Hi Riot, has your fetish for damage made your forget about exhaust?

BALDG1VEN BOOMER·9/1/2019, 5:25:58 PM·67 votes·16,473 views

Well? Meanwhile Riven was "over nerfed" for one patch and gets immediate compensation meanwhile exhaust has literally been in the dumpster for two years and not a single fuck given.

What's even the point of taking it when ignite will out trade you at all stages?

When was the last time you even seen someone run exhaust? Aside from Yuumi who can afk press her skills. Exhaust is suppose to be the counter for high damage yet it's so goddamn useless people don't even pick it anymore into hard match ups in bot, mid or top.

The fetish for damage is really palpable.

summoner 3

54 Comments

Moody P9/1/2019, 5:31:39 PM29 votes

Exhaust is exactly as strong as it should be and is perfectly valuable in the situations it's supposed to be used in.

Sugar Momma9/1/2019, 7:09:32 PM4 votes

It’s really useful in select situations - if you’re someone with a lot of peel like Janna, the enemy has multiple high dmg divers, and the lane isn’t one you have to win early (your adc scales well).

EATARI9/1/2019, 8:09:53 PM4 votes

I mean, my most played summoner spell combination is exhaust flash, but whatever you say.

The Dreamwalker9/1/2019, 7:26:48 PM4 votes

Exhaust is pretty useful still. As MissFortune, if I get exhausted during my ult it really screws me other, along with slowing me down and preventing me from escaping. Also, it is pretty useful against a majority of matchups in bot that cannot simply dash to safety. If you are trading with Jinx, or someone like her, and pop exhaust your adc can do more damage to them, possibly kill, and get stronger because you took exhaust. I take exhaust in bot when I play support, and I have higher winrate when I take summoner 3 and item 3301 than when I take summoner 14 and item 3303.

xelaker9/1/2019, 8:35:46 PM3 votes

I run exhaust to try and save carries from the dive assassin. Played right you can sometimes save them...

Smyrage9/1/2019, 7:58:28 PM2 votes

Supports should be picking summoner 3 over summoner 14 . The former can extremely weaken a hard engage, which would otherwise be fatal. It can also help winning fights, when the opponent ADC clearly outdamages yours. summoner 14 is only useful if you are playing against something like Soraka or Nami or against a Draven .

Hwke949/2/2019, 12:35:04 AM2 votes

it should be like 80% damage reduction tbh because ignite does twice as good

Limeheart XI9/3/2019, 10:04:07 AM1 votes

Noo... What have you done??! Now that they remember exh--

"we seem to have over buffed exhaust. 50% decrease in all debuffs from exhaust starting next patch."

It's too late now...

The Kombinator9/3/2019, 10:24:40 AM1 votes

My worst games when enemy Assassin nearly oneshots me, or my teammates.

Fed Rengar at midgame were able to literary 1shot squishies. 0,0s. from 100% health. A single crit from ult.

Kayn did similar on another game. Lux died in 0,3s.. And he wasn't even fed. It was lategame with everyone fullbuild, and Lux had Zhonya. He simply failed to use it, because 0,3s. is below human reaction+computer processing+latency.

Now if Exhaust were 60, or 80%, then using it could have awert these. Back in the day Exhaust were a lot stronger. I remember when it had 70% ad, and 35% ability reduction. CD were still a thing back then, and mages were the oneshot combo champs. Instead of spamming the poke every second.

Since it lasts so short, and damage were increased a LOT it should have a larger damage reduction. 70% would be enough.

Catastroclysm9/3/2019, 10:58:16 AM1 votes

It's STILL cancer.

Completely invalidate any dps champ, for what, 2.5 secs? Maybe make it a skillshot, and you can buff it.

DeusVult9/1/2019, 7:16:38 PM1 votes

Exhaust in now a niche summoner, compared to earlier seasons when it was taken all the time

The reasons for this; bot laners want pressure in the 2v2, and ignite from the support gives way more pressure early game than exhaust does. Games now end earlier, so late game damage deny from exhaust isnt worth as much any more.

I will still take exhaust if Im playing support, if certain criteria is met. For example, if the enemy team has 2 or more assassins, exhaust can really shut them down during their all in. If I know that we are going to lose the 2v2 lane, but scale harder, I will take exhaust. There isnt a point in taking ignite if you have no kill pressure early. Its a niche spell, but most people dont play scaling champs anymore, or don't align their pick with their teammate to make both picks work.

Der Lindwurm9/1/2019, 8:45:26 PM1 votes

LOL I remember when I used to take exhaust. Now I laugh when people take it and wonder where they've been the past year.

MorgManBasher9/1/2019, 11:14:01 PM1 votes

Exhaust is still good, just situational.

Pika Fox9/1/2019, 11:32:15 PM1 votes

Exhaust is FAR better than ignite mid/late as a support if your win condition relies on negating a single enemy targets all in on your backline.

BackdoorPrincess9/2/2019, 1:07:15 AM1 votes

Recently I've run it toplane with Illaoi/Cassi paired with flash, and jungle with Udyr paired with smite. Lower CDR than flash for Udyr, allows me an extra peeling tool but also a way to ruin any 1v1's early, meaning I can drop exhaust in a lane i'm ganking to pretty much guarantee a blown flash or kill (sometimes both because udyr you know), or catch a jungler out and just murder them which, as it has a 90 second sooner cooldown than flash, allows me to buy a control and use both my wards in their jungle to immediately invade them when it's back up regardless of their hp, which only gets worse if I catch them low earlier. Toplane, it allows me to ruin any hard engage champs, bait out certain ults, or to turn a 2v1 moment around usually.

I agree that it should be buffed/changed in a damage meta like this, but the problem is it's still a good tool in certain scenarios and I'd hate to see it compensation nerfed because it was overbuffed. It would be interesting if it was stronger on champs that don't have a lot of health or scales based on missing %hp, or any allies missing %hp nearby, or increased effectiveness against the person who used the summoner, but a lot of that is hidden power, and league is against that unless it's offensive.

I think there should honestly be two separate types of exhaust, similar to how there is heal and barrier right now, one that reduces all damage and slows, like exhaust is now, for a shorter duration, and one that just reduces adaptive force, but not as or ms, for a slightly longer duration (maybe 5-6 seconds). As it stands, you can't really exhaust a zed that ulted until at least half a second after he reappears, so you can't exhaust before ult without his ult+ electrocute being effected, and a lot of times a zed will be using q+e immediately after, so you'll either miss those two or ult+ele, but a longer duration one would be better in that scenario. Other champs, like Katarina and Akali, who are designed around being in there for longer and jumping around to be slippery, would also be better for the longer duration.

Perhaps there would also be use for a summoner that increases defenses based on bonus mr + armor, but not to allow it to feed into aftershock, but if you make it scale based on total ar + mr it would make squishies take it as denial instead, so I would lean more towards the two separate exhausts

General Esdeath 9/2/2019, 4:08:29 AM1 votes

Exhaust is fine, in fact a famous Riven player used to bring it top lane, Dekar173