TANKS need runes:: (Some Domination, Sorcery runes should scale with hp)

Karoloooo·7/12/2018, 6:18:37 PM·16 votes·8,678 views

Some players choose to take runes from sorcery or domination trees....but the bad thing is that most of the runes only scales with damage or ability power, which tanks don't have. I believe that giving rune abilities for example taste of blood, or comet, bonus healing/damage on %hp, will greatly help tanks.

As for me personally, the domination rune tree is very good for some tank play styles. I created my own rune page that uses the, ingenious hunter and taste of blood ability...it's pretty useful, "taste of blood" helps me stay in lane longer, but still...It doesn't help me as much as it helps fighter champions. I could imagine how much would it help if it would scale with my hp.

Or for comet, it's popular on Sion because he doesn't have the defense to close combat fight in laning phase and his only way to trade would be with his 'e', and the comet rune synergizes with it. But same story, it's not as useful on tanks as on fighter champions.


So basically give the runes ad/ap scaling or %hp scaling. Game will choose one.

21 Comments

Critmaster Garen7/13/2018, 1:22:10 AM7 votes

just make a second defensive tree, like they talked about a couple of month ago.

meddler was thinking about making separate defensive trees, with one focused on wardens and the other on vanguards. i think it would be a decent solution to give tanks and fighters more defensive options overall.

the fact that there are 3 trees that amplify damage patterns, one utility tree, and only one defensive tree seems a bit problematic.

Melledoneus7/13/2018, 3:35:37 AM6 votes

I would like to see two defensive trees: self-defense and ally protection.

Ahpe7/12/2018, 6:23:56 PM6 votes

{quoted}

For tanks resolve and inspiration tree give the best results. But I believe they need more options, these runes trees aren't good for some tanks.

Some players choose to take runes from sorcery or domination trees....but the bad thing is that most of the runes only scales with damage or ability power, which tanks don't have. I believe that giving rune abilities for example taste of blood, or comet, bonus healing/damage on %hp, will greatly help tanks.

As for me personally, the domination rune tree is very good for some tank play styles. I created my own rune page that uses the, ingenious hunter and taste of blood ability...it's pretty useful, "taste of blood" helps me stay in lane longer, but still...It doesn't help me as much as it helps fighter champions. I could imagine how much would it help if it would scale with my hp.

Or for comet, it's popular on Sion because he doesn't have the defense to close combat fight in laning phase and his only way to trade would be with his 'e', and the comet rune synergizes with it. But same story, it's not as useful on tanks as on fighter champions.


So basically give the runes ad/ap scaling or %hp scaling. Game will choose one.

"Give tanks more damage"

Elkington VI7/12/2018, 10:02:19 PM4 votes

HP scaling helps bruisers more than tanks, as nearly all of them scale the best with it, followed by cdr.

%damage reduction is what tanks need to survive, as prioritizing resists is more important for them.

Tonyvision7/13/2018, 1:17:59 AM3 votes

i agree with this. tanks have no 'set' rune tree, as Zed assassins take electrocute, Lux mages take comet, Soraka supports take aery, Leona tank supports take aftershock, etc., while tops have no set rune tree save for resolve, which even then,

{quoted}these runes trees aren't good for some tanks.

even tops who take sorcery for the lane harass, such as comet Sion or aery Poppy, these runes become useless come late game as they're not going to be building AD or AP & those keystones are more for laning phase.

tanks definitely need a new rune page or tweaks to the current runes, as tanks aren't going to be building AD/AP & are in an awkward place in terms of runes.

CaptainAntiHeroz7/12/2018, 6:44:24 PM2 votes

I think the anti magic shield in sorcery should act more like Steraks shield

Chrysalis should be moved to either sorcery, in the same Branch as absolute focus, transcendence, and celerity, Or into inspiration with hexflash, stopwatch and the magical boots.

Resolve as a primary should give between 10-130 health with 2 armor and 4 magic resist or if you take inspiration secondary 20-300 health with 4 armor and 8 magic resist

Honestly though I think riot just needs to make it select a 1 keystone and pick 5 runes you'd like to use

Noor Sakata7/13/2018, 2:09:35 PM1 votes

Mages got no real Rune pages too , but we are adapting for ages , I want Thunderlord back lol , I hate the fact that I'm taking Electrocute on Ahri , it's stupid , it's hard for to apply it against some picks , but It has so much dmg , we don't really want damage , she was supposed to poke in lane , I miss it when Laning against Zed I had to Q AA , and Thunderlord will apply , now I have to do it fast but with an extra aa , which makes Zed do his combo with shadow and he ends up doing much more dmg than me even though I'm ranged

LordGeovanni7/13/2018, 12:22:51 AM1 votes

I dont know why i can expect to see 80k damage from a windowed cooldown electrocute in game but you bearly get 20k damage from Grasp and even worse healing and you may be able to reach 100 bonus hp from the hp it lets you stack

TyroneWatermelon7/13/2018, 12:29:45 AM1 votes

"resolve and inspiration give the best results" inspiration?