Rod of Ages feels underwhelming

Tiure·4/27/2019, 7:24:31 AM·4 votes·2,731 views

Look, I get it. It's a stat-stick. You buy it and then you get a whole bunch of stats. But there's the problem with those stats. It's a battlemage item, but it doesn't give battlemages their most beloved stat: CDR.

Rod of Ages gives HP, Mana, and AP. Battlemages are bulky spellcasters focused on DPS and outputting consistent damage and control during a teamfight. Theoretically, it's a match made in heaven.

The problem is that HP by itself isn't a very powerful stat. It's easily burned through by enemy carries. If you want to be bulky, you also need armor. And it turns out that even if you have high ratios, 100 AP usually only gives you an extra 20-30 DPS (and if you're getting any more DPS, you want AP faster than that). AD DPS champions, and even those with burst, have the benefit of converting AD directly into DPS. Anything you buy gets added onto your DPS directly. This means it feels incredible to buy 40 AD, because you immediately add 60 DPS, no mana cost, right away.

So let's say we want battlemages to get their item and begin scaling really hard with their stat-stick of Getting Everything. 100 AP is actually kind of low-yield on the DPS front, but why? It's because battlemages actually scale off of casting lots of spells.

The champions who build RoA the most are: Aurelion Sol, Anivia, Swain, Twisted Fate, and Ryze. All of these champs cast a lot of spells and use a lot of mana, and like to be immersed in combat. They get a lot of value out of the Eternity passive. But the stat that helps them the most is actually not AP. It's CDR! With more CDR, they can trigger the Eternity passive's health regen more often. It also increases their DPS. If you use Swain as an example, you can see that at max rank, the DPS of his abilities is:

Q: 129.6 + .384 AP W: 16.67 + .038 AP E: 27.78 + .056 AP R1: 65 + .142 AP (R2 is negligible)

As you can see, gaining 100 AP increases Swain's DPS by 62. With 10% cooldown reduction, Swain's DPS becomes:

Q: 144 + .427 AP W: 18.52 + .043 AP E: 30.86 + .062 AP R1: 65 + .142 AP

Swain's base DPS is 239, so gaining 10% CDR actually increases Swain's DPS by 19.38 with no AP. To reach parity with 100 AP and 0% CDR, Swain only needs 63 AP. This is not even getting into the many QoL situations where a slightly reduced cooldown on Swain's main damage ability makes him more competitive with midgame right-clickers. That .25 seconds is not a joke!

The sticky thing is, of course, that artillery and burst mages would also benefit from a Roa that gives CDR. Personally, though, I believe CDR is a dps stat, not just a general mage stat. I don't think mages like Xerath and Brand would pick up a roa when they could be grabbing a Luden's for a faster and more consistent spike, unless they wanted to sacrifice DPS for survivability against assassins like Zed. And even then, I'm not sure it's so bad to have Roa be a less terrible pick for mages under threat who just need to survive lane and scale up.

Proposed Rod of Ages:

Rod of Ages (2700: Catalyst of Aeons (1100) + Fiendish Codex (900) + 700)

300 Health 300 Mana 60 Ability Power UNIQUE: 10% Cooldown Reduction

UNIQUE Passive - Eternity: Restore Mana equal to 15% of the damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. (Please also consider buffing the health regen number to 50 per cast, or having the percentages of health and mana regen increase over time to a higher final result from a lower initial value.)

Passive: This item gains 20 health, 10 mana, 4 2 ability power, and 1% cooldown reduction every minute, up to 10 times, for a maximum of 200 health, 100 mana, 20 ability power, and 10% cooldown reduction.

Let me know what you think in the comments. :)

4 Comments

ggigotfed4/27/2019, 7:33:18 AM3 votes

"Battlemage" you mean ap tanks? Okay cool.

Why are you complaining about an item that has no issue? It's hp, mana, ap. And it scales for a bit. Works great with archangels staff as well. So people like ryze and malz, and just about any champ in the game uses it well. Oh but no cdr? item 3152 Literally the perfect item you want. 300 mana oh no. If you're stacking cdr you probably won't be using a tear.

Metal Janna4/27/2019, 8:14:28 AM3 votes

I contend that item 3027 is secretly a support item. Useful stats for any mage support? Check. Incredibly gold efficient? Check. Passive designed to make it less appealing to carries? Check. It's 150% gold efficient when fully stacked and gives stats any enchanter or mage would love. The only downside is that the game needs to drag out for another 10 minutes for you to get those stacks. But even when you've just bought it you're already much less Pykeable.

There's hardly a better option unless you really need something specific like kiteitem 3116, catchitem 3905, CDRitem 3285, Mpenitem 3135 or survivability against the other AP supportitem 3174item 3102item 3111.

BLACK REALM GOD4/27/2019, 7:57:10 AM2 votes

i disagree.

it works great on karthus.

ModCaliCoastReplay4/27/2019, 12:08:17 PM2 votes

I'm not sure the game needs to further enable the CDR carnival that League is becoming. It's one of the big reasons the game's damage is a lot higher than it used to be. As other commenters on other threads have noted, CDR used to be rarer and harder to build, and the game was possibly better for it.

item 3027 is fine. It's good on who it's good on. I don't feel like it needs changes. That's just my opinion, and you don't have to agree, though.