Why do supports scale with ap?
I've never understood why the utility of supports scaled with their ap when supports tend to have very little room for ap.
A typical support build would be: gold generating item: relic, spell thief, coin sight stone boots crucible
The other two slots would be whatever if the support gets that far. Of those items only one would have ap. So supports have this utility scaling that they can't really make use of unless they disregard their support items and build like a mage which is hard to do on a support's income.
But you take that support and put them in a role where they can make money and are able to devote their build to ap you get someone whos damage and utility scale with the same items. Which as led to problems with lulu and soraka.
teed to work, but if you have coordination, you could succeed with doing a full AP Soraka or Lulu. If they get popular and are getting used in places that they shouldn't be, then they will be nerfed because Riot is trying to keep champions they know can be oppressive in specific areas from doing that said job because it changes up rule of engagement and such and can make what is supposed to be a fun game not so fun. And if you aren't having fun while playing, why bother?
) that limits how viable the champion is in any given situation. AP lets supports do something outside of sticking with team mates 24/7, if that's what you're inclined to do.
and even sometimes
. This is of course if I'm choosing not to play a tanky support. Almost all of them have a heal or shield and when you build AP they can be game changers within seconds. I don't do this every game based on how it is going but when coordinated with the right ADC it murders. Only a few of them do I truly run utility masteries on. Everyone enjoys and dreads the double poke bottoms with the potential to still be beneficial to the team as a whole.
This is just my opinion on the subject as all I really play competitively is support.