Honestly,simple question

Get Rekkkt·1/17/2015, 8:46:36 PM·2 votes·601 views

why does matchmaking go by team mmr and not mmr per slot (player)

like (hypothetical numbers) why do you get teams like... ^^^^^^^^^^^^^^^^^^keywords diamond5-2000mmr b5-100mmr b5-100mmr b5-100mmr b5-100mmr

team mmr=2400 vrs say....

gold5-480mmr gold5-480mmr gold5-480mmr gold5-480mmr gold-480mmr

team mmr=2400

as opposed to something like mmr per players slot? if you say duo q's there would be nothing wrong with per slot because even if a diamond grped with a bronze it would still be per slot, aka on the other team one player would be around(close) to diamonds mmr and one for the bronze

just curious why mmr is based off teams and not players ^^^keywords for the assuming

11 Comments

ai43WnT5k31/17/2015, 8:53:31 PM1 votes

Those teams are to help even out your win rates after win streaks :D

Get Rekkkt1/17/2015, 10:39:46 PM1 votes

bump?

rth21/17/2015, 11:29:34 PM1 votes

I don't think the system actually works the way you are implying it does. The question is also a bit broad (why do i play against / get the teams i get?).

First there are different MMR's depending on what queue you are in. If you are in a normals queue, you will have a different mmr than if you are in a ranked queue. This also is different if you are playing summoners rift, twisted treeline, or other modes.

For example, I have a friend who is gold 5 in solo queue. He used to main twisted treeline however. When he plays on summoners rift on normals he generally plays with silver / gold. When he plays on twisted treeline it is not uncommon for him to play against diamonds, masters, and challengers. This is because you don't have just one mmr.

This is important because based on what queue you are in you not only have different mmr's, but those queue's will have different priorities. Ranked games put a priority on trying to have very even teams in terms of mmr. While normals want to have even games, but also don't want players to wait too long to get into the game. So in normal games you are more likely to get a wider spread of mmr's and have more unbalanced teams.

This also changes based on when you are playing. If you play during 'peak / high traffic' times then it will be easier to find other players around your skill level to play with. If you are playing when not many other players are online, you are more likely to get a diverse range of skill levels to play with (especially in normals).

This is why ranked queue times generally are longer than normal queue times. They have different priorities and ranked queue's place a high priority on competition and trying to find even teams.

Also, I have never seen teams so diverse (I know you are exaggerating as well) as the ones you listed in a ranked game. The only times i've seen teams with huge skill gaps are in normals and this is usually due to pre-made teammates. So those four bronze players may be playing at 3 a.m. when not many people are on and are all queued together. Even then this is unlikely but can happen.

An example : I was playing at night (about 3 or 4 am) a while back. I was playing a normal solo, and everyone on my team was around mid plat. The team we played? 4 diamond 1's and a challenger. They were queued together. We didn't play them because we had similar normals mmr (no way), we played them because not many people were playing at that time of night and the system was having trouble finding another team of players, queued together, with challenger-ish combined mmr. Result? They probably waited a while in queue and the "fair game" definition got expanded to include our team of mid plats.

I also doubt that the system takes 5 random people, adds there mmr (or combines it), then tries to find another randomly made team. This would be so annoying and not very efficient. They more likely have pools of players who when entering queue get put into different mmr pools/buckets. The system then tries to find 10 (or very close to) in the same bucket and place them on teams in a match. If it can't, the system either has to wait for another drop (player) to enter the bucket, or get a bigger bucket (expanding the allowable player pool). The first method takes longer (ranked priority) the second option has a larger variety of mmr's (normals priority). I also think that both of these options (and possibly more) are used during matchmaking.

One last bit, this is also just put together from what I've (and other people) noticed. Only Riot really knows how they do their exact matchmaking.

Hopefully this makes sense, if it doesn't somewhere just let me know and I can clarify!

MPendragon1/17/2015, 11:31:12 PM1 votes

That's not exactly how it works.

Normal MMR is completely different than Ranked MMR. Don't ask me why, it just is.

So it's not uncommon to get high Ranked players in your Normal games because their Normal MMR has decayed.

Get Rekkkt1/18/2015, 12:21:32 AM1 votes

? none of this had anything to do with either ranked, or the teams im getting

you guys are assuming way to much, was a simple question...and it does work that way, check lolnexus or na.op.gg when you go into games

assuming only makes an ass of yourself =p (thought it was a simple question but seems to have gone way over your heads, IE, i must have been doing bad so thats why im asking...which is wrong lol)

btw to the exaggerating...did u miss the hypothetical in parenthesis? i mean....my question was like 2 lines long....

(nowhere in this did i ask how mmr works or was i asking about different que's)