5.2 Ahri changes.
Sooooo... When Riot said they would be compensating
for no longer having
what they really meant to say was "Nerf into the ground."... Okay. Now of course I really can't go all whiny and cry and complain about "unjust nefs" with out having all the hard math. Just like when she was nerfed for being tanky, and yes nerfed Riot the math did not lie, we will have to wait till this gets fully flushed out. So lets go over this objectively and point for point so we all can understand what Riot really meant.
Orb of Deception: Now grants an unspecified amount of movement speed while the skill shot is active.
Alright cool. She was meant to be a highly mobile mage assassin and this change shows that. Ok. I'll take free move speed. I personally have her set up to have high move speed anyway. Build
and
on her anyway and have 4.5% increased move speed runes. For a total of 14.5% increased move speed. Since she has a really low base move speed anyway this greatly helps. So +1 there Riot But, She is supposed to be receiving a 20% Magic Damage increase or something of equal value so you go back down to +0. Her getting increased move speed from her Q as you have stated is not because she no longer has
.
Fox Fire: Improved Targeting System and Rank 1 to 5 total damage increase of 10/15/20/25/30 Per fireball. No interrupt on Auto Attack. Not bad. Not bad. But not all that good. With a paltry .4 AP scaling This doesn't even come close to restoring the move back to its previous power since it was last nerfed. Because due to the moves last nerf and now current standing the damage is reduced by %70 on a single target hit multiple times when it used to be 50% damage reduction. Seeing as she was supposed to be compensated for missing out on 20% of her magic damage you get -1 here Riot. Standard math is standard 20% of 170 is 34. or 170 divided by 5 equals 34. But, I personally appreciate the effort and since this is not final you get a tentative +0 instead
Charm: Charmed targets no longer take 20% increased damage from
. Rank 1 to 5 damage increase of 0/5/10/15/20 and AP Damage ratio increase of .15%
Ok the damage increase to charm and the AP ratio increase of charm is how a proper compensation is supposed to be done. Good show chap. +1 there riot. But wait.. that first part.. the 20% Damage increase is removed. Now that is just uncalled for. If not completely asinine! -4 points on this one riot. Because of how you made her back in V3.13 She was made to have to land Charm before anything else in order to gain increased damage which in total was less than her damage before her nerf, and Math doesn't lie Riot! which forced her to buy
to be even considered viable. DFG as we more or less know it now was made how it was back in v3.02 So this change was made knowing full well how DFG was effecting the game. So one point each for her Q, W, and R, respectively. Now the 4th Negative point on this one. Her charm's effect was a flat 20% all around damage boost. That includes her Physical Attack Damage! These changes were supposed to be about Magic Damage! Yet you go and nerf her over all damage by a total 40% and cumulative damage by 60%! 20% from physical and 40% from magical. This to me makes no sense in any way. Now I do understand that AD
is full blown off the rails 100% non meta. But when she has
her Total damage from a Critical can actually be compared to a
Headshot crit at level 1 which is 487.5 raw damage to Ahri's 399 raw damage critical. Now yes there is a pretty much 100 damage difference but for an AP Assassin that is disturbingly impressive. But what makes that even more so is the fact that
damage increase lasts 6 seconds while Caitlyn only has it for 1 shot and during those 6 seconds Caitlyn is unable to respond for 1 full second not to mention Ahri has more attack speed than her as well. So Riot pull your head out of your 4th point of contact for just 5 minuets so you can realize you made a huge mistake here.
Spirit Rush: It is now easier to move through and/or over terrain. Well while this is nice it means nothing in the end. If you play Ahri for an extended period of time you come to realize that She has a minimum dash range of 5 or so units effectively making it look like she is literally dashing in place. This falls under basic understanding of the champion's abilities and mechanics while in use. No 20% Magic damage increase or viable alternative in sight. So you get a well deserved -1 here
So in my completely worthless and more or less biased opinion you failed on a total of 4 counts. Final thought: Compensation not given.
So my fellow summoners... and possible Riot Employees what do you have to say?
inb4 Charm's Bonus damage was given to
ultimate trollolololololl