Anivia By the Numbers

C1ever Girl·6/17/2015, 2:43:47 AM·20 votes·3,622 views

Her base health is 465, lowest of any champion in all of league. Her move speed is 325, with zero evasion, lowest possible speed in all of league. Her passive (rebirth) cool down is over 4 minutes. Her “Q” (flash frost) is the slowest skill shot in all of league at a projectile speed of 850. Her mana costs are extremely high, Q-120, W-70, E-90, R-75+60 per second. Her difficulty rating according to riot is 10. She makes the make bottom 10 of least played every month in all regions.

Her ap ratios are good but her base stats make her competitively irrelevant. Please consider giving her a little love. Knocking 10 off each of her mana costs and bumping her speed up to 335 would make a world of difference.

Note: this the long version of this argument http://www.reddit.com/r/summonerschool/comments/38bvs2/an_indepth_analysis_and_discussion_on_anivia/

76 Comments

Dark Nephthys6/17/2015, 2:53:11 AM13 votes

I'm a Anivia main and I do agree she could use some thing to help her out. She was given all those weaknesses a long time ago to make it fair due to her insane damage but Riot keeps adding new champions which have about the same (if not more) damage then she does without any of her weaknesses.

Yes she can still do ok in this current meta and she does "some time" see play in LCS when Froggen decides to actually play her, but she really does need some thing. Personally, I'd love for her passive to get the Aatrox treatment (lowered cool down at higher levels), that and for Riot to actually make her auto attack animation not the slowest/weirdest in the game..farming pre-6 is the hardest on her then any other champion in the game.

Deep Terror Nami6/17/2015, 2:48:12 AM12 votes

High mana cost is because Q can hit twice and E hit for double damage. The cost is only bad if you aren't taking advantage of those.

Jarrito2326/17/2015, 4:50:24 AM10 votes

Anivia has a winrate of 53.57%. Players with 15-50 matches with her have a 56.59% winrate. She isn't weak, just underplayed. Her role placement is 2.33%. (For scale the highest is Ahri at 15.77% and the lowest being Zilean at .12%) Usually playrates are low for champions who aren't as fun to play as other champs. Take LeBlanc for example. Her winrate is 43.76%, (Players with 15-50 matches have a 44.54% winrate, but since she was just recently gutted and this patch is new, that number may change.) however LeBlanc's playrate is 10.28%, which is understandable because LeBlanc is a fun champ to play.

TL;DR According to the statistics, Anivia is very strong right now, but isn't seen often, so people don't really notice.

EDIT: http://champion.gg/champion/Anivia http://champion.gg/statistics/#?roleSort=Middle&sortBy=general.playPercent&order=descend http://champion.gg/champion/Leblanc/Middle

Sammystorm6/17/2015, 4:44:45 AM9 votes

I can't support any anivia buffs. Her numbers are already pretty damn good.

  • She has the lowest health bar because she has 2 health bars
  • She is one of the safest laners in the game
  • She has two 1.0 scaling skills
  • She has a stun that isn't stopped by spell shield
  • Her w is one of the best non-ultimate skills in the game
  • Her passive makes her incredible tanky
  • She has an atk speed slow and a movement speed slow in a very large AoE that is a toggle
  • Despite having really low movement speed and no dashes or speed buffs she is still one of the hardest mid laners to kill

You can't just spit out some of her negatives when she has a ton of things going for her.

The one change I could get behind is making her ult toggle not cancel at the drop of a hat. In other words make it more consistent with other toggles.

stealthfox946/17/2015, 3:09:18 AM6 votes

Anything to get froggen to play her again.

Arch Mage Magnus6/17/2015, 5:38:21 AM4 votes

Riots forgotten about older champs. It's all about new flashy champs and overloaded kits.

"Oh she can wall people from a teamfight????. but what about LC$ big plays!!!!! , Azir is much better"

Mister Support6/17/2015, 6:22:58 AM4 votes

I thought Anivia's wall was meant to be the bane of Sion's existence?

Apollocliptic6/17/2015, 9:35:37 AM4 votes

I've been playing her a lot recently (some big success and some big failures). Personally I find she doesn't yet have a lane opponent she "can't beat" in essence, she can safely stay at turret, making dives virtually impossible thanks to passive, stun and wall. Then once you do hit 6, you can waveclear so hard with a short R and a long Q. I can push a lane under turret, and attack the enemy who is under the turret from a safe distance, denying them farm SO much. As long as you watch out for enemy jungler. I often run Boots of swiftness on her because he speed is SO horrible, even with ionion boots and alacrity, I often move slower than most other champs around me.

Most of my failures have come from bad decision making (greed) and dodgy mechanics (I need a new mouse, I often cast spells in the wrong direction or off target :/ ) but the biggest cost of playing Anivia is her need for a team play. On her own, she can wreck almost anyone late game 1v1, as long as you have good timing and accuracy. But in a team fight, it's hard to focus one person, as soon as you weaken them into death range, they back off and a full hp champ comes on you. If you don't have a decent peel (like thresh or maokai) or if your team chases blindly leaving your ulti and passive debuffs, chasing with her is a nightmare. By the time you catch up, half your team is dead. Anivia is primarily defensive, and is very bad at chasing. You need a good peel to defend against a whole team, baron and super minions (and they still won't take your turret), but you need an assassin or global ulti to take them out then they retreat. If your tanks are chasing (nasus or malph, etc), they can get kited and killed before you catch up (if not running swiftness). I often have to flash just to be in the game :/

I say all this because I see her as VERY strong, and very applicable in multiple scenarios. If she got buffs she would dominate. I think slightly higher ms and shorter passive at higher levels sounds great. But you can actually control her mana quite well, and if it was reduced, it's make using her SO MUCH EASIER. If i didn't run 2 mana regen items, then I'd have something like 950-1000 AP or something defensive (like GA which can be a bitch on Anivia lol) and with 2 100% ratio skills, that's over 2K damage with two hits. Not including ulti, and not taking into account the low CD on E which means another 1K damage before the enemy can get around your crystalze or recover from your stun. I tried running only 1 mana item, but I was struggling late game to keep going. I could optimise in a number of ways, but I'm experimenting right now (my match history shows how bad some of my experiments have gone) but it'd only take a small reduction in mana costs to allow me to significantly alter my build and build paths, so yeah, ms sounds good (low just not THAT low) and scaling passive.

Edit! No, there is one thing she needs desperately above anything else. Fix that dam Auto attack. I swear, sometimes it does "less" damage than what her base stats suggest, on top of the slow cast time and slow travel time. I understand if they want to make her farming harder, but VERY low on hit damage, with Very slow travel speed and VERY slow cast, makes it too ridiculous. Change one of these things, you don't need 3 gates on JUST aa's, they are always gonna be weak, so you can at least make them land reliably. She will never compete against Ori or Lux, but at least let her last hit a caster minion, cause even those are often too much. or give her AA's a bonus like her E, so they do more on hit damage if you've frosted the target, it'll still cost a lot of mana early, but at least you stand a chance at a pre-six wave clear, a strong opponent can have more than double your farm in less than 8 minutes, because of her other weaknesses, don't make the little farm that she can get so hard to hit too :(

The Bearded Bard6/18/2015, 6:03:41 PM3 votes

Anivia is 100% fine. As an avid Anivia player, I can tell you she definitely doesn't deserve the difficulty rating of 10. She's easy as shit. Early game throw that Q through the minion wave, if it hits an enemy champ, slap them with the E for a strong targetted poke, if not, oh well continue farming and try again. Once you hit 6, eat minion waves with ult and slap enemy champ with E every time they get near your minions. If they engage, Q stun or wall, another slap with E, and they should be dead.

Seriously the hardest part about anivia is dealing with idiots that don't know how to play WITH her. Can't tell you how many times I've started fights with three or more enemy champions by myself, knowing full well that I can stall them out for a very long time while my nearby teammates collapse on them and kill them only to have my teammates NOT show up because "Anivia got caught out". No, Anivia did not get caught out. Anivia was baiting with her vast amount of stalls so you guys could come in and ace them.

The reason she has low base movement speed is because she's a kiting champion. Movement speed buffs would be more of a buff to her than it would be to other champions that don't rely on kiting as much. The reason she has low base health is because she has a rebirth passive that can potentially give her all of her health back.

She is fine where she's at. The only thing I would fix is the fact that her Q still turns invisible randomly for both her and her enemies. And I'd give her a better AA animation as hers is probably the worst in the game. She doesn't need MS, she doesn't need health, she needs a better AA animation. That's it.

Archeanthus6/17/2015, 5:45:49 AM3 votes

I like this and I think the suggested buffs would be enough to make her survivable again. Plus since Aatrox got a CD reduction on HIS rebirth passive I think Anivia deserves one too. Maybe not quite as drastic as Aatrox's, but something to make her passive a bit more meaningful late game. I support this. And I hope that since she got a new skin and is soon getting a classic splash update that maybe they'll give her kit/stats a little love too. Fingers crossed!

Wezz6/17/2015, 11:18:16 AM2 votes

THE ONLY

I REPEAT

THE ONLY THING THAT ANIVIA COULD EVER GET BUFFS IN WITHOUT BECOMING GODMODE IS

QOL BUFFS TO HER W, EITHER MAKING IT ABLE TO BE PLACED DYNAMICALLY LIKE VIKTOR'S E OR RUMBLE'S ULTIMATE

OR MAKING IT DISSAPPEAR ON RECAST

LEAVE MY BIRD ALONE

[{quoted}](name=M Schumacher,realm=NA,application-id=3ErqAdtq,discussion-id=lz1ZwFuo,comment-id=0013,timestamp=2015-06-17T10:36:04.918+0000)

"muh q is hard to use"

"muh auto animation makes it hard to cs"

"muh skillshots"

"w is hard to use"

"r is hard to use"

"wow im so lucky I get fed every game"

"muh resists in free GA passive"

"muh double health bars"

"muh mana costs"

Seriously, Anivia mains are the most delusional freelo abusing lot around. Anivia mains claim their broken free GA passive champ is underpowered. Tell an Anivia main that she is balanced and a little overpowered and watch as they go AFK to type and defend their freelo.

Please nerf this champion Riot, for the health of the game.

Kind of ironic an assassin main is complaining about anivia of all things

medium katarina6/17/2015, 9:16:25 AM1 votes

i hope you're a seriously joking (✿◡‿◡)

Llanite6/17/2015, 3:15:16 AM1 votes

She has 2 slow, 1 stun and a wall. Would be broken if she also has strong movement speed.

Mana cost could use some help though