TANKS need runes:: (Some Domination, Sorcery runes should scale with hp)
Some players choose to take runes from sorcery or domination trees....but the bad thing is that most of the runes only scales with damage or ability power, which tanks don't have. I believe that giving rune abilities for example taste of blood, or comet, bonus healing/damage on %hp, will greatly help tanks.
As for me personally, the domination rune tree is very good for some tank play styles. I created my own rune page that uses the, ingenious hunter and taste of blood ability...it's pretty useful, "taste of blood" helps me stay in lane longer, but still...It doesn't help me as much as it helps fighter champions. I could imagine how much would it help if it would scale with my hp.
Or for comet, it's popular on Sion because he doesn't have the defense to close combat fight in laning phase and his only way to trade would be with his 'e', and the comet rune synergizes with it. But same story, it's not as useful on tanks as on fighter champions.
So basically give the runes ad/ap scaling or %hp scaling. Game will choose one.
assassins take electrocute,
mages take comet,
supports take aery,
tank supports take aftershock, etc., while tops have no set rune tree save for resolve, which even then,
or aery
, these runes become useless come late game as they're not going to be building AD or AP & those keystones are more for laning phase.
, it's stupid , it's hard for to apply it against some picks , but It has so much dmg , we don't really want damage , she was supposed to poke in lane , I miss it when Laning against Zed I had to Q AA , and Thunderlord will apply , now I have to do it fast but with an extra aa , which makes Zed do his combo with shadow and he ends up doing much more dmg than me even though I'm ranged