Ideas to fix Janna.
As we all know, Janna is busted. With the nerfs to her best support items, she may or may not need further nerfs. The biggest problem that I can see, and the most abusable, is her shield's AD bonus. This AD is a free b.f sword, which is a massive advantage in trades and especially late game when ADC's are full build. With how low her shield's cooldown gets lategame, this ability turns into an AD bonus spam, rather than a shield spam. I myself do this in matches. I typically have locket, redemption, and ult to keep my adc alive, while using my shield on whoever has the highest physical damage output on my team, whether they need the shield portion or not. Having a 6 second cooldown shield makes steamrolling teams very easy.
The changes that I suggesting will move her to a more enchantress, utility support than she is now, and remove the abusive AD bonus.
Q - Howling Gale Damage increased from 60/85/110/135/160 to 80/105/130/155/180 AP ratio increased from 35% to 50% Bonus damage per second charged increased from 15/20/25/30/35 to 20/25/30/35/40 Maximum damage now 140/180/220/260/300 (+80% AP)
E - Eye of the Storm Cooldown increased from 10s to 12s Shield duration lowered from 5s to 4s REMOVED - bonus AD NEW EFFECT - The shielded target gains Janna's passive Tailwind until the shield duration is over or the shield breaks. NEW EFFECT - The shielded target's auto attacks deal 40% to 80% of the auto attacks damage to nearby enemies. 80% is dealt to the closest targets while 40% is dealt near the edge. This effect lasts until the shield duration is over or the shield breaks.
While taking the AD bonus out of Janna's kit, we can give some more strategic and thematic options to her kit, and push more towards her intended role as utility enchanter. IMO, the bonus AD was a big part of her kit's power budget, so putting that somewhere else makes sense, so I decided to put it in her Q. Q is usually the ability that is maxed last, and has terrible damage at almost every point in the game. Other utility supports can deal decent damage in some cases and I would argue that Soraka even has more damage than Janna. Those banana's hurt. Putting more damage into Q makes it a more satisfying ability to use and land, and it makes it a more attractive option to max second, or even first for the lolz. The damage is subject to change if it seems like too much of a buff.
The changes to the E are the highlight. These two new forms of utility do a few things. First it adds some synergy with within her kit. Janna's passive is already non-interactive, with this change we can make it interactive. Allies will be able to come to the aid of the shielded target quicker, they can run away a little faster if needed, and hey can more quickly follow up behind the engager of the team during fights. Janna's will have more interesting choices on who they want to shield, if they chose to use it specifically for the utility. For the second change, the cleave effect will grant temporary waveclear, some poke damage when enemies are grouped up, and new form of damage enhancement by proving aoe damage in teamfights.
I'd like your feedback and what you think about these changes. And please for the love of gawd, if you are just going to say 'Janna is perfectly fine as she is, she doesn't need changed', then don't bother replying. It is not productive to discussion and Janna does need changes whether you like it or not.
, healing. she does not need more nerfs, after the item nerfs make her weaker, the ad bonus is the only thing she has going for her right now.