Heimerdinger problems
So I really like the Heimerdinger rework however he is pretty broken right now; specifically Turret-heimers maxing Q first and rushing a zhonya's. First problem is the cost of heimer turrets, most champions pay 60-100 resources for an ability, typically ranged-poking abilities or AOE abilities go even higher than that; Heimer's turrets cost 20 mana at level 1 (and even with base regens he can recover that faster than he builds kits essentially making his turrets free). The problem is the turrets have no counter play- you can't ignore them (even tanks get shredded) - You can't pick them off as the regen on heimer kits + the lack of cost to making them makes them extremely expendable (and killing them will either take HP or resource) - they also add another element, they are automated; he can push and poke at the same time, or attack and move at the same time. Heimer also scales extremely well into late game so he dominates at level 1 while zoning you out of your lane for the remainder. I have been seeing heimerdinger in bot lane as a "support" placing his turrets just outside enemy tower range while focusing on poking with his W or stunning enemies in his turret range; I played heimerdinger support a few times (one game finishing with over 50k damage to champions, highest in game) - I can say with confidence there is almost no counterplay unless you have just the right team. High mobility, AOE, Range; that is the only chance. Most jungles are half HP before they get past turrets and manage to hit me and in most cases me or my ADC secure a retaliation kill and typically force the remaining enemies to back. Only time this has not worked is when you have a jungle and mid gank or jungle has an AOE big enough and strong enough to kill all 3 turrets at once and even that is a stretch. There is also jungle; Heimerdinger can make Shaco Jib traps but BETTER! Stacking all 3 turrets in a blind bush with a stun grenade is a guaranteed kill mid-late game on anything but a tank (and that tank will walk away limping). TLDR: Heimer turrets are a problem, please consider a fix as counterplay is extremely limited.