95% of the player base is postive

zane yalgir·5/21/2015, 9:30:34 AM·4 votes·1,024 views

so why am i getting 2 or 3 insane and/or bad players every game

i would love an explanation so i could understand and maybe believe that you didn't make prisoner island. if 95% of the player base is postive then there s no way i would be getting at least 1 feeder as well as at least 2 super negative people every game

bro that was a super fail heal im restricted so

/w shit happens dont mind my duo /w ik

thats how i behave when some ones positive.

lol you bad fuck you

i have zero tolerance for these responses if im gonna get a perma ban for blowing my lid on them so be it

14 Comments

Dr Poro5/21/2015, 10:32:37 AM2 votes

Feeding hard has nothing to do with a negative or positive attitude. Your attitude is obviously negative since you consider those people as trolls and treat them that way.

Do you know where the term "toxic" comes from? It's a term used for bad behaviour that encourages others around you to also show bad behaviour (although they'd be showing normal behaviour in a normal environment). That's why you see so much bad behaviour around you. YOU are causing it.

People who are toxic don't flame every game. People who are neutral aren't neutral every game. But EVERYONE has an increased chance of flaming when others are doing it already (to themselves or even to others).

Very Hard Engage5/21/2015, 10:14:56 AM1 votes

i think rito means to say "not toxic".

huge difference between number of players who say gg at the end(neutral players), vs players who offer actual in game constructive criticism(such as push out mid then come dragon), and gg vaynes feeding(negative nancy).

Onimus Terlain5/21/2015, 10:58:20 AM1 votes

You're experiencing confirmation bias.

If you cataloged your games, you'll see that there aren't two toxic people per game.

They may be bad, or not as skilled as you, but that doesn't mean they aren't 'positive.'

I used to think trolls infested every game I played, then I started writing it down each time I had a game with someone who was intentionally toxic or feeding or trolling.

And that's when I realized that it only really happens maybe once every 10 games, if that.

Apollocliptic5/21/2015, 12:04:49 PM1 votes

The stat refers to "non toxic" as opposed to actively positive.

It probably also ignores players that start neutral and become toxic, due to the flow of game and or other toxic players. I am actively positive, but then get people flaming and raging. Even if I'm like, "chill he just died once, we can come back" they reply "F***K you noob, don't chat to me, I have more kills, stfu, blah blah blah" and sometimes you can't help but let them drag you down :/

I'd say it feels more like 20% when it comes to game ratio, but since when my team is winning, we rarely have ragers and flamers, it's more like 10% and since that's gonna be more in lower elo since higher elo players get there by remaining positive as much as by skill, 5% ragers sounds legit

djjomon5/21/2015, 1:38:46 PM1 votes

Because 5% is still a huge number... Google says 27 million play League... as of January 2014. So let's assume more now, but use that number because I'm too lazy to find the real one. That's 1,350,000 who are not positive. Over a million. A small percentage, but a large actual number