New Drag Mechanic? (My new idea)

Hat King··11 votes·1,426 views

TLDR; Smiting certain camps makes certain drag spawn

So this is my idea for a new dragon mechanic. When junglers smite camps, it adds to a pooled point total based on damage done with smite. When drag spawns, it spawns based on which type has the most points, then "spends" those points so only that one resets to 0. Example: Smiting raptors (or birds) for 500 smite damage adds to the total. Enemy jungler smites frog for 600 dmg (say he is a higher level), if no one else smites then Ocean Drag spawns and the ocean points go to 0. If no one else smites another camp then fire drag would spawn next because it still has 500 points, and the fire points would go to 0.

Buff camps and scuttle would not add to total (but maybe could speed up drag spawn?). (Remember, both teams share points) Smiting Raptors --> Fire Drags Smiting Frog --> Water Drags Smiting Wolves --> Air Drags Smiting Golems --> Earth Drags (Buff camps and scuttle --> quicker drag spawning time? Some other benefit? Scuttle --> Rift heralds?) Whichever is HIGHEST spawns Pros: -Influence drag types -Makes junglers have to make additional choices about using smite -Junglers can compete, and either prevent a drag by pushing another one, or encourage a drag if they want to force a fight -Basically the junglers get to vote on the next drag that spawns, and democracy is great -Makes poacher's viable again, which means more vision for the team

Cons: You tell me

No seriously tell me (Also remember to UPVOTE next to the thread title, so I can get VISIBILITY. Also post me on reddit if you want to see my idea take off)

One criticism I have been getting is that junglers will just force fire drags. My rebuttal is, so? If both teams agree to all fire drags go for it. If you are worried about drag control you can push another drag, and farm harder to prevent the drag they want. Plus drag is neutral, if my jungler pushed for fire and lost it I will be upset.

A second criticism is that junglers already have too much going on. I feel for you, but I don't think this is too complicated. I doubt either jungler will only focus on pushing drags, cause its simply not worth it. Only smiting raptors, never smiting champs or any other camp, is definitely a hard choice.

Another criticism I am getting is that one team will control the drag comp. Not really. In my mechanic, only the dragon who spawns value goes to 0. So if someone is pushing fire and gets it, you have a head start on any of the other drags. You'll probably get two thirds at most. So lets say one jungler smites only raptors to push for fire and they get (random number) 15k points towards fire. You split it between champs, krugs and frog and get 5k for earth and water. fire spawns and resets to 0, but earth and water stay at 5k. So if you are smart, you can easily push either of those faster than he can restart fire. Maybe if he hard farms and never ganks, but that means he isn't ganking.

17 Comments

HEADSH0T2 votes

great idea i can see it being game changing*[slayer-pantheon-thumbs]*

Woook3r1 votes

TLDR.

TheArsynist3 votes

{quoted}

TLDR.

Get out of the forum, then.

Either way, it's like a pool that everybody votes on when you use Smite. You levy points of damage done through Smite onto types of dragon spawns.

RisenDarkKnight1 votes

I'm not a fan as it would make the game more needlessly complex (and jungling has already become much more complex than it was 2 seasons ago). Also, some champions really need the smite buffs to clear the jungle so it would suck to force an Earth Drag because you need the Krug Buff when your team doesn't really want an Earth Drag, or get an Air Drag because you had to smite wolves because your jungle was being invaded.

I can also see a ton of people raging at their jungler for smiting the "wrong" camp because they wanted an infernal dragon but their jungler didnt' smite raptors enough. (Or the jungler raging at the laner for killing his raptors and therefore him not being able to smite them).

Another complication is that somewhere on the interface they would have to add a counter displaying the points for each of the 4 dragons which would probably take up a decent amount of space while only being relevant to people with smite.

Hat King1 votes

Ok, lemme rebut here with saying, is it worse than it being random? Sure the Jung has an extra duty, but drag is neutral so even if your jungler sucks at this dynamic, you can always just take their desired drag. As far as the display being big, you could make it so you have to tab and mouse over the drag to see the current scores and only your jungler needs to look at it, and he isn't laning so he has time to check on it. It being a big display hard to access is good so that people can't track enemy jungler by just looking at points. It would be way to unwieldy for even pros to check.

RisenDarkKnight1 votes

You have a point that the current system of randomness is pretty lame, but I personally would not enjoy having to think so much about using my smite.

For one thing, with your system, junglers with Skirmisher's Saber and Stalker's Blade would have way less influence on dragon than those with Tracker's Knife. This is because Junglers with Tracker's Knife use 100% of their smites on jungle camps while those with Skirmisher's and Stalker's use a lot of their smites on champions instead. So a jungler not only has to think about which buff they want for smiting a camp, whether to save a smite for ganking or invading or not, whether they need it for drag/baron, but also which camp means which next dragon. I think it would just make the system more complicated for new players. It was a good thought, but I personally just don't like the idea.

Hat King1 votes

I personally think trackers knife is rarely used and this could be a great parallel buff to make junglers actually use it (and increase vision which would be great). It also makes smiting champions more of a risk/reward (I like the smiting champions in general, but decision making is always good to add). Remember, drag is still neutral, just cause you push for the drag you want doesn't mean you will get it. I can see junglers who take stalkers, push the drag they want, then losing drag go "Oh (expletive of choice) I should have just gone chilling smite and ganked more". It makes hard farming junglers a bit more powerful and maybe will lead to a little less ganking (I main support, so the less ganks I have to worry about the better).

But hey man if you don't like the idea NP. Thanks for your input I really appreciate it.

Banono1 votes

How I feel about this, even though it may make scuttle too important to take for junglers, I feel the team that takes the crab at the time a new dragon would be spawning would then have the power to smite the camp they want for the dragon they want. I wouldn't feel too guilty smiting krugs then if our team wants fire/water dragons.

Wolfram Oxford1 votes

I don't think that's a good idea when you consider the use of smites on champions. This would allow junglers who farm to control which dragon spawns instead of the ones who are using their smite for ganking and counter-ganking.

Hat King1 votes

This is actually part of my plan. Smiting champs is such an obvious decision that it needs some draw back. I have been playing long enough to remember before smite could target champs. I'm not saying I want to go back to that, but there needs to be an actual decision. Hard farming junglers should choose what drag happens under my system because that means they are ganking less and influencing the game less otherwise. This is a huge buff to junglers who want to afkfarm for awhile. Right now its too easy to go a heavy ganking jungler and smash smite into their face without a second thought. Making smite matter more on camps will provide incentive to save that smite and not use it every time you can.

Hat King1 votes

I guess what I am saying is, I'm aware this will effect smite being used on champs, and I want that tradeoff to happen. I am aware this is a huge buff for hard jungling and counter-jungling champs. And drag is neutral, just cause you spawn the drag you want, doesn't mean your team will get it. Pushing a fire drag only to watch the enemy team take it will cause some criticism at your "just push the drag we want" agenda.

Wolfram Oxford1 votes

I think we are good enough in the change section. That's the reason why recently s5+ people have been more and more disappointed with the game. And this season Riot is actually losing some of their player base.

Hat King1 votes

They already said they are changing the random drag system, they are happy to make changes to things already in flux.

BestTristMyHaus1 votes

Crazy variation, what if they added consumable "smite toggles". Like potions, anyone with smite can buy a "toggle" that if you smite the dragon with it, it "toggles" it into a different dragon.

Because of the variation in dragon attack/defense power it'd have to work in one of two ways, either: a) You MUST use the toggle as a "first strike", if dragon has any damage then toggle has no effect b) Toggle "resets" the dragon into the new type and back to "full"

The "a" is the most straightforward, and makes taking a dragon a little more "interesting" since (assuming only 1 smite on the team) the dragon would be more open to "stealing" but you get to choose the type. "b" could make dragon fights more "difficult"/exciting because it allows the opposing team to "reset" the dragon and screw you over. (note, in either case, the "toggle" should do nothing if the toggle choice and existing dragon are the same)

Hat King1 votes

Seems like that basically just forces you into 1 drag type. People don't even upgrade trinkets, I don't think they will toggle between drag types

BestTristMyHaus1 votes

Nah, if you don't USE the toggle, then it'll just go random like it currently does. Another option is a mix of the two ideas. Say when you smite a jg mob, you get a "mark". If you go to dragon pit with that mark BEFORE dragon spawns/respawns, then you replace the current mark with whatever you have.

So, if the starting dragon is going to be "Air" and you smite whichever mob gives you "Fire", then you have 3 options:

  1. You go to dragon pit BEFORE dragon spawns and the dragon mark changes to "Fire" and fire will spawn when the timer hits
  2. You go to some other mob and smite it to get a different mark, it replaces the "Fire" mark you were carrying
  3. You go to dragon pit AFTER dragon spawns, now the mark is useless (since Air dragon has already spawned)

In this scenario, you can keep changing the "mark" in the pit until the dragon spawns. So if I change it to "Earth" the opposing jg can change it to "Fire" if they go to pit after me but before dragon spawns. The cutoff can be maybe the time that the warning indicator shows on the minimap, until that moment you can swap them out. In theory, swapping the mark will "consume" the mark you got from jg mobs. So 2 jgs can't sit in the pit and keep swapping back and forth, it's a 1-time thing.

Hat King1 votes

I could see it working sort of like that. Make a platform to control that determines drag type. Force a fight near drag like 1 min out. The hard part is the 1st drag, this makes it kind of hard. I guess if it could only be 1 each and it randomizes by default it could work. So its something you carry with you? Seems a bit complicated but maybe it would be easier in practice than theory.

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