Support has too big of an impact for how little autofilled players care about it
In the bottom 3 tiers of ranked, or 90% of people who play the game, there is a belief that you can only carry by doing the most damage. The most common, and successful, team composition is having a marksmen paired with a shielding or engage support in the bot lane, an ap mage or assassin in the mid lane, a bruiser or tank in the top lane, and a tank or assassin in the jungle. This composition provides frontline, peel, ad, and ap, perfect for winning a teamfight. It is possible to win off splitting and pressure, but in low elo, players are not coordinated enough for this to consistently work.
Support is the least selected role when players queue up, which results in someone getting autofilled support often. Riot believes that autofill protection helps this issue, but it only makes it worse. The person who suffers the most from autofill is me, the low elo ADC. Not only do I have to deal with both solo lanes and the jungler building damage, my autofilled support with pick some worthless ap mage like
or
or
. Everyone knows there are 4 forms or income for each team. All three lanes and the jungle. For some reason, the support player will build damage items after maybe completing one support items. I often have to alert my support at 25 minutes to buy a
and
. The role of a support is not to do the most damage on the team. It's in the name, all you need to do is support the team.
Another problem the autofilled support brings to the table is lack of wave control knowledge and greediness. I spam ping my support when they start attacking the big creep wave hitting my tower as I return from base. The cannon takes enough turret hits for me to get there and collect the rest of the wave, but instead my greedy damage building support decides the wipe the wave and cost me experience as well as gold. Now that I missed about 10-15 creeps of gold and experience, I have to fight the fed ADC who nuked my support when they got caught out trying to farm my wave. Last hitting the casters under tower is another gem. Rarely will my support help with that, but if I get the one who does attack them, its when my creeps are hitting them and I'm playing something like
who doesn't need the help.
In the mid-late game, the majority of gold should be collected by the player who needs to buy the more expensive items, which would be the carry champions. I would love to AFK when I see a support pushing a side lane, taking the farm and ruining the slow push that was set up. If I try to explain to this subhuman what they just did and why it was wrong, not only am I wasting time I could be using for map pressure and vision, the support will say "muted" or they will go to another lane and dump all their cooldowns on the creeps. When the ensuing teamfight breaks out, we get ran through since the other team has a tank,
,
,
, and
, while my
has
,
, and
(THE STARTING SUPPORT ITEM). The cost of three of the supports items is equal to the cost of those 2 damage items. This should be a reportable offense, but of course I am the one to blame since I couldn't carry my full damage team.
Riot needs to somehow address the issue of autofilled support players. They are a disadvantage to their team, usually through bad builds or poor map awareness and lack of vision control. They also tend to not care since they know their next game will be autofill protected. Two possible solutions to the issue is to not autofill protect the support player if they lose the game. Thats a tough decision to make, especially since some players like myself actually try when I get support, but something needs to make players care enough to not troll with some garbage ap mage. The other option I thought of is to have both teams receive an autofilled support. This would add a bit of balance to game. Everyone has experienced the autofilled support vs a support main. It doesn't end well for the autofilled player.
Hopefully you guys have some constructive ideas to share below, as this is just my opinion on the role.
you get some of that missed income back. Doubly effective if you're a heavy mana user, because that also provides sustain.
) just isn't fun. Since, Riot has released playmaking supports (Starting with the release of
, because his kit was originally intended for top lane). Unfortunately, players haven't found it interesting, and that's when things started to go downhill. They released AP supports. That's where the major problem stems from. Because they were originally from mid, they had kits to waveclear, trade and damage to some degree. They were designed to do damage. Because they were moved from mid, like many autofilled players, they don't understand the concept of doing more with less. That's the main problem to address here. They keep the laner mentality, where it's the jungler's job to ward and that they're not supposed to farm or take kills. So here's my tip: REMOVE AP SUPPORTS! I'm a support main myself, and I believe that this is where the problem started.