Why Lane Stompers into Late Game Hypers?
Why does Riot design champions like this? Champions who are designed to stomp their lane zero contest and then scale up harder than any other champion in the game.
It's the idea of, "Let's make them nearly unstoppable after being fed, then let's make it trivially easy to get them fed" that really confuses me.
People say that there's no such thing as a "no skill" champion, which is true, but when you have cases like Yasuo and Draven who's kits are designed to just be able to stand there, beat you to death and then leave you no room to catch up, it definitely feels that way. When a Draven can stand in one spot and 4 shot you as an ADC at level 6, you don't feel like you got outplayed, you feel like you just got cheated by your opponent playing a champion that is objectively better in every facet than the one you're playing. You don't feel like it was a fair fight at all. You just feel like you lost because your opponent happened to pick a champion who dealt twice the damage with half the items for no reason.
It's so unrewarding too, since it feels like no matter how well you play a matchup, it just comes down to, "If I get within X range of him, I'm dead, even though I'm the better player".
I just feel like if a champion is going to be impossibly strong late game, then they should have to earn it early, not have the win gifted to them for just participating in the match.