Riot wants to rework assassin items - what would you want to change?

Pyro·6/20/2017, 12:02:18 PM·20 votes·2,020 views

http://i.imgur.com/pUfG5FV.jpg

Quoting Meddler:

We're looking at some of the assassin items as well at present that aren't quite hitting the mark. Goals are to get a bit more choice into assassin itemization (e.g. make Duskblade a decent 1st item, change access to CDR/impact of Black Cleaver, make out of combat movement speed something you choose to itemize into rather than just getting). Might start seeing some of that on the PBE soon, changes will likely come gradually, potentially with some this patch and some next.

First, let's break down the current problem.

item 3814 item 3147 item 3142

After the nerf, Edge of Night is one of the least used items in the game, though not exactly "underpowered". Duskblade of Draktharr, save for rushing on Draven and such, isn't all that popular either. Even champions who rush Youmuu's Ghostblade like Pantheon tend to opt into Black Cleaver as their second item.

That raises the question: Who are the Lethality items even meant for at this point? The assassin rework has removed Rengar from the class and made him a Diver, Quinn players are always lured into itemizing crit (that's actually the intended way, with the passive scaling), Shaco will be equally terrifying and useless at the same time with Tiamat and a Zz'Rot Portal, and Zed's playstyle promotes the usage of BotRK and Black Cleaver. That leaves, well, Talon.

item 3252

I'm not even gonna say anything about Poacher's Dirk other than mentioning it by name.


#When In Doubt, Stack Longswords

item 1036 item 1036 item 1036 item 1036

At some point we weren't all that used to seeing more than one item build from the same component, and the new Ghostblade build was kind of funny. But a few dozen patches later, the power creep has made the accessibility of Youmuu's build the new standard. Anti-tank specific items such as Executioner's Calling and Giant Slayer? Longsword. Last Whisper? Longsword. Sterak's Gage, Tiamat? Two Longswords. Malmortius, any Hydra item? Three Longswords. Give it some time and we'll see Infinity Edge built out of longswords as well.

This is what we call depreciation, or inflation. When everything's special, nothing is. Longsword stacking (same thing happened with all Zeal items being boiled down to Dagger stacking) eases the gap between two laners with a difference in gold, but it also decreases the attractiveness of whatever item doesn't have a smooth, convenient build. And if that item has a powerful effect, it makes it all that harder to balance. Case and point...

#The Edge of Balance

item 3814

Edge of Night was a good concept. By reducing the MR component to a single Null-Magic Mantle instead of a Hexdrinker, it allowed assassins to itemize against mages, but not by negating their whole burst early on, on a class that's supposed to be as squishy as mages, or even more so. The ability to ruch Hexdrinker should be the strength of a durable Fighter who doesn't have as much mobility as an Assassin. Same thing happened to Banshee's Veil (or rather, the Abyssal Scepter build of an AP+MR item), by removing the possibility of rushing a Negatron Cloak.

Problem is, it hinges on the boundary between "overpowered Flavour of the Month", and "pretty much useless". When the cooldown was low, everyone was playing around with it. But the nerf made people realize that unless you really need Lethality, QSS grants much more reliable spell protection.

#Gotta Go Fast

item 3134

Here's one thing I don't understand. Why, if I'm reading Meddler's post correctly, get rid of OOC MS on Dirk? Sure, it's not a stat anyone would want to build in lane, but that's the point. Stacking Lethality allows for a quite oppressive laning presence, and having part of the Dirk budget go towards stat that's almost useless in lane is one way to keep it balanced. There isn't much fun in having one lane become hilariously one-sided, people are currently complaining about Pantheon for a reason.

Sure, we can get 8th longsword item with just the OOC MS, but it would just be a stepping stone (or a roadblock, if you put it that way) towards the actual item you want.

#League of Black Cleaver

item 3071

I still remember the first week, when the item stacked. Seeing EVERYONE build nothing but that item, even support Lulu with four Black Cleavers, was hilarious. Years later and we're at a similar problem - despite nerfing the item's durability, we're close to declaring BC a busted item again. But why?

First there was the interaction with BotRK and other on-hit effets. Some abilites were and some still are applying multiple stacks of armor reduction with a single hit. With that at least partially reduced, there's the whole package of other issues: convenient, lane-friendly build (yay Phage), oppressive power of high CDR (20% on an item that can be picked up by manaless champions? seems legit), general win-more nature of the Phage passive if you're free to push as you please, and the superb lategame scaling considering the armor reduction is a % based one.

Does Black Cleaver deserve a nerf? Not realy. But it probably needs a power shift, as it might be too powerful on ADCs and assassins. That can be done in many ways - we can even play into the latest trend of having CDR appear on the final item out of nowhere (Abyssal Scepter, Adaptive Helm, Banner of Command) and changing the second component to a Pickaxe, but ing eneral I believe that 20% CDR on that item is way too much.

#Weak Spots

item 3123

Even though I disagree with detaching the OOC MS from Lethality, I must admit that for a role that's supposed to play into the "murder the target" fantasy, assassins are pretty limited in their dedicated itemization. The only obstacle they push through is the little armor their target has. Everything else is geared towards jumping in (Ghostblade MS) unseen (Duskblade) and not getting pushed back (EoN spellshield).

This is a pretty generalist remark, but assassins could probably use more item choices to dedicate themselves to kill a very specific target. Something that doesn't just amplify your get-in-your-face power, but makes it so that your attacks and spells are most powerful against that type of target and nobody else. Think of the effect of Executioner's Calling on an AD Carry. It halves their lifesteal, making dueling them much more effective. It's a shame that an item with such a name exists solely as a component to a tank-shredding item.

Just consider for a while an item that would make your basic attacks deal more damage to champions with high AP. Or an item that charges an empowered basic attacks on enemy spellcasts. Or - that was a scrapped version of Youmuu's Ghostblade - an item that allows you to occasionally block a single basic attack. Or an item that would make your abilities deal higher damage to champions who have hit you with a basic attack. Maybe even the single champion whose attack you've blocked.

#Epic Duel

item 3153

One of the core assumptions of the Assasin rework was to make the window for reaction longer. Assassins are now supposed to stay for a little while before being allowed to 100-0 their target. That's why I'm surprised assassin items, other than the occasional BotRK, aren't utilizing the Attack Speed stat. As much as we like to laugh at three-hit passives, and as difficult as it is to see something like this not become a fighter/diver pattern, I believe there is merit in forcing the assassin to land three or at least two hits before getting the full effect of his burst.

Of course if the three-hit passive is a repeated occurence, the item would work best on fighters and divers, but if it worked like Xin's Q, it could actually work.

Just imagine a Long Sword + Dagger item.

#Risk and Reward

item 3041

I'm not saying we should bring back Sword of the Occult. God no. AP champions are significantly easier to outplay and shut down in case they start stacking Mejai's, SotO was removed for a reason.

But there certainly is merit in rewarding the assassins for getting kills (or assists). We could consider an item that works similar to the Bounty Hunter mastery - something that stacks permanently, but to a reasonable degree.

#The Burst

item 3146

Another matter to discuss is the prevalence of Hextech Gunblade. Some would say that the fact that champions with no AD scaling whatsoever build it only highlights how essential the extra burst is to AP assassins, though of course in some cases (hello Akali and Katarina) it opens up the annoying issue of prolonged sustain in combat. Personally I'd say it only emphasizes the problems with the current LeBlanc who's barely an assassin anymore, more than anything, as many AP assassins will be happy with ever so powerful Lichbane and Hextech Protobelt.

That raises the question: do you believe the AP assassins have any problems with their itemization?


Thoughts?

  • How do you feel about the current AD caster/assassin itemization?
  • In what situations do you feel like the Lethality items are not good enough?
  • What do you think needs to change?
  • Black Cleaver - nerf or not?
  • Access to CDR - who has it too easy, who has it too hard?
  • This is an item thread, please leave the Rengar discussion out :P

85 Comments

Stalinium6/20/2017, 1:44:26 PM8 votes

We need freaking CDR... and some changes to Black Cleaver

item 3071 is such ideal item for an AD assassin (other than amount of AD given), and here's why:

  1. That 20% CDR is SOOOOOOO freaking fantastic. Some say "Assassins should have super long cooldowns and higher damage per ability!!" That'd be fine, but assassins' kill potential is so heavily tied to their ult that you've gotta have it up as often as possible
  2. The 400 HP is underrated. You would have no clue until you pay attention just how many situations you'll get out alive of with 100ish hp as Talon, Zed, etc. The survivability is incredibly nescessary. You're melee... they WILL deal damage to you even if they know they're dead.
  3. That armor shred is so insanely useful. If you're ahead, then any enemy tanks are sliced to pieces. If you're behind, you can still help reduce the enemy team's armor for your team by landing skillshots. And let's say you catch out an enemy tank (while ahead)... you can probably solo kill them!

On the boards, a lot of players complain about an overabundance of CDR and that's true for mages. Assassins have almost no access at all. item 3142 item 3071 item 3078 (this item sucks in every single way in comparison to BC... and the sheen proc "burst" doesn't remotely make up for it)item 3158 (again these suck, assassins need boots will higher kill potential like mobi or swiftness) and you have item 3156

There is ONE item that actually has CDR that is intended for assassins and not fighters. Maw has no place on an assassin, as many mage players will agree with me (lane is over once Talon buys item 3155), and assassins reaaaally need that kill potential of their ultimates to be useful at all.

Edge of Daybreak6/20/2017, 2:44:32 PM5 votes

The first thing I would do is immediately add a melee only tag to lethality items items. This is going to hurt a few champions a little but it needs to happen and riot should just balance those champions accordingly it is pointless to try to balance items designed specifically for melee champions and have them open to ranged champions who have been shown to break them.

Duskblade. Do not let this item trigger on control wards that are in the open and lower the cd on the passive. I don't get why control wards still show me killing them if they are disabled it really kills the point of disabling them.

Edge of night. Oh man this item is garbage atm. It should gain a faster activation time say .75 seconds and change the lockout for combat to damage being taken instead of just being in combat. Really just a buff in general because there is no real reason to buy it anymore.

ADD in more actual lethality items for other situations like high health targets or something to reduce healing. 3 items isn't really much choice and with how league has become heal/shield spam combined with adc's having lifesteal tanking being an assassin is rough right now.

Adding more cdr option's in lethality items because just so we have the option of actually getting cdr in those items. I don't like having to go cleaver but the lack of cdr doesn't provide much choice.

Alex h87216/20/2017, 5:39:44 PM4 votes

As a m7 talon, i'll say this, i build cleaver mainly for the CDR rather than the armor shred the added durability from 400hp is a nice bonus too, but 20% cdr is just too good to pass up, more CDR, more rotations more kills.

Imo assassin itemization is mostly alright, I would just tweak 2 things, make Edge of night worth buying over maw for assassins, and make duskblade a better "assassin capstone" (or 3rd/4th item) even if you have to up the price to 3500, because right now it is underwhelming with too much of its power budget in the true damage and the blackout passive being very wonky (if a ward is revealed w/ scrying plant/sweeper/controlward and i go to destroy it duskblade still wastes the blackout passive).

Ralanr6/20/2017, 12:34:45 PM4 votes

Personally, I'd like to see the return or experimentation of an anti AA assassin item. Like how youmuu's had the ability to deflect one AA when it was first revealed in the update (which got removed, probably because youmuu's had a lot on it already).

One issue assassins tend to complain about is that Marksmen burst them too quickly before they can do anything. So having an item that can deflect or dodge one auto might give assassins the edge they need when targeting champions like Draven.

It'd have to have a decent cooldown to avoid being useful in every confrontation though. And this is probably a bad idea, I just want to see it being experimented with.

nm10106/20/2017, 6:36:53 PM3 votes

Just read the title, MAKE THEM ASSASSIN ITEMS AND NOT ADC/BRUISER/ASSASSIN ITEMS. Brb reading the actual post now.

Evil Yasuo6/20/2017, 12:55:08 PM3 votes

I want

  1. at least 1 more lethality item
  2. old dusklblade (the 75 dmg one)
  3. ghostlbade with the 65 dmg that increased your attack speed and movement speed when activated
  4. make edge of night like banshee;s veil where it's already activated and give it 60 dmg again.
  5. I know everyone will attack me for this, but speed up the burst for assassins again. Talon's old rake/old ult, rengar's old kit, lb's old kit, etc. Mage's can 1 shot people in less than .000001 seconds so assassins should be able to too.
Rip Rengo 20166/20/2017, 6:25:48 PM3 votes

item 3147 I suggest buffing the passives on this item.. Make the True-Damage on hit more noticeable or change it from true damage to phys, but make the dmg on it better.. Right now its pretty insignificant. Also, i hate that it triggers the ward passive while you are using ur scanner.. And either give it 10% cdr, or +5 AD.. i pref the cdr but i don't get to decide lol. (remove ooc ms) item 3142 I think this item is fine, leave it.

item 3814 Make channel time, shorter.. either .75s or 1s.. Also, give it +5 AD as well.. Right now, this item is too expensive for what it gives. (remove ooc ms)

Make a 4th item..

item 3071 make it 10% cdr, 20% is overkill given how many other items have it now, it shouldn't matter THAT much in terms of getting to 40%. Put hp back up to 450-500 again, and possibly move the AD down to 35.

Sire Hippington6/20/2017, 6:55:20 PM3 votes

Some quick shots on ad-caster itemisation:

  • lack of proper survivabillity so Maw still is prefered to edge. Assasins need to get into melee range, they lack base tankiness and since the update they need some time to execute their combo!!!, so they certainly need to be more durable than a ranged champion. -** lowish costs on all their items forces them into a early-midgame spike with a lacking lategame fantasy(though thats an issue for most classes other than adc and maybe mages)**, they lack proper high end items.
  • Squishys have to easy acces to protection(later in the game after the core built is finished) with Banshies and GA beeing def/off hyberid items and supports throwing out shields/heals like a midlane lulu just with their item actives alone
  • Not sure about BC, assasins lack a proper 20% cdr item and %pen to deal with armor later in the game and BC really offers little raw damage right now, but at the same time they really can use the extra tankiness from it's 400 hp so getting it still doesn't feel that bad, unless you are behind.
  • Lack of splitpush preasure. It would be fine for assasins to lack power in lategame teamfights IF they would be a strong splitpush threat, but aside from quite alot champs beeing able to 1v1 them in the late, they also don't posses alot damage vs objectives now. As far as i know, lethality doesn't work well vs objectives cause towers have no level and half of your pen scales with the target level and youmuu's doesn't give as anymore. I really would love to see AS back on the Youmuu's active, but melee only. The youmuu's AS would also help many fighters on which i really miss that item like Nocturne
  • Another thing that hinders splitpush and proper setup for picks later on: The Lack of vision in this game since S6!
  • The way flatpen works, it's most effectively if you stack as much of it as early as possible, so rushing non lethality items like hydra, an item that theoretically is great on assasins, feels bad. This also makes it a bit hard to get sustain.
  • lack of mana options(especially for no-assasin casters, Manamune Sucks and is a failed design, i will not accept it as answer)
  • Duskblade feels to restricted for the current assasins design, some can proc it reliably multiple times a fight, others have a hard time geting a second proc. And it feeling bad without ALL the other lethality doesn't help either.

So after all, Assasins lack some options for sustain(hp and mp), high cdr and %pen and suffer from theri items beeing focused on early/mid with lethality rush beeing mandatory. Back in the days, getting hydra first and then some pen felt alot better, you had more freedome to dip into other items. But mostly, Assasins suffer at least in high elos(better positioning and temates that peel/protect tehir backline) from ranged DDs beeing generally to save, and adc beeing utterly broken once you come to lategame. Asside from finally adressing the big issue that are adc in this game, i think takeing some power off lethalites early and therefor buffing the ad values or lategame leathality values would help alot, i would make you feel better about something like hydra into lethality while takeing away some power from early snowbaling into mid-late. I also think that it would be good to have more lethality options, but either a hard cap or named unique passives for it, else you will end with stale builtpaths where you just stack all the lethality. This would also allow to put more power into each individual lethality effect. Something like 20 or 25 lethality per item, but 40(50) lethality max, and switching lethality back to 40% flat, 60% scaleing(or even 30/70) so rushing two lethality items doesn't spike to hard. This again would open up assains to use more otehr items together with lethality so less stale builts.

Atanchan6/20/2017, 11:03:35 PM3 votes

Some random ideas with tossed out numbers based on this post;

item 3134 + item 3101 +40 attack damage +40% attack speed +10% cooldown reduction UNIQUE Passive: +15 Lethality UNIQUE Passive: +20 movement speed out-of-combat UNIQUE Passive: Your first attack on an enemy champion marks them for 2.5 seconds. Attacking the marked target twice deals bonus physical damage and reduces the current cooldowns of your basic abilities by a percentage of their maximum cooldown ( after cooldown reduction ), based on your Lethality ( with diminishing returns ). ( 45 second cooldown upon marking )

i.e. this would refund 15% of their current cooldown alone, this + another completed item would do 25%, another would do 33%, another would do 40%, etc.

item 1037 + item 1029 +25 attack damage +15 armor UNIQUE Passive: Parry - Attacking an enemy champion will cause you to block the next attack from an enemy champion within 2 seconds. ( 15 second cooldown after blocking )

( could also have a fighter-based item built out of this too )

item 3134 + the above +55 attack damage +15 armor UNIQUE Passive: +15 Lethality UNIQUE Passive: +20 movement speed out-of-combat UNIQUE Passive: Parry - Attacking an enemy champion will cause you to block the next attack from that champion within 2 seconds. After blocking an attack from them, you take 30% less damage from that champion's critical strikes while you remain within 450 range of them. ( 20 second cooldown after blocking )

Automated Riven6/20/2017, 6:33:58 PM2 votes

I would like to see a smoother build path for edge of knight. Its super wonky to build ATM due to the three awkwardly priced components meaning (with an assassin build) there is almost always something better to build. Maybe mild tweeks to lethality so that it's useful if you don't stack the hell out of it. Also I want black cleaver changed. I don't want to have to build it on riven every game. I think the 20 cdr honestly needs to be dropped to 10 and armor shred should only be applied on basic attacks but applies to all physical damage. So it benefits people who are gonna be auto attacks but not people who dish out tons of spells. Also it would be nice to have other cdr options in the assassin build path. I would like to honestly see 2 more assassin items with a lethality from items capped at 45 so it's not useful to stack 4-5 lethality items.

WiegrafOfValor6/21/2017, 4:05:03 AM2 votes

#MELEE ONLY

No need for a ranged Assassin item, all main assassins are melee anyway. It only open up the chance for ADCs to ruin perfect fine assassin items. Akali Ekko Evelynn Fizz Jax Kassadin Katarina Khazix LeeSin MasterYi Nocturne Rengar Shaco Talon Zed

LadyRenly6/20/2017, 1:12:19 PM2 votes

I'm not saying we should bring back Sword of the Occult. God no. AP champions are significantly easier to outplay and shut down in case they start stacking Mejai's, SotO was removed for a reason.

Not really? I find it easier to shut down a Master Yi who builds it, who gets in your face, than Lux who sits 20 feet away lobbing aoe nukes. Mejais should have been deleted

Rouwhorst6/20/2017, 9:15:36 PM2 votes

Rework Crit so it is not random anymore.

Instead: enemies you hit are percentually identified, depending on the amount of critical strike (chance)? you have. Attacking enemies with 100% (personal) identification causes your attack to crit.

Make Critical strike damage available on more items Make an item which, when activated, gives your next 3 attacks a guaranteed critical strike but causes you to never identify otherwise.

Effect(primarily): Critical strike damage for assassins, critical strike "chance" for ADC

Black cleaver gives some nice stats indeed, I do however think that assassins shouldn't build this item. Therefore it should be nerfed for assassins, other, more useful items should be added or assassins should be altered. I'd go with the latter two, give assassins higher AD scalings and lower base damage, this forces them to build more aggressive. At the same time add better and more assassin items so BC isn't dominant anymore simply because of its stats.

Spoofghoul6/20/2017, 9:23:17 PM2 votes

item 3636 Unique Phantom: Active - Hijack: Landing more then 1 ability on the target within 3 seconds steals all shielding for 3 seconds (120 cooldown) item 3634 Unique Phantom: Active - Pierce: Landing more then 1 ability on the target within 3 seconds deals bonus damage equal to twice the amount of your damage that was blocked by a shield (120 second cooldown)

Bit of anti shield utility for assassins

either deal bonus damage if your abilities get blocked by shields or steal all current shielding and any shielding the target is going to receive for the next couple seconds Pick one

activate and use on your next target pretty sizeable cooldown so use wisely, don't waste it on a tank pls ^^

This item Will get the following stats and is available with either anti shield active since the passives are unique named you can only have 1

  • 200 Hp
  • 15% Ability damage Unique + 10% CDR Unique passive: + 15% slow immunity Unique active phantom: see above

Very generalist item useful for AD or AP assassins to deal with excessive shielding Scales decently and therefore more useful later during team fights where your targets get shielded 10x per second

Not a rush item you want some damage first the stats are designed to be equally useful for both AD and AP assassins with some defense with hp and slow resist and some cdr which is always useful the damage works only on abilities so it wont favor AD with their auto attacks and wont be easily abuse able

15% extra burst is nice and necessary for the items viability but the strong points are the actives allowing for extra survive ability or damage vs shielded enemies

SwiftKitten886/20/2017, 9:27:27 PM2 votes

item 3116 give more HP and AP.. and remove the abiltity to apply slow more than once every 4 seconds to a single target item 1410 bring back to 80 ap

not all assassins are AD u know...

Zerenza6/20/2017, 9:40:03 PM2 votes

I think AP assassins do have a problem with their itemization, the reason is because Mage's build their item's too. Ahri and Leblance for example ABUSE Gunblade and Lichbane, but katarina and akali need Gunblade's extra spellvamp because it helps them survive due to them being Melee which is a huge difference between them using it and Ahri using it.

The Assassin AP item's need to be changed to benefit AP assassins in way's that give them the same things AD assassins get, maybe not like completely copying their actives but it would be nice to get Movement speed on AP assassin item's, or Magic Penetration, Spellvamp is also nice for them, but Mages need to be pointed away from those item's as well.

LankPants6/20/2017, 4:12:49 PM2 votes

Probably not a particularly popular opinion but I think the specific itemisation options for assassins should be more limited than other classes, I don't think it was bad for the class when their option was ghostblade. I'm obviously mostly talking about AD assassins here, AP assassins just build up AP items and do fine with those so they're far less in need of specific itemisation.

The reason why I say this is that pretty much every AD assassin already spikes in the early-mid game with a fairly significant late game dropoff. Because of this AD assassins have historically stacked stat heavy items or just stats, there was a point in time where AD assassins built Brutaliser>BF Sword as a core. The thing is that with this heavy early-mid spike there has to be a dropoff later to compensate and when assassins have had strong specific itemisation, be that lethality of BC builds the dropoff just doesn't occur.

I think adding more AD assassin items was a flawed philosophy. They don't need 3 dedicated items, what they need is for Ghostblade, Duskblade or something like to be a solid rush for them without said item being abusable on ADCs. After that their build probably should feel like trying to put together the best of bad options to try to hold off their impending irrelevance. That's what a class that's meant to fall off after a midgame spike should be like.

DeathBurst6/21/2017, 4:36:43 PM2 votes

#On items confused identities item 3071 item 3146 item 3153

I think Riot is far too attached to the historical versions of some items. They should really apply modern design techniques to a lot of old historical items, and re-purpose/split them as needed. If you look at recent designs, Deadman or Adaptive Helm really exist to solve a problem.

On the other hand, historical items like Triforce, Cleaver, BotRK were just a jumble of stats with a cool passive, but without a clear purpose. The situation is slowly getting better, as the items are more and more focused, and as stat-binding and classes understanding matures, but Riot is being far too shy there.

EDIT: We could talk about plenty other items, but I restricted myself to the items currently used by Assassins, even if I digressed a little along the way.


Cleaver

Cleaver has in-combat mobility, an anti-Armor passive (super-effective against Tanks but not too bad on squishies either since it works on Base Armor), durability (with HP), and 20% CDR. What's the purpose of this item? At least, what should it be?

For me, it should be a core item for Juggernauts (but I'm obviously biased). They do need the in-combat mobility, but you don't want to give them unconditional mobility, so that's well tailored for them, they do need the durability, and as mentioned in my other comments, they do need the 20% CDR to reach 40% (and I'd argue they do need to reach 40%, ping me if you want more details). The anti-armor passive is also less absurd on them: they can't chose their fights, so they'll often hit Tanks, but they also need to be a credible damage threat against squishies.

Assassin should NOT build Cleaver, though. They don't need in-combat mobility (it's already their defining strength), they should not itemize for durability, and Cleaver stacking debuff should come online after their initial burst. And it's very debatable if they need the CDR. I think they actually use the item because they found ways to make the anti-armor passive work despite everything, and so they can abuse the rest of the item that they should not get access to. Indeed it gives them access to more durability than is reasonable, and to damage against Tanks that they shoud not have.

The simplest solution is probably to rework how the stacking mechanism works exactly. Having it behave similarly to Battle Fury or Grasp of the Undying would probably deter them from getting the item. That would be a general nerf to the item, though, so it would be a good opportunity to add back more stats. Or maybe not if the item do need an actual nerf.

(I'm not sure but I think it also solves ADC abusing the item at the same time.)


Gunblade

Simply put, Gunblade has too much going for it. It's one of the only two remaining hybrid items, it has a slow to close the gap, burst damage with an AP ratio to make a strong engagement, and sustain for extending fights after that.

A Rioter (Fearless?) once said that Hybrid Champions should not be balanced around Hybrid Items because this reduce the flexibility of Hybrid champions itemization, whereas to the contrary they should be more flexible than any AP or AD champion. After seeing that, I devised a theory that "hybrid items" isn't a real category of item, you just make an item with a dangerous passive hybrid to ensure that it won't be stat-efficient on most champs, and you give its passive's intended users the good ratios to make it attractive for them. This idea was conforted when they gave the Phantom Hit passive to Guinsoo and shortly after that gave AP ratios to Shyvana and Nocturne.

So why didn't Riot follow through and did the same thing to Gunblade yet? Even worse, they included Gunblade into a Hextech family of item whereas it doesn't have anything in common with the other items except the active. Just make Gunblade all about Omnivamp, totally rework (if not outright remove) the active, and use its hybrid stats as a tuning lever to make sure that everyone isn't suddenly turning into a Drain Tank. Voila!

An item about Drain Tanking shouldn't be abused by Assassins and Burst Mages, and it is only due to the ratio in its active. I don't see why such an item should get an active at all, but the slow can remain, it's not too much of a problem. But it should absolutely not have a burst damage active with a scaling ratio on top of it. If needed, create an entirely new item more similar to GLP and Protobelt to host this active, and we can have a nice family of pure AP items targeted respectively to AP Assassins, Battle Mages, and Burst Mages.


BotRK

This has decent AD, some AS, lifesteal, a on-hit good versus Bruisers and decent against Tanks, and a damage+slow active. It has been refocused as a core first item for ADC who want AS more than Crit, if I understood correctly, but it's still a very loaded item. Despite this refocus, it's still a staple of melee duelists, which is why it gets to have lifesteal and the active slow. And the on-hit makes it look like an anti-HPTank item. Just split it in two, at least. One half for ADC/on-hit builds with AS and a potentially reworked on-hit, one half for duelists with lifesteal and the slow that lets them catch people (and still aD on both halfs, obviously). If it turns out we really need a tool against HP Tanks --but isn't Lord Dominik supposed to be that tool already?--, make it a 3rd item, don't jam it on a pre-existing unrelated item. Or make Lord Dominik better, because the Giant Slayer passive actually caps long before the level of HP that current Tanks can reach.

And as far as Assassins are concerned: they are "kind of" Duelists, so I guess they could use that half of the item. But they shouldn't use the current version of BotRK.

DrugsForRobots6/20/2017, 7:05:26 PM1 votes

Here's what I find bizarre about item 3147:

It's meant to be an item for assassins to approach their targets unnoticed, which it kind of allows. If it doesn't trigger, you know you haven't been spotted. The issue, IMO, is that rather than allowing assassin's to be proactive in their approach (by giving them info to avoid or preempt wards), it is entirely reactive - it lets the assassin deny vision only after they've already been foiled.

In other words, actual stealth gameplay (avoiding and sneaking by guards and obstacles) is impossible if you don't know where the guards and obstacles are at. And 2 of the 4 available types of wards are invisible by default, with the remaining 2 becoming invisible if they're placed in brush. And players aren't really given the tools to scout brush for wards while still retaining some abiguity about their position. The Farsight Alteration (Blue) Trinket allows this, as does the Sweeping Lens (Red) Trinket, but they're often not used for this purpose.

Getting back to Duskblade: if it had some passive or active way of giving us (or letting us get) info about nearby wards without first being spotted by those wards, then actual stealthy assassin gameplay can occur. You could deny your enemy information about your presence, not by clearing wards, but by bypassing them entirely due to superior information which is stealth in the true sense of the word.