New Drag Mechanic? (My new idea)
TLDR; Smiting certain camps makes certain drag spawn
So this is my idea for a new dragon mechanic. When junglers smite camps, it adds to a pooled point total based on damage done with smite. When drag spawns, it spawns based on which type has the most points, then "spends" those points so only that one resets to 0. Example: Smiting raptors (or birds) for 500 smite damage adds to the total. Enemy jungler smites frog for 600 dmg (say he is a higher level), if no one else smites then Ocean Drag spawns and the ocean points go to 0. If no one else smites another camp then fire drag would spawn next because it still has 500 points, and the fire points would go to 0.
Buff camps and scuttle would not add to total (but maybe could speed up drag spawn?). (Remember, both teams share points) Smiting Raptors --> Fire Drags Smiting Frog --> Water Drags Smiting Wolves --> Air Drags Smiting Golems --> Earth Drags (Buff camps and scuttle --> quicker drag spawning time? Some other benefit? Scuttle --> Rift heralds?) Whichever is HIGHEST spawns Pros: -Influence drag types -Makes junglers have to make additional choices about using smite -Junglers can compete, and either prevent a drag by pushing another one, or encourage a drag if they want to force a fight -Basically the junglers get to vote on the next drag that spawns, and democracy is great -Makes poacher's viable again, which means more vision for the team
Cons: You tell me
No seriously tell me (Also remember to UPVOTE next to the thread title, so I can get VISIBILITY. Also post me on reddit if you want to see my idea take off)
One criticism I have been getting is that junglers will just force fire drags. My rebuttal is, so? If both teams agree to all fire drags go for it. If you are worried about drag control you can push another drag, and farm harder to prevent the drag they want. Plus drag is neutral, if my jungler pushed for fire and lost it I will be upset.
A second criticism is that junglers already have too much going on. I feel for you, but I don't think this is too complicated. I doubt either jungler will only focus on pushing drags, cause its simply not worth it. Only smiting raptors, never smiting champs or any other camp, is definitely a hard choice.
Another criticism I am getting is that one team will control the drag comp. Not really. In my mechanic, only the dragon who spawns value goes to 0. So if someone is pushing fire and gets it, you have a head start on any of the other drags. You'll probably get two thirds at most. So lets say one jungler smites only raptors to push for fire and they get (random number) 15k points towards fire. You split it between champs, krugs and frog and get 5k for earth and water. fire spawns and resets to 0, but earth and water stay at 5k. So if you are smart, you can easily push either of those faster than he can restart fire. Maybe if he hard farms and never ganks, but that means he isn't ganking.