@Riot | MMR - How it Can Fix DQ Problems Easily

Umio·7/6/2016, 2:52:35 AM·2 votes·493 views

MMR is supposed to denote my skill and match me appropriately. This post is not about me being in bronze - I love my position :)

I think the problem of DynamicQueue is not the premade vs un-premade situation. I think the problem is that MMR is not getting awarded and removed from players in the correct ratios as often as it should be.

SKILL SEPARATION IS NOT OCCURRING IN RANKED enough to allow for appropriate Promotions and Demotions.

Riot - I am making legitimate recommendations

  1. Only allow same tier/division dynamic groups
  2. Only allow same tier/division solo queued players to be matched [ 1 ] mentioned above.

This narrowing of MMR match making may seem insignificant - however - boosting so easily occurs that THIS has a high chance of stopping that with additional benefits.

If you had smurfs get into silver [ they would not be able to queue ] with any random friends to allow an inflation of elo - they would have to drop - lose games on their smurf accounts - risk their smurf accounts for intentionally feeding etc.

I think that with the current systems in place with this small adjustment to MMR correction we would see a large improvement in player satisfaction as skill.

I hope this gets heard.

11 Comments

oh that zed7/6/2016, 2:59:03 AM1 votes

enjoyed reading, voted. let's pray for the best.

DarkRitual7/6/2016, 3:26:55 AM1 votes

This even is not without problems. First, if it were to be so, it should be a closer division/tier. So Bronze 1 and Silver V can still play together. Perhaps +/-3. The other problem... how is the top tier dealt with? 1000 LP is technically the same tier as 1 LP, but you can't realistically impose a restriction there, due to the low number of players at the top of the standings playing. It would make it literally impossible to even duo.

Not a perfect idea, but not terrible. It would also likely increase queue times by a good margain the higher one climbs.

Quepha7/6/2016, 4:06:00 AM1 votes

Makes it almost impossible to play with friends which is the entire point of Dynamic Queue Absolutely destroys queue times with such stringent matching requirements Probably won't actually make matches much more even than the current system

Mysticman897/6/2016, 4:40:58 AM1 votes

Surely the point of using mmr for matchmaking instead of tier/division makes things fairer than artificial divisions that don't directly correlate to skill?

Right now people in whatever tier/division who got lucky during placements or are otherwise falling (and have a crappy mmr as a result) will get matched with lower tier/division players, and the match is roughly fair. Due to point 2 of your system, a lot of games would be utterly ruined by bronze level players spoiling silver 5 matches (and many more than in the current system too, since mmr losses when facing higher mmr'd opponents are reduced since you're expected to lose, so bronze 4 mmr people in silver 5 still being matched with silver 5 mmr people would take awhile to drag their mmr down to b5 to get their demotion to b1).

Similar issues apply in the other direction too, where currently skilled players' MMRs grow much faster than their rank, but if they're clamped down to their current rank, they'd have to stomp a bunch more games before their rank caught up.

Smurf accounts generally have a much lower mmr than their 'true' mmr, but if they go on a win spree (perhaps while boosting someone, perhaps not), then their mmr ends up more closely resembling their true mmr, and even if some team members get boosted somewhat, they quickly have to face either other boosters or legitimately good players, and it slows the boosting down.

Incidentally, if someone did have a smurf of the appropriate tier/division to boost someone, they could boost them much further (as they'd get promoted at the same time and their mmr's would rise at the same rate, and they wouldn't have to worry about legit golds/plats showing up in their games as current silver smurfs are prone to have happen).

I also haven't actually seen any reliable statistics saying that a significant portion of players are actually boosted, and the handful of more controlled investigations I've seen actually indicate that an insignificant portion of players rose higher than previous seasons, i.e. boosting is not an issue, despite the handfuls of anecdotal evidence where whatever friend(s) were boosted despite being trash.