New Drag Mechanic? (My new idea)

Hat King·5/26/2016, 11:04:08 PM·11 votes·1,426 views

TLDR; Smiting certain camps makes certain drag spawn

So this is my idea for a new dragon mechanic. When junglers smite camps, it adds to a pooled point total based on damage done with smite. When drag spawns, it spawns based on which type has the most points, then "spends" those points so only that one resets to 0. Example: Smiting raptors (or birds) for 500 smite damage adds to the total. Enemy jungler smites frog for 600 dmg (say he is a higher level), if no one else smites then Ocean Drag spawns and the ocean points go to 0. If no one else smites another camp then fire drag would spawn next because it still has 500 points, and the fire points would go to 0.

Buff camps and scuttle would not add to total (but maybe could speed up drag spawn?). (Remember, both teams share points) Smiting Raptors --> Fire Drags Smiting Frog --> Water Drags Smiting Wolves --> Air Drags Smiting Golems --> Earth Drags (Buff camps and scuttle --> quicker drag spawning time? Some other benefit? Scuttle --> Rift heralds?) Whichever is HIGHEST spawns Pros: -Influence drag types -Makes junglers have to make additional choices about using smite -Junglers can compete, and either prevent a drag by pushing another one, or encourage a drag if they want to force a fight -Basically the junglers get to vote on the next drag that spawns, and democracy is great -Makes poacher's viable again, which means more vision for the team

Cons: You tell me

No seriously tell me (Also remember to UPVOTE next to the thread title, so I can get VISIBILITY. Also post me on reddit if you want to see my idea take off)

One criticism I have been getting is that junglers will just force fire drags. My rebuttal is, so? If both teams agree to all fire drags go for it. If you are worried about drag control you can push another drag, and farm harder to prevent the drag they want. Plus drag is neutral, if my jungler pushed for fire and lost it I will be upset.

A second criticism is that junglers already have too much going on. I feel for you, but I don't think this is too complicated. I doubt either jungler will only focus on pushing drags, cause its simply not worth it. Only smiting raptors, never smiting champs or any other camp, is definitely a hard choice.

Another criticism I am getting is that one team will control the drag comp. Not really. In my mechanic, only the dragon who spawns value goes to 0. So if someone is pushing fire and gets it, you have a head start on any of the other drags. You'll probably get two thirds at most. So lets say one jungler smites only raptors to push for fire and they get (random number) 15k points towards fire. You split it between champs, krugs and frog and get 5k for earth and water. fire spawns and resets to 0, but earth and water stay at 5k. So if you are smart, you can easily push either of those faster than he can restart fire. Maybe if he hard farms and never ganks, but that means he isn't ganking.

17 Comments

HEADSH0T5/26/2016, 11:40:41 PM2 votes

great idea i can see it being game changing*[slayer-pantheon-thumbs]*

Woook3r5/26/2016, 11:07:08 PM1 votes

TLDR.

RisenDarkKnight5/27/2016, 1:15:52 AM1 votes

I'm not a fan as it would make the game more needlessly complex (and jungling has already become much more complex than it was 2 seasons ago). Also, some champions really need the smite buffs to clear the jungle so it would suck to force an Earth Drag because you need the Krug Buff when your team doesn't really want an Earth Drag, or get an Air Drag because you had to smite wolves because your jungle was being invaded.

I can also see a ton of people raging at their jungler for smiting the "wrong" camp because they wanted an infernal dragon but their jungler didnt' smite raptors enough. (Or the jungler raging at the laner for killing his raptors and therefore him not being able to smite them).

Another complication is that somewhere on the interface they would have to add a counter displaying the points for each of the 4 dragons which would probably take up a decent amount of space while only being relevant to people with smite.

Banono5/27/2016, 9:07:57 PM1 votes

How I feel about this, even though it may make scuttle too important to take for junglers, I feel the team that takes the crab at the time a new dragon would be spawning would then have the power to smite the camp they want for the dragon they want. I wouldn't feel too guilty smiting krugs then if our team wants fire/water dragons.

Wolfram Oxford5/31/2016, 7:50:54 PM1 votes

I don't think that's a good idea when you consider the use of smites on champions. This would allow junglers who farm to control which dragon spawns instead of the ones who are using their smite for ganking and counter-ganking.

BestTristMyHaus5/31/2016, 8:29:56 PM1 votes

Crazy variation, what if they added consumable "smite toggles". Like potions, anyone with smite can buy a "toggle" that if you smite the dragon with it, it "toggles" it into a different dragon.

Because of the variation in dragon attack/defense power it'd have to work in one of two ways, either: a) You MUST use the toggle as a "first strike", if dragon has any damage then toggle has no effect b) Toggle "resets" the dragon into the new type and back to "full"

The "a" is the most straightforward, and makes taking a dragon a little more "interesting" since (assuming only 1 smite on the team) the dragon would be more open to "stealing" but you get to choose the type. "b" could make dragon fights more "difficult"/exciting because it allows the opposing team to "reset" the dragon and screw you over. (note, in either case, the "toggle" should do nothing if the toggle choice and existing dragon are the same)