How do the changes to Viktor's Hex Core affect him?

Minuano·8/14/2015, 1:14:25 AM·2 votes·611 views

I picked up Viktor a couple months ago and I love him. Just wondering how the changes will affect his gameplay. It seems like a bit weaker early, stronger/the same mid, and possibly stronger late? Would really appreciate some clarity and explanation! Thanks!

7 Comments

Crowe Stalker8/14/2015, 3:41:40 AM3 votes

Basically item 3198 rush isn't (as) viable any more because all of the stats are changed to Per Level, getting another item in your build before finishing it would be more ideal though I heavily advise you consider your team composition before throwing 1000 gold at anything besides your augments (for example, if your team is a Wombo Combo, Gravity Field Augment will be important to ensure your Wombo is even stronger) in fact if you can get item 3196 first back to upgrade your Deathray that's still ideal but you can and in some cases should consider completing other items before you finish upgrading your Hexcore.

You also lose like, 50 Mana in the late game for 12 more AP. Overall this is a nerf to his early and mid game (which, let's be real here, was pretty strong in the right hands) for a negligible buff to his late. It's a nerf, but it's far from the end of the world because they (so far as I know) haven't actually reduced his ratios or anything.

CreationFlaw8/14/2015, 1:15:39 AM2 votes

Overall more AP at level 18, however, overall less mana and it's per level now so you don't get to be spam happy.

Basically they nerfed how often he could use his abilities lategame.

Prospector Pete8/14/2015, 1:17:46 AM1 votes

Tons of AP late game, a little bit of mana late game, and an awesome arsenal of enhanced abilities.

SaltyKracka8/14/2015, 1:52:45 AM1 votes

They're basically saying that either you rush the third augment or you just straight up don't get as many stats as you used to.

Overall quite the elegant nerf.