Sejuani is being NERFED?

iRetribution·11/28/2014, 4:20:56 AM·28 votes·4,571 views
Screenshot by Gyazo

Can someone explain to my why an already unpopular champion is being nerfed? Honestly, with her new skin I was expecting a buff. I know this will get lost in the new Boards, and Riot will never notice this, but it would be really swell if someone from Riot could walk me through their thinking.

47 Comments

Quepha11/28/2014, 6:51:30 AM13 votes

that's like half the changes that are happening. it doesn't mention the hp ratio on W (now total hp instead of bonus) or the reduced cooldown on E, especially at higher ranks.

DropFill11/28/2014, 4:22:30 AM12 votes

Because riot has no idea of what they are doing. They REALLY think she needs compensatory nerfs to the buffs they are giving her. I just want them to not touch her E

Ulquiorra99511/28/2014, 5:23:37 PM5 votes

Because unlike Yasuo who gets compensation buffs immediately after his win rate falls down, Sejuani does not make flashy enough plays to earn a pure buff without compensation nerfs.

Yandere Carry11/28/2014, 4:23:11 AM5 votes

That W looks pretty useless base damage-wise..... it does... 40 damage... over 6 seconds..... so... half of a lvl 1 auto attack... over 6 seconds.

Hellish Prophecy11/28/2014, 5:38:58 PM4 votes

I've faced Sej more than I have played her and I must say....why the hell is she getting a nerf of all champs? There are several others that could do with a little damage reduction on champs that actually do damage.

Essorance11/28/2014, 2:05:28 PM4 votes

lol new skins also bring along a nerf.... remember gatekeeper galio?

idl111/28/2014, 10:45:03 AM3 votes

This is terrible, I love Sejuani and she's not OP at all :P

Sejuani Sejuani Sejuani

Yakas11/28/2014, 6:55:19 AM3 votes

Well i can honestly say that there might just be a champion worse than all the other ones right now lol

Dosh Lotsamoney11/28/2014, 7:37:29 AM3 votes

Were you asleep at the wheel for the jungle changes?

I get the feeling Riots balancing teams are all in different buildings if not countries.

LupusNox11/28/2014, 6:42:40 AM3 votes

They could have just moved her % max health from Q to W and changed the ratio on W from 10% bonus health to 4/6/8/10/12% total health like they are doing (i hate scaling scalings but w/e) and then called it a day, left the rest of her kit as it was.

But Riot seems to be on crack balance wise atm, I really don't even know

Ariel the Cruel11/28/2014, 4:41:11 AM3 votes

If I'm reading that correctly, it's a nerf to her 1v1 damage but a potentially huge buff to her teamfight damage. Since she's dealing damage to each individual based on the combined % max health of EVERYONE she is hitting.

That said, I hope they don't pull a page from Skarma's book and try to balance this around her getting the best case scenario 100% of the time. (Remember when Skarma ult was balanced around the idea of her Q2 hitting 4-5 enemy champs every time... even though they could all just walk out of it.)

And why are they nerfing her E duration? Am I missing something?

Knight Devout11/28/2014, 3:09:16 PM3 votes

Test it on the pbe before complaining, she's better than live -

WereScrib11/29/2014, 4:42:06 AM2 votes

....I'm too lazy to break out the math again. But this is far closer to old Sejuani's damage output then new Sejuani, and remember, back when Sejuani was reworked, all the Sej fans were bitching about the reduction her in damage. Because it was visibly lower on her W and focused on her new E. Moreover they relied on a perfect AA reset use of Sejuani's W to keep her DPS up--and this is before the post rework patches gutted her damage repeatedly.

E's damage isn't exactly nerfed as its CD is almost halved at max rank. Optimal DPS, with an AP build will be considerably higher, but even without, she'll be able to reliably apply damage more often and keep targets in a state of almost-permaslow.

The big thing to note here is her W's initial hit+AA reset being where her damage is rooted is natural for her jungling. She'll do more damage then she did before with a single ability. I.E. Her damage at rank one with W, at level one, assuming she took Health Quints and Health Yellows and had at least 9 defense. (Which while not necessarily optimal, is something plenty of people do on Sej due to her passive armor buff. Moreover, starting with this extra bonus health favors her old W over her new one as its adding in a sizable chunk of bonus health.)

would be 4+12% HP on initial hit (its hard to figure math properly here, but as an example, lets say she's using it on a level 1 Anivia, the lowest health champion in the game at 468 HP, worst case scenario for Damage against a champion. Her new damage from W would be 4+56.16 magic damage+a total of 40+32.4 damage. Or, 132 magic damage. This is versus her old W damage in the same low-level health stacking scenario being 141.

Meaning, in the worst-case champ vs. Champ scenario, it is a nerf. In an average case, the %HP boost it into a buff, and in the jungle its a colossal buff to her first few camps.

As an example. Let's say Level 1 Sejuani starts Gromp for the poison armor. (she may also start Krugs, which is even more favorable as they have negative MR and high health both) her W will now chunk for 4+192 on the initial hit, +40+32 from her spin. Making her level 1 damage 268 from her W, vs. 132. Note: This is not single target damage. All additional damage, including the initial hit from her flail is AOE. The only portion of her W that is not AoE is the actual physical damage from her auto attack.

This means that her damage is straight up higher at level 1 in the jungle. It will also grow vastly in power as if she focuses W... As 12% total health scaling is huge.

Note her E is a shift, though. But maybe its just me, but I value near permaslow over rare heavy slows. Moreover, its damage is honestly higher now as it ranks up. Its damage is lower, but its CD decreases with each moment damage is distanced from her old E. Its higher DPS (slightly) and lower burst.

Moreover, I enjoy that Q isn't where your damage is located, this encourages Sejuani to use it as an escape--moreover, its value as CC is still present. Q was flat out nerfed. But she's up considerably in damage because of it. (The overall damage on Q is lower without the HP damage unless she's targeting like, Raptors or something, but her W has a much shorter CD (rank 1 CD is the same as rank 4 Q) and she can always, ALWAYS land her W AA after a Q (W can be activated mid jump and you can immediately auto on landing, so you can still get the burst-over-a-wall, actually its total damage is just higher now)

TL;DR: Sejuani's DPS is considerably higher, her Q is not where much of her damage is, favoring its use as an escape. Her W outperforms her old in everything but extreme early game against extremely low health targets. Her W outperforms her old Q in its same role as its CD is considerably shorter. (more damage) and her E doesn't actually have a damage nerf as its CD decreases as its base damage doesn't grow as fast, leading to similar DPS, lower burst (higher overal damage with AP as well) She is gettin a near permaslow at higher levels, and the ability to constantly keep Liandri's burning.

AKA: Buffs.

Ryokan3/13/2015, 3:49:21 AM1 votes

I bet you're feeling mighty stupid now, OP.

jade harley BARK11/28/2014, 4:50:51 AM1 votes

She doesn't need her late game buffed, which is what I'm guessing they're trying to do. Her problem is that her main source of wave clear does too little to where she has to back after doing 2 camps with the 2 health pots early game.

LittleBlast11/28/2014, 2:36:14 PM1 votes

Ap sej is broken atm. Ive played her on pbe. He scaling max hp on w is ridiculous, 4% additioal max hp per 100 ap or so. Yeah.

Big Plans11/28/2014, 3:58:50 PM1 votes

Better nerf Sejuani.

Duke Anax11/28/2014, 5:09:23 PM1 votes

This post again, where does the info come from? Surrender at 20 and News of Legends have this posted:

Arctic Assault [ Q ]

Damage changed from 40 / 70 / 100 / 130 / 160 (+0.4 AP) (+ 4 / 6 / 8 / 10 / 12% of target’s Max Health) to 80 / 125 / 170 / 215 / 260 (+0.4 AP)

Flail of the Northern Winds [ W ]

Damage on initial hit changed from 40 / 60 / 80 / 100 / 120 (+0.3 AP) to 4 / 6 / 8 / 10 / 12% of target’s Max Health (+3% per 100AP)
AoE damage changed from 80 / 120 / 160 / 200 / 240 (+0.6 AP) (+10% Bonus Health) to 40 / 70 / 100 / 130 / 160 (+0.6 AP) (+ 4 / 6 / 8 / 10 / 12% of Total Health)

Permafrost [ E ]

Cooldown decreased from 11 seconds at all ranks to 10 / 9 / 8 / 7 / 6
Damage decreased from 60 / 110 / 160 / 210 / 260 (+0.5 AP) to 60 / 90 / 120 / 150 / 180 (+0.5 AP)
Slow duration decreased from 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds to 1.5 at all ranks
TheKingDodo11/28/2014, 5:26:31 PM1 votes

come on guys! this nerf is obviously in prep for her poro skin. we were all expecting it! I know I was!

warpenguin55511/28/2014, 6:13:17 PM1 votes

i dont get it either. she never played and isnt very good

SmokingPuffin11/28/2014, 6:27:53 PM1 votes

This reminds me of how everyone on GD was saying to Sona rework was gutting her. Then new Sona came out and was mighty.

These changes are significant buffs. Sejuani is losing some stickiness and gaining some clearing power. She doesn't really need the 2.5 second slow, but she desperately needs the ability to kill jungle monsters in a reasonable amount of time.

Clearing buffs tend to be surprisingly strong for ganking junglers, which is why Ranger's Trailblazer is so dominant on live. Faster clears mean both more time to gank and more gold and experience to be strong during the gank.

MattAkhavan11/28/2014, 7:02:16 PM1 votes

If the changes go through it will be an overall buff for sejuani. if the changes to permafrost's base damage is toned back or if permafrost is completely reverted it would be better, but still the changes are an overall buff. I have played it on pbe and i have quite a few sejuani games.

Cro00311/28/2014, 7:07:22 PM1 votes

Flail (W) is getting a huge buff at all stages of the game as long as someone builds to optimize her HP or AP. She doesn't have to pound on an enemy now for damage.

An optimal build for her looks like it will have both +HP and +AP items. item 3116 and item 3065 or item 3083 are probably going to be core items for her now with 3 situational items.

She could very likely become more viable at top lane and her new Flail looks like it will be more useful in ARAM and team fights as it is now a DoT AEO plus single target damage.

Her masteries will have about 21 or 9 in Offense (maximize AP) and 9 or 21 in Defense (Maximize HP).

Greedalox11/28/2014, 7:18:22 PM1 votes

I'm a huge lover and fan of AP Mid Pig. These changes confuse me as to what I should be maxing first now :<!

The CD decrease on her E as compensation for its less damage and chill time is great for tanky Sej, but AP Sejuani doesn't want to stick around long enough after she does her rotation to get another E off.

Of course, I realize that they aren't balancing around Mid Pig, but it still is disheartening. I suppose this is a mid/late game AP buff though, so there is a bright side.