Should slows affect dash speed?
While some might argue the definition of a "dash" is to go fast (gotta go fast!) and thus be left untouched, I'd like to bring up an idea to make slows affect dashing speed akin to Kalista being slowed. Thematically the logic is sound but I don't know if that would be unhealthy for gameplay, what with the prevalence of slows and all.
When I saw a LoL reddit thread, a comment bringing up hyper mobility (+damage +utility), it made me wonder. I pondered and came up with this possible solution? Is a dash a "get out of jail (slow) free" card since you can still create the distance even during the duration of the slow effect?
even stronger and harder to outplay than he already is.
and then the other part of it is an Instant Blink. There is no way to balance a slow in this, but its not like he is going far with the initial part anyway. Then there are jumps like
or a blink like
which work even when CC is applied. So as of not I am going to say this would be bad only because the game has been "balanced" around these things and it would make the game so difficult to adjust to and probably a lot of unintended deaths would occur.