Illaoi’s ult is horrid (and ways to fix that)
As you get familiar with champs in this game, you get to learn what to do against them and how to handle them. Yi you pack CC for or die, Urgot you rush a bramble against and lol, and Yasuo you fucking ban into oblivion so hard you never see him.
Illaoi, in the other hand, is dealt with by disengaging her - yes, that means literally just walk the opposite direction. You bait out her ult, leave the premises, and wait for it to time out before turning the pressure on her instead.
This is because Illaoi’s ult is utter garbage-y garbage, and keep in mind I’m someone who has spent over two goddamn years on a champ with an ult that could really only be described as “””moody”””. (Honey, I know you want to devour minions and push until you die, but why not pay attention to these nice krugs over here instead? No, no, stop, I need you to stop pushing for just a moment. Sweetheart, why the fuck can’t you just listen for once to me for fuck’s sa- Oh, now you’re just gonna sit there and pout in the middle of the lane doing nothing? Fucking fine then, sit there and see if I fucking care yoU GODDAMN BI-)
So when I say that Illaoi’s ult is quite honestly one of the fucking worst ones in the game, I am by no means saying this lightly. The reason it’s been this bad for so long is because it can wipe an entire team it’s so strong.
Seems like I contradicted myself there, huh? Well, let me just highlight the keyword:
#Can
Illaoi’s ult can decimate an entire team, but that’s like saying you can win a million dollars on scratch offs - you can but by all odds you probably fuckin’ won’t. See, Illaoi’s ult relies on two things: her to be pretty decisively ahead and the enemy to either be all immobile melees or fucking stupid. Her ult is so unreliable my father has better odds of coming home with the smokes he left for a decade ago. In fact Illaoi’s ult is so bad at its job that I have seen several times more team wipes due to Vayne’s ult than I have seen due to Illaoi’s, and keep in mind that Vayne has to do this one at a fuckin’ time - and yes, I did take into account that Vayne is played more often, I mean relative to the amount I see each ult used.
So Illaoi needs some quality of life upgrades to fix her Leap of Impotence. So for your convenience, I’m going to go through her ult’s most glaring - and frustrating - flaws and the simple improvements that can be made to make Illaoi as a whole far more consistent.
#1. Illaoi’s ult locks her into an area.
No, no, she’s not literally locked in - but she may as fuckin’ well be. Illaoi’s power outside of her ult is pretty meh as far as dueling goes and utterly abysmal as far as team fighting goes - so bad that Tryndamere has better presence in team fights without his ult than Illaoi does. This fact is so fucking bad that, again, a legitimate strategy for dealing with Illaoi is literally just walking away after she ults and regening as you have basically removed her as a champion so long as she didn’t get a kill, and often times she won’t considering she’s largely an immobile bruiser.
To fix this: Allow Illaoi’s tentacles that are spawned by her ult “follow” her. Basically once Illaoi’s target moves out of range of the original tentacles, despawn them and spawn them nearby her W’s next target instead with a slight delay - this keeps her able to continue sticking to enemies who may be fleeing while preventing the massive issue of literally walking away from her primary sources of damage, but still allows enemies a chance to “outrun” the tentacle spawns if they can. This also emphasizes potential synergy with slowing items for Illaoi as well as CC from her teammates. I don’t actually expect this change to be implemented due to the potential difficulty of doing so as well as a removal of some of the primary dueling counterplay against Illaoi, but it may still be a change to consider.
#2. Illaoi’s ult can be stopped completely dead with alarming reliability.
For an ultimate that is supposed to make you salivate at the opportunity to hit 5 people with it, it’s pretty fucking punishing to try and do that - trying to be in the middle of 5 enemy champs without getting dropped in the blink of an eye nowadays is a sight to behold even for the most resilient of champs, and Illaoi doesn’t get any of her major survivability until after she lands her ult. Oh, and not even immediately after - you have to wait for the tentacles to slap down as well, so a good .5 seconds or so after the about .75 second or so wind-up on her ultimate. At this point you’re usually fucking dead in any situation that’s supposed to be ideal.
So a simple solution to this that still maintains the opportunity to stop her biggest power spike in a team fight is this: give her a decaying shield scaling with her bonus health upon landing her ultimate. This shield does not have to be long, and keeping the base value low (even just at 100 or so) while having it scale with bonus HP makes it so it doesn’t end up buffing her laning phase so much as this is more aimed at helping her reliability in team fighting.
#3. Illaoi’s ult doesn’t reset her W cooldown.
This is not in reference to the reduced cooldown she gets after activation - this is that if your W is on cooldown before you activate your ultimate, you will have to wait for the cooldown to finish before being able to use it. While this seems logical, in terms of her kit and interaction, it is the fucking worst. Often times in order to readjust quickly for your ultimate with Illaoi, you’re going to end up using your W in order to quickly jump onto an enemy instead of waddling your fat fucking ass up to your target while getting shot in the damn face the entire time. So if you do try to use your W to engage like this, you’d better hope the enemy team is nice enough to just let you sit there weakly slapping them during those next 2 seconds as you wait for your W to come back up because you aren’t getting any damage from your ult otherwise. You will get fucking bursted by any team with coordination.
... So obviously just have Illaoi’s ult reset her W. If any change should absolutely make it in, it should be that one at the very least as this is one of the most frustrating tidbits of her kit to deal with at the moment in terms of fluidity.
#And those are the big issues.
They may not seem like many, but if you’ve ever tried playing Illaoi - hell, if you main her - you will know quite well that these things make her feel so fucking clunky and at the mercy of her enemy’s own intelligence. It’s this complete unreliability that makes Illaoi either completely absurd or a total fucking dumpster fire with no inbetween, and it’s this frustrating gameplay that makes her wallow in relative obscurity despite being as a concept pretty dang fun.
I like playing as Illaoi and I hate playing against her top lane, but even I can admit despite hating going against her that something’s wrong when every time I face her I literally walk away from her ult and am completely okay to just kind of hang around in lane after.