Kai’Sa Q Problems. (Repost cause I put in the wrong forum originally.)

Bigrig107·3/14/2018, 7:22:19 PM·5 votes·1,329 views

So I’ve been trying out the new Void “ADC” in several various roles, including mid, jungle, and ADC, and I’m already noticing quite a few problems with her Q, both in lane and out.

  1. It doesn’t prioritize champions. Too many times I’ve found myself with an assassination kill in my sight, only to have all of my Q missile shoot out towards the full health minions behind me. Both Sona and Fiora have abilities that focus champions in range above all else, both of their Q’s, and to have Kai’Sa’s not do the same feels odd to me.

  2. It doesn’t focus on enemies it will kill. This is a slightly separate issue from #1, but also related. When in lane, especially when attempting to CS in the early levels, your Q won’t focus on minions it will kill. It feels frustrating to set up part of the wave only for your Q to focus the full health caster minions you were too close to.

  3. It will actually strike jungle monsters over walls if you have vision of them over lane minions and/or champions right next to you, even if they’re non-aggro’d. I was in lane in a game this week where I set up a perfect Q clear of several minions with her auto rotation, only to have the Q missiles seemingly randomly hit the Gromp that no one had even looked at for several minutes. This includes objectives such as Baron or Drakes, and buffs. Obviously this is a huge problem in many scenarios, as it actually punishes you for having vision over specific walls and in teamfights around objectives when you’re trying to assassinate the carry and watch all 6 (or 12) missiles hit the objectives and jungle minions.

  4. It doesn’t deal it’s bonus damage to low health jungle camps. This is probably the MOST annoying part of it, as her kit and build potential suit the jungle very well in my opinion, and not having the extra damage against the jungle camps hurts her clearing power. Seeing as how the bonus damage to minions isn’t all that powerful in lane, having it apply to jungle camps as well would only help her.

  5. Given all of the above problems, the range is likely too short at early levels to make her viable at the ADC role. She is stated to be an ADC, but suffers from a severe lack of non-all-in range, meaning she gets poked and shoved out of lane quite easily by the likes of Varus, Kog’maw, Tristana, Sivir, etc. She just doesn’t have the range in either her Q or Autos to make back some of the trading done in lane, and has no innate way to dodge skillshots beyond the increased movement speed of her E (which does feel very nice, I must admit).

I would likely suggest a Champion target focus as per Sona’s Q, maybe restricting the number of missiles that can hit a single target, and a focus on minions/champions/monsters it will actually kill/get the damage bonus against, the way that Fiora’s Q focuses Vitals, then Champions, then minions it will kill.

While I believe that Kai’Sa needs a bit of tuning in other ways as well, these Q adjustments will not only help her function as intended, but also lead to her developing in the multiple roles she seems to be made to fit. Kaisa

40 Comments

Asterfix3/14/2018, 7:46:51 PM2 votes

I understand exactly what you mean but her other abilities compliment her Q. Her W marks so her R can get her into range. Saying her Q should prioritize champions would be like saying Kha Zix's Q should deal its bonus damage no matter what. She's a late game 1v9 champ and she needs a support who can compliment her for the early game, like Brand.

Although her Q hitting targets out of vision is a problem that needs addressed, I don't wanna be playing twitch and be knocked out of stealth by a Kai Sa missle randomly hitting me.

Venompaw3/14/2018, 7:52:35 PM1 votes

It is targets closest to you.

The target's hp has no relevance in target selection.

Venompaw3/14/2018, 7:57:21 PM1 votes

Q shouldn't all go to your "preferred" target. That would make her broken. I'm sure something hit the champion next you (like 3 missiles if there were two targets.)

C9 Squeeky 3/14/2018, 7:59:06 PM1 votes

I don't think it'd be a bad idea if it priortized champions with X (2+) plasma

Venompaw3/14/2018, 8:00:00 PM1 votes

One missile guaranteed at 2+ plasma would be good, but all 6 or 12 would be too overpowered.

AmazoX3/14/2018, 8:19:00 PM1 votes

Have my energy!

Venompaw3/14/2018, 8:39:47 PM1 votes

and Kai'sa's W has a 2500 range or something kind of convenient how you don't mention that.

Venompaw3/14/2018, 8:46:24 PM1 votes

I don't have mana issues on Kai'sa since I started using doran's ring or Dark Seal.

Venompaw3/14/2018, 8:54:42 PM1 votes

1 point of damage difference isn't that drastic.

40% ad vs 20% ap.

8 ad vs 15 ap.

VICKLIUS3/14/2018, 9:08:17 PM1 votes

It also doesn't do on hit effects any more like it did on one which severely weakend her, I personally have other problems about her if you would like to hear.

5050BS3/14/2018, 9:22:59 PM1 votes

The issue with her Q is that its RNG and anything in LOL that is RNG is bad for the game.

FakeGravity3/14/2018, 11:21:02 PM1 votes

to me it feels like " that skill you must only use on isolated targets" the spread part of it look inconsistent to use, maybe make it prioritize targets aflicted by her plasma? then reduce the damage so she cant just auto Q in lane to erase you hp bar

Rathar Dashing3/14/2018, 11:33:43 PM1 votes

I think the way the targeting should work is:

  1. If there are enemy champions in range, fire a missile at each of them.
  2. If there are any minions below 35%, fire a missile at each of them.
  3. If there are any other potential targets, fire a missile at each of them.
  4. Repeat steps 1-3 until all 6-12 missiles are fired.
Venompaw3/14/2018, 7:43:23 PM1 votes

Kai'sa's Q is fine. Closest targets to you. The only thing I'd change is a permanent range indicator for Q that lets you know what's within range.

Asterfix3/15/2018, 7:12:46 AM1 votes

Idk man every game I have with her Q hits at least everything once and prioritizes who's closest and ventures outward. So if I W someone and ult to them in a minion wave I'll have hit them with it and done enough damage to the wave that static shyv kills off the survivors. If anything the fact that it hits everything around it works in my favor as now I am no longer subjected to minion block.