That includes her Physical Attack Damage! These changes were supposed to be about Magic Damage! Yet you go and nerf her over all damage by a total 40% and cumulative damage by 60%! 20% from physical and 40% from magical. This to me makes no sense in any way. Now I do understand that AD Ahri is full blown off the rails 100% non meta. But when she has item 3031 her Total damage from a Critical can actually be compared to a Caitlyn Headshot crit at level 1 which is 487.5 raw damage to Ahri's 399 raw damage critical. Now yes there is a pretty much 100 damage difference but for an AP Assassin that is disturbingly impressive. But what makes that even more so is the fact that Ahri damage increase lasts 6 seconds while Caitlyn only has it for 1 shot and during those 6 seconds Caitlyn is unable to respond for 1 full second not to mention Ahri has more attack speed than her as well. So Riot pull your head out of your 4th point of contact for just 5 minuets so you can realize you made a huge mistake here.

Spirit Rush: It is now easier to move through and/or over terrain. Well while this is nice it means nothing in the end. If you play Ahri for an extended period of time you come to realize that She has a minimum dash range of 5 or so units effectively making it look like she is literally dashing in place. This falls under basic understanding of the champion's abilities and mechanics while in use. No 20% Magic damage increase or viable alternative in sight. So you get a well deserved -1 here

So in my completely worthless and more or less biased opinion you failed on a total of 4 counts. Final thought: Compensation not given.

So my fellow summoners... and possible Riot Employees what do you have to say? inb4 Charm's Bonus damage was given to Fizz ultimate trollolololololl

Bro.. NONO.... I give riot a NEGATIVE 10000000000000000000000000000000 POINTS! THX FOR CRAPPING ON MY MOST PLAYED CHAMP RIOT!!! GG WP! I KNEW IT DIDNT STOP AT TALON!!!!

Wolfeur3 votes

She was meant to be a highly mobile mage assassin

The goal here is to remove the assassin aspect of the character and to get closer to a highly mobile kite mage.

Pika31014 votes

The goal here is to remove her ability to outplay Zed and become homogenized into a low tier-2 mage.

midorii7 votes

"to get closer to a highly mobile kite mage that does no damage and runs out of mana*"

Fixed this for you

Also for all the Ahri players that have no problem landing Q, congratulations, charm now serves no purpose other than dealing less damage than Q.

Wolfeur1 votes

{quoted}

Also for all the Ahri players that have no problem landing Q, congratulations, charm now serves no purpose other than dealing less damage than Q.

What about the charm itself? You know, crowd control and stuff... And she received a big damage buff on her W and E...

midorii6 votes

but why waste mana on it when i can use it for another Q..?

Action Jäckson2 votes

Crowd control is a huge part of this game, what would be the point of her Q if the charm did just as much damage AND still provided the charm effect?

It's give and take, everything takes up some of a skill's budget. Skill shots are usually better than targeted abilities. Abilities that heal usually don't do as much damage as abilities that don't. And yes, abilities that apply CC usually don't do as much damage as pure damage abilities.

What's the point of giving the highest damaging ability a cc effect too? Might as well give it lifesteal. Make it free. Give it a 1 second CD. And make it to whenever you cast it you kill the opposing teams nexus no matter where you are.

It's all about balance. And CC takes up quite a bit of an abilities budget.

midorii1 votes

I'm getting much more comfortable with her new playstyle. It's interesting, engagements are now very different in terms of my spell rotation and more importantly my 'ground'.

For instance:

Before this patch I would poke occasionally with Q and wait for the opportune moment to charm and engage. Depending on the champ I was facing, this means that my entire rotation would wait until I had the opportunity to cancel one of their moves with a charm, then launch all of my spells. My charm, while definitely an important cc, was also my primary mode of engagement. This means core damage would not occur until they made the first move, so that could interrupt with charm and then finish with a full rotation. I would be reluctant to stack damage on the target because I would not want to waste the charm damage amp if it landed and risk having my other skills on cd.

Now with the current changes I can safely say I have more freedom with how I want to engage. Instead of holding up my damage for the opportune moment, I can freely poke not just with my Q but W as well. This brings new focus to charm as instead of relying on it to be my primary mode of engagement, now I can use it freely when i want the cc'd not just to enable me to due my full damage.

I know it sound ludicrous, but my damage output was actually lowered due to the staggered nature of her old spell rotation. I always wanted to do damage when the amp was applied from charm, which held me back and kept me as being reactionary in early game engagements.

Long story short I'm enjoying the change

Limitless Ryze4 votes

{quoted}

Fixed this for you

Also for all the Ahri players that have no problem landing Q, congratulations, charm now serves no purpose other than dealing less damage than Q.

My friend agrees with the new ahri nerfs... I said "go back to cardboard 5 plis" and gave him the middle finger :D.

Gafugarion3 votes

I think they wanted her to be a mobile mage instead of a pick assassin. After all, zed is the only balanced assassin. /lol

Limitless Ryze4 votes

{quoted}

I think they wanted her to be a mobile mage instead of a pick assassin. After all, zed is the only balanced assassin. /lol

no, he is the ONLY assassin ;) now your catching on! riot HATES assassins!

ChargeItDownMid2 votes

[deleted]

ababytiger8 votes

This is about how she is now and how she is currently in the 5.2 patch. There is no wrong Ahri to compare with. But since you want to bring it up ok. Her Ultimate from around the time you are saying has been nerfed 3 times in multiple ways. Her W has been nerfed twice in 5 total ways. while yes her Q now is better than it has ever been the nerf to her passive was also quite the hit but its only a nerf till she gets up to 600 something AP if my memory serves me correctly. Yes she does now have a higher base move speed. but her over all damage is drastically lower. Now while her Q with 40% cool down is pretty damn amazing at only 4 seconds. But the issue with that is sacrificing power for that cool down as it stands her general basic stat line up with runes and masteries and full item build is pretty much. item 3020 item 3089 {{item:3135 }} item 3135 item 3116 item 3157 item 3165 gets her at best 30% cool down. I don't include blue buff because you wont always have it. So you are using this super awesome spell defensively at all times. Because using the new orb passive to run into a team fight is stupid. you at best hit 2 people with your main damaging move and now you are in the middle of the fight and priority target number 1 you will now have to burn your ult to escape and or flash and use zonyas more than likely. All the free move speed really does is make it easier for her to stay out of the fight and laughably easy to dodge enemy skill shots. So no she isn't really compensated in any way at all because not being in the middle and fighting on the outside is generally how you play her to begin with which falls under basic understanding of the champion and mechanics while in use.

ChargeItDownMid1 votes

[deleted]

ababytiger3 votes

{quoted}

Her burst is like 33 base and .07 ap lower from her pre-rework mage build. Meanwhile, her teamfight damage actually goes up once she hits her second q. She trades a weaker passive for the movement speed which is pretty fair. Overall, she is very close to being compensated compared to her pre-rework build and that build was overpowered.

Her 33 base bust of what/level/rank and what/level/rank .07 ap change? What in the French Revolution are you talking about Summoner? What passive trade are you talking about? Her passive is still the same and the original effect of her Q is still there too. Over all she got nerfed twice! If Riot ment her compensation was going to be a double nerf then by holy freedom fries did she ever get compensated. For Sistine Chapel's sake have you ever looked at the history of her patch notes? if not its available right here: http://leagueoflegends.wikia.com/wiki/Ahri/Background and just scroll on down to patch history.

ChargeItDownMid1 votes

[deleted]

Miku Hime sama1 votes

This is why we can't have nice things... Trolls like you are too content at getting off to propagandized falsities and disinformation.

I just hope Cho'Gath gets a crippling nerf so I can be there laughing at you, just like you're doing right now.

RoyaiChaos2 votes

You forgot that now that DFG is removed Ahri has an extra item slot.

Neo Cyrus10 votes

You forgot that you're not funny.

ababytiger4 votes

Your comment was though.

Narasimha2 votes

I think you're simply misunderstanding the term 'compensation buffs'. It doesn't mean 'equivalent trade'. All it means is she got a huge nerf, and she's getting a bit back in return. All the major assassins got nerfed in some way, shape, or form. Ahri got something back because of her mage role. The very fact she got ANYTHING back is a 'compensation'.

I mean, if you'd prefer they took those away just to make your argument work, I won't stop you.

Pika3104 votes

The problem is, the bit back in return she got is a nerf. In addition to a nerf.

She got nerfed twice. Apparently Riot's idea of compensation is overnerfing champions into a full tier lower than they previously sat.

ababytiger4 votes

Exactly. Now she can't even support properly any more either since the nerf to her E. It gave her damage as a support as well as providing excellent CC and a very punishing peel. Now its just going to be "Oh thank god her E was nerfed now the other three moves I'm about to be hit with will do no damage." Draven

X8ViEhkPS01 votes

(hypothetically) So what will happen if nothing changes and everyone just replaces DFG with Lich Bane? She has low enough cool downs and they made it easier to attack after using W.

ababytiger4 votes

Personally that was an item I had already built on her with DFG and managed her rotations and attack moves just fine to begin with to utilize the both of them. So with the changes to her charm and the loss of DFG her damage still suffers.

KayFishandChips1 votes

The only things I could really say about the new ahri changes, is that for one I'm a overall fan of them. This may seem wired but I have always played her as a mage rather then a assassin, I didn't start building dfg on her till last November(but it definitely was the correct way to build regardless rip dfg). People are going to have to change the way they see and play her in order for these changes to make sense. BUT I feel like the loss in interactivity of E with ahri's other skills is a negative change, I would much rather see the damage taken off the front of the skill and put back into a secondary spell effect. Not saying it should be a % damage increase, I'd just like to see some incentive to follow up on such a costly ability.

To follow up on some concerns I see above, I really dont think you people understand how big this q speed boost is for arhi, its a godsend in pre-six laning, (pretty great in post- six as well) and pre and post team fight squabbles. Sure its not going to increase your damage, but anyone facing a lb or blue-ez can attest to how annoying consistent kite is. In team-fights the most effective way to go(IMO) is to play like a sudo adc and use high cdr to chunk down opponents with q and w on the edge of the fight, then finish up the fight or disengage with e/r along with more q's cause low cool-down.

Limitless Ryze5 votes

{quoted}

The only things I could really say about the new ahri changes, is that for one I'm a overall fan of them. This may seem wired but I have always played her as a mage rather then a assassin, I didn't start building dfg on her till last November(but it definitely was the correct way to build regardless rip dfg). People are going to have to change the way they see and play her in order for these changes to make sense. BUT I feel like the loss in interactivity of E with ahri's other skills is a negative change, I would much rather see the damage taken off the front of the skill and put back into a secondary spell effect. Not saying it should be a % damage increase, I'd just like to see some incentive to follow up on such a costly ability.

To follow up on some concerns I see above, I really dont think you people understand how big this q speed boost is for arhi, its a godsend in pre-six laning, (pretty great in post- six as well) and pre and post team fight squabbles. Sure its not going to increase your damage, but anyone facing a lb or blue-ez can attest to how annoying consistent kite is. In team-fights the most effective way to go(IMO) is to play like a sudo adc and use high cdr to chunk down opponents with q and w on the edge of the fight, then finish up the fight or disengage with e/r along with more q's cause low cool-down.

go back with your bronze 5 cronies plz ;D Tyvm.

KayFishandChips1 votes

{quoted}

go back with your bronze 5 cronies plz ;D Tyvm.

Ahri win rate now around 57%

AccountaBilabudy1 votes

Ahri is about to become FotM and a pick/ban necessity.

qetzel1 votes

{quoted}

Orb of Deception: Now grants an unspecified amount of movement speed while the skill shot is active. I agree with most of what you say here.

Fox Fire: Improved Targeting System and Rank 1 to 5 total damage increase of 10/15/20/25/30 Per fireball. No interrupt on Auto Attack. Not bad. Not bad. But not all that good. With a paltry .4 AP scaling This doesn't even come close to restoring the move back to its previous power since it was last nerfed. Because due to the moves last nerf and now current standing the damage is reduced by %70 on a single target hit multiple times when it used to be 50% damage reduction. Seeing as she was supposed to be compensated for missing out on 20% of her magic damage you get -1 here Riot. Standard math is standard 20% of 170 is 34. or 170 divided by 5 equals 34. But, I personally appreciate the effort and since this is not final you get a tentative +0 instead

I think that you forgot to include the AP ratio here. By your standards, this should be -1. Also, if assassin Ahri isn't great anymore, the targeting system change isn't as powerful as you might think.

Charm: Charmed targets no longer take 20% increased damage from Ahri . Rank 1 to 5 damage increase of 0/5/10/15/20 and AP Damage ratio increase of .15% Ok the damage increase to charm and the AP ratio increase of charm is how a proper compensation is supposed to be done. Good show chap. +1 there riot. But wait.. that first part.. the 20% Damage increase is removed. Now that is just uncalled for. If not completely asinine! -4 points on this one riot. Because of how you made her back in V3.13 She was made to have to land Charm before anything else in order to gain increased damage which in total was less than her damage before her nerf, and Math doesn't lie Riot! which forced her to buy item 3128 to be even considered viable. DFG as we more or less know it now was made how it was back in v3.02 So this change was made knowing full well how DFG was effecting the game. So one point each for her Q, W, and R, respectively. Now the 4th Negative point on this one. Her charm's effect was a flat 20% all around damage boost. That includes her Physical Attack Damage! These changes were supposed to be about Magic Damage! Yet you go and nerf her over all damage by a total 40% and cumulative damage by 60%! 20% from physical and 40% from magical. This to me makes no sense in any way. Now I do understand that AD Ahri is full blown off the rails 100% non meta. But when she has item 3031 her Total damage from a Critical can actually be compared to a Caitlyn Headshot crit at level 1 which is 487.5 raw damage to Ahri's 399 raw damage critical. Now yes there is a pretty much 100 damage difference but for an AP Assassin that is disturbingly impressive. But what makes that even more so is the fact that Ahri damage increase lasts 6 seconds while Caitlyn only has it for 1 shot and during those 6 seconds Caitlyn is unable to respond for 1 full second not to mention Ahri has more attack speed than her as well. So Riot pull your head out of your 4th point of contact for just 5 minuets so you can realize you made a huge mistake here.

MATHS MISTAKES! It is about a 40% damage nerf overall. 1 (her standard damage) x 0.2 (charm) x 0.2 (DFG) - (a small amount from basic attacks excluding AD Ahri) ~ 1.4. I think that Riot is ignoring AD Ahri here. Oh well. Overall, that is unimportant (It is only a 20% loss from AD Ahri, as only charm affected that. Still lots of damage, but unimportant compared to AP Ahri). i think that you messed up timeframes. The order was

  1. DFG Ahri was unbalanced
  2. Charm and Foxfire were changed - if Ahri wanted to assassinate, she at least had to land the small charm skillshot first While she was effectively forced to build DFG after these changes, this was because she had to be balanaced around DFG.

Spirit Rush: It is now easier to move through and/or over terrain. Well while this is nice it means nothing in the end. If you play Ahri for an extended period of time you come to realize that She has a minimum dash range of 5 or so units effectively making it look like she is literally dashing in place. This falls under basic understanding of the champion's abilities and mechanics while in use. No 20% Magic damage increase or viable alternative in sight. So you get a well deserved -1 here

Having not played new Ahri, I cannot judge how powerful the terrain change is. I know that I often juts dashed into walls before. This COULD be a brilliant change. I am reserving judgement until after I have played a few games with her. Remember how strong mobility is.

So in my completely worthless and more or less biased opinion you failed on a total of 4 counts. Final thought: Compensation not given.

So my fellow summoners... and possible Riot Employees what do you have to say?

I have this to say: In my completely worthless and probably biased opinion, you haven't considered the real compensation. Each of these changes is only a small buff, and they only sum to a moderate buff, not enough to overcome the Charm and DFG amp... (dramatic pause for effect)... in one rotation. Thanks to DFG and charm, Ahri's first rotation was too powerful for her to have much afterwards. No longer. Yes, her burst has been lowered, but her kiting and chasing power has been buffed incredibly (ultimate change and movement speed boost) and her overll damage has been increased. In an extended teamfight, Ahri will get more than one rotation off. Here the mobility and damage changed make a real difference. She has her compensation.

DanofDemacia4 votes

Did u just say her damage was buffed? It wasnt and her "mobility is non existant. Its in her high cd ult which also happens be her her strongest move. The speed boost on her q is defense not offensive. I honestly dont care if shes an assasin or kiting mage but i do care if she does damage. Which she doesnt do now and she simply cant kite.

ababytiger4 votes

I think that you forgot to include the AP ratio here. By your standards, this should be -1. Also, if assassin Ahri isn't great anymore, the targeting system change isn't as powerful as you might think.

I didn't include the old AP ratio for her W which was .375. The change to her AP ratio was made back in v1.0.0.140b but it also came with a flat damage nerf of 0/5/10/15/20 per Rank going up. Making it 40 / 65 / 90 / 115 / 140 respectively. Though, yes when it comes to dealing damage with her W the targeting changes honestly don't mean that much. Seeing as when I use W it is only then I am Dashing towards my target which more or less lets you override it's targeting system all together seeing as you are more or less up in an enemy champion's face which happens to be Fox Fire's Priority target. Or when running for my life praying for passive stacks.

MATHS MISTAKES! It is about a 40% damage nerf overall. 1 (her standard damage) x 0.2 (charm) x 0.2 (DFG) - (a small amount from basic attacks excluding AD Ahri) ~ 1.4. I think that Riot is ignoring AD Ahri here. Oh well. Overall, that is unimportant (It is only a 20% loss from AD Ahri, as only charm affected that. Still lots of damage, but unimportant compared to AP Ahri). i think that you messed up timeframes. The order was

  1. DFG Ahri was unbalanced
  2. Charm and Foxfire were changed - if Ahri wanted to assassinate, she at least had to land the small charm skillshot first While she was effectively forced to build DFG after these changes, this was because she had to be balanaced around DFG.

Yeah as I was mainly saying my whole main post and gripe was about magic damage and the "compensation's" effect on her. I just wanted to bring up the fact that this change effected Ahri as a whole and not just her magic damage. Though yes, I did mess up a bit in presenting all my information. I did give it all but, just not in a correct order. Its a bad habit of mine unfortunately. Thanks for pointing that out.

Having not played new Ahri, I cannot judge how powerful the terrain change is. I know that I often juts dashed into walls before. This COULD be a brilliant change. I am reserving judgement until after I have played a few games with her. Remember how strong mobility is.

I do understand the strength and importance of her mobility. The fact that she has three dashes that, in essence, do not have a minimum movement range that can be used over a time of 2 seconds, if you are spamming it hard enough, is more or less broken. As much as I love Ahri, been playing her since she was released, I will be one of the first to say that the move is fucking broken because of this. And now that we are given free displacement the move will now become even more broken. I know that this change will result in her ult being nerfed in some way again some time soon after this is fully tested. Because I know a few walls that are now too thick to go through because her maximum dash range just barely falls short. So now with this change Ahri's dashes will now more or less have even further range even if it is artificial and highly situational.

I have this to say: In my completely worthless and probably biased opinion, you haven't considered the real compensation. Each of these changes is only a small buff, and they only sum to a moderate buff, not enough to overcome the Charm and DFG amp... (dramatic pause for effect)... in one rotation. Thanks to DFG and charm, Ahri's first rotation was too powerful for her to have much afterwards. No longer. Yes, her burst has been lowered, but her kiting and chasing power has been buffed incredibly (ultimate change and movement speed boost) and her overll damage has been increased. In an extended teamfight, Ahri will get more than one rotation off. Here the mobility and damage changed make a real difference. She has her compensation.

Muh summoner.. I have no idea what you are talking about here when you mean she is compensated. Riot is pulling her away from being an Assassin and I'll have to accept that. The Mobility change she gets on her Q is because of this. The total loss of 40% of her magic damage coming from DFG and Charm is completely unaddressed. While yes DFG was only really viable on one full rotation on all of her abilities as for most champions because that was the point of the item. I don't give a damn about how much chasing and kiting power she has because unfortunately that is all 100% situational. So arguing that is damn near meaningless so I'm not going to. But when she looses 60% of her total damage with the changes to her E and the loss of DFG That is fucking dumb since they did not for one just simply revert her back to her pre v3.13 patch self then change things around. They left her weaker self and then make her even weaker. So what if her charm now has higher damage all it was ever used for was for its CC effect. And the at Rank 5 30 damage increase on her W is honestly more a slap in the face that they then kissed to make it feel better because she still has the 70% damage loss when the same target is hit multiple times. All they honestly had do was revert that back to a 50% damage loss then it wouldn't be a big deal. Now you can just farm with W easier. Whooptie doo... While yes her current over all damage, for how she is in v5.1, has been increased her mana hasn't and with utilizing cool down items with her relatively low cool down timers She burns though mana at an insane rate. Because most of her kit has fixed mana costs which means I'm forced to build mana and not power or other items that help boost her heightened mobility therefore making her even weaker. Taking a good stat line of runes and masteries into account her item build would be item 3100 item 3027 or item 3040 item 3165 item 3023 item 3020 need sorc boots because you are a carry but you could get item 3009 because it would better help your mobility and the synergy it has with Q, item 3089 because you are a carry. there is now no room for any penetration items or you are sacrificing mana or CDR for item 3135 item 3157 item 3151 or item 3116 . Any you would have is solely from your runes and masteries. good luck actually killing anything that has any actual MR because now you don't have any kind of damage steroid what so ever. But hey now you have that bonus move speed from your Q that will help you Run away. Because lets be real. You are going to be trying to land charms and get free hits with Q and W before a full on team fight breaks out. So you are going to be using up mana left and right and with most team fights happening around the level 15 mark late mid game your base 997 mana, at level 15, is going to evaporate quick. and if you built for pure murder thats about the mana you are going to have so those 2 85 mana charms and those 4 or so 75 mana Q's you threw and dont forget the 3 or so W's you used at 50 man you just burnt through over 500 mana! Golly gee willikers Batman! Now you only got around 500 at best after mana regen to have that team fight with so with your 310 mana full combo you drop down to 200 ish mana real fast good luck cleaning up or chasing with just that little mana.

Maybe if they removed the slow on her charm I would be happier but they are not because balancing. It would turn the second best CC move in the game to the Absolute best. Blitzcrank Q is just flat out amazing and his kit behind it makes it the one true god of CC. Now if her E didn't have that slow. Imagine the Support or A carry running into your team at full speed for 2 seconds while not being able to do anything and you didn't have to put yourself in danger or have any risk of them getting away after you hit them with it unlike Blitz. Now that would be the day.

Jungle Lux God1 votes

While I admit I don't play Ahri, but I think the changes are pretty cool, and put her in an interesting spot.

In exchange for some damage, she gets a lot more mobility to move around in fights. This is really cool because no other mage is nearly as mobile as Ahri now, and it creates a really cool niche for herself that makes it so that even if she is not as good as other champs, she is still worth a pick because no other champ does what she does, whereas before, you could pick about a dozen champs that had the same niche as her.

Limitless Ryze6 votes

{quoted}

While I admit I don't play Ahri, but I think the changes are pretty cool, and put her in an interesting spot.

In exchange for some damage, she gets a lot more mobility to move around in fights. This is really cool because no other mage is nearly as mobile as Ahri now, and it creates a really cool niche for herself that makes it so that even if she is not as good as other champs, she is still worth a pick because no other champ does what she does, whereas before, you could pick about a dozen champs that had the same niche as her.

if you dont play ahri DONT COMMENT HERE PLZ! your just as gullible and as stupid as the rest of the people who dont play ahri :D no offense.

ababytiger3 votes

This is true. What he clearly didn't understand was that she lost almost all her damage while getting that mobility. Not in exchange for! and even then has Kamquats even heard of Leblanc or Kassadin or even Nidalee !? Probably doesn't know that Zilean exists either.

Jungle Lux God1 votes

I don't have to play Ahri to comment about game design principles themselves, rather than the balance changes to Ahri.

Yes, Ahri is likely as nerfed as you and all the other Ahri players say, but I'm saying that she fills a different niche that no other champ really fills.

DanofDemacia1 votes

The problem is she can't do anything with her niche (mobility) not enough damage or range or cc. All she can do is mediocre damage and mediocre Cc that's super risky to throw out.

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