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Anivia By the Numbers

C1ever Girl··20 votes·3,622 views

Her base health is 465, lowest of any champion in all of league. Her move speed is 325, with zero evasion, lowest possible speed in all of league. Her passive (rebirth) cool down is over 4 minutes. Her “Q” (flash frost) is the slowest skill shot in all of league at a projectile speed of 850. Her mana costs are extremely high, Q-120, W-70, E-90, R-75+60 per second. Her difficulty rating according to riot is 10. She makes the make bottom 10 of least played every month in all regions.

Her ap ratios are good but her base stats make her competitively irrelevant. Please consider giving her a little love. Knocking 10 off each of her mana costs and bumping her speed up to 335 would make a world of difference.

Note: this the long version of this argument http://www.reddit.com/r/summonerschool/comments/38bvs2/an_indepth_analysis_and_discussion_on_anivia/

76 Comments

Dark Nephthys13 votes

I'm a Anivia main and I do agree she could use some thing to help her out. She was given all those weaknesses a long time ago to make it fair due to her insane damage but Riot keeps adding new champions which have about the same (if not more) damage then she does without any of her weaknesses.

Yes she can still do ok in this current meta and she does "some time" see play in LCS when Froggen decides to actually play her, but she really does need some thing. Personally, I'd love for her passive to get the Aatrox treatment (lowered cool down at higher levels), that and for Riot to actually make her auto attack animation not the slowest/weirdest in the game..farming pre-6 is the hardest on her then any other champion in the game.

AFK Push1 votes

Yes she can still do ok in this current meta and she does "some time" see play in LCS when Froggen decides to actually play her, but she really does need some thing. Personally, I'd love for her passive to get the Aatrox treatment (lowered cool down at higher levels), that and for Riot to actually make her auto attack animation not the slowest/weirdest in the game..farming pre-6 is the hardest on her then any other champion in the game.

I know you can farm on Karthus with Q, but if for whatever reason on old karthus if you had to auto attack I cringed so hard.

Dark Nephthys1 votes

That's true, even now Karthus's auto attack is almost as bad (or maybe it's worse?) than Anivia but at least Karthus has a lot easier time farming with his skills and even gets mana back for killing minions.

Though Karthus is still funny to watch auto attack things lol

Zair Umbras1 votes

ADC Karthus used to be a thing for people. Don't ask how it worked. S1 and early S2 were dark days and full of masochists.

Sammystorm3 votes

Ironically the champions she does the worst against are champions that can hit her from off the screen like xerath and ziggs. WEHich completely counters her niche of being a anti-siege mage.

Apollocliptic2 votes

{quoted}

Ironically the champions she does the worst against are champions that can hit her from off the screen like xerath and ziggs. WEHich completely counters her niche of being a anti-siege mage.

Except one important factor. In lane she struggles against them, but in the late game, she really is Anti-seige. You can max range ulti (walk away from it after cast) and clear waves of baron enhanced super minions in seconds, without ever being in enemy range. Ziggs and Xerath max range skills can still hit of course, but most of which you can avoid, two of these skills are ultimates, and they can't follow up with anything cause they are too far away. That's what makes her anti seige, in the early game she doesn't have the mana or damage to pull this off, so yeah, she gets wrecked by them, doesn't change her late game anti-seige power though

Sammystorm1 votes

Her strength isn't in the late game. Her power is in her absurd mid game and her ability to lengthen games to late. It is a pain in the ass to fight her or try to take turrets against her in mid game. However in late game their are usually better mages.

A Miss Fortune1 votes

Try farming as AP Nami mid with your auto attacks.

Though I played Anivia and her auto attacks are so awkward and it doesn't even really feel like your auto attacking them. Only complaints are they should make her Ice Wall more useful unless you main her. Because that thing is so hard to perfectly land. And also give her passive a lower cooldown with 5 > 4 > 3 seconds to revive.

Deep Terror Nami12 votes

High mana cost is because Q can hit twice and E hit for double damage. The cost is only bad if you aren't taking advantage of those.

Jarrito23210 votes

Anivia has a winrate of 53.57%. Players with 15-50 matches with her have a 56.59% winrate. She isn't weak, just underplayed. Her role placement is 2.33%. (For scale the highest is Ahri at 15.77% and the lowest being Zilean at .12%) Usually playrates are low for champions who aren't as fun to play as other champs. Take LeBlanc for example. Her winrate is 43.76%, (Players with 15-50 matches have a 44.54% winrate, but since she was just recently gutted and this patch is new, that number may change.) however LeBlanc's playrate is 10.28%, which is understandable because LeBlanc is a fun champ to play.

TL;DR According to the statistics, Anivia is very strong right now, but isn't seen often, so people don't really notice.

EDIT: http://champion.gg/champion/Anivia http://champion.gg/statistics/#?roleSort=Middle&sortBy=general.playPercent&order=descend http://champion.gg/champion/Leblanc/Middle

Baron of Bread1 votes

Don't say fun for that, I have more fun on Anivia than I do on LeBlanc. Fun is a subjective term and really shouldn't be used for this. Just because someone is more popular doesn't mean they are more fun, they could be perceived as stronger than they are or just fit the current meta better.

Jarrito2321 votes

Ok. More people find Leblanc more appealing to play than Anivia. That doesn't mean that Leblanc is a strong champion right now, and that doesn't mean that Anivia isn't a strong champ. Popularity does surge when a champ becomes in flavor, but usually when a champ is considered OP.

Sammystorm9 votes

I can't support any anivia buffs. Her numbers are already pretty damn good.

  • She has the lowest health bar because she has 2 health bars
  • She is one of the safest laners in the game
  • She has two 1.0 scaling skills
  • She has a stun that isn't stopped by spell shield
  • Her w is one of the best non-ultimate skills in the game
  • Her passive makes her incredible tanky
  • She has an atk speed slow and a movement speed slow in a very large AoE that is a toggle
  • Despite having really low movement speed and no dashes or speed buffs she is still one of the hardest mid laners to kill

You can't just spit out some of her negatives when she has a ton of things going for her.

The one change I could get behind is making her ult toggle not cancel at the drop of a hat. In other words make it more consistent with other toggles.

Droogzy2 votes

{quoted}

  • Her passive makes her incredible tanky

Lol what? Her passive gives her negative MR and armor early on. Not difficult in the slightest to kill her egg form.

Sammystorm2 votes

That is correct that she receives negative resists early but only a handful of people have enough damage to kill her solo when she drops into egg early. The vast majority of the champions that have attack damage boosts on their basic attacks or are ad can kill her. Like zed or fizz. Everyone else can't kill her early because they have to wait for their cool downs to come back up which usually means that anivia comes back up with full hp or close to it and essentially wins the trade hard unless she got ganked or something.

Anivia is also hard to stick to due to her wall stun and slow. Making so it is usually the fault of the Anivia player not the opponents skill that dropped her into egg.

Droogzy1 votes

Fair enough, maybe I read a little too much into what you were saying, when I think of tanky, I think of MR and armor, not health.

Apollocliptic2 votes

If you build tanky (item 3027 item 3157 item 3116 item 3174 and some go for item 3026 ) her egg does make her Really Tanky (in a team fight, everyone who focussed her now have to commit to finish her. If they don't she respawns with all her utility off cd (except maybe W) and if they do, it takes a while, and her allies are landing free hits in return. In team fights, she should only die if her team is SERIOUSLY behind, or she made a mistake. I've gone many games 0 deaths, or only 1/2 because I was caught solo or rushed by the enemy while on cd's. That said, the above build is for a utility anivia, her kill potentil is fairly low and it's not what I use, if I did, I don't think I'd have died at all post 20 minutes

I really want an ulti shift. It cancels SO easily. I think supressions, silences, even stuns I can accept, but knock backs and knock ups shouldn't cancel it, wouldn't cancel Maokais very similar ulti. Personally I think only silences, suppression and anti-channel spells (Kassadin ) should stop it, Not EVERY hard cc in the game, even mini ones that only last .5 or less seconds

C1ever Girl1 votes

I acknowledged Anivia's good damage in the original post. I further acknowledge that I am indeed focusing on her current problems and I feel the numbers speak for themselves.

I don't think she is tanky, even if you multiply an incredibly small amount of health by two, its still a small amount. That's ignoring the early penalty of -40 to both armor and magic resist. Further more, summoner spells like ignite and channeling spells like fiddle's life drain remain active and viable when Anivia becomes an egg. (unlike zac and atrox) The cool down is massive as well. If her passive is on cool down for 4 long minutes minutes, does she still qualify as tanky in the interim?

I am glad you could bear the thought of improving her ult. I welcome any change that would make it more reliable.

Sammystorm3 votes

You mention her ratio's but her base damage is also pretty damn good. Think about it this way because of her passive all defensive items are twice as effective on her. HP counts twice and resists count for twice as much. Meaning that if you compare Anivia to any other mid laner with 1 defensive item; Anivia gets twice the effectiveness on it. When you have the -40 resists it is irrelevant unless you are laning against someone that could kill you with auto attacks well in egg form, like zed. Most of the champions in mid lane you play against can't burst you down twice that early unless they have help. Rebirth is single handedly one of the best passives in the game. Well it is up it makes you hard to kill and a risky target because they have to go through two health bars. Meaning it is unattractive for an enemy to focus you and it is unattractive for an enemy to leave you alone. Hence why a four minute cool down on it is appropriate. As far as things like channels going through and ignite etc; Riot should clean that up for consistency sake but it isn't very damaging to her because most champions that have channels can't get to her and the rest aren't played much. Ignite also tends to not be the thing that kills you in egg form.

Her mana costs are high but each individual skill (except e I suppose which requires another spell to be powerful) is very powerful and can change games. If Riot wanted to see her in competitive play they would probably have to lower mana cost on her ult. However if she were to receive such buffs she would probably have to lose out on damage which I don't like.

Her slow speed on q could probably be sped up but that might push the skill to the over powered side because of its high range and quite large stun radius. Her base movement speed could be increased with little to no harm but this would not make her anymore competitive and is just adding fluff that might have to be removed somewhere else at a later time.

Anivia is unique in the sense that she isn't played much but the majority of people who play her have a very good win ratio and a lot of games on her meaning most of the people that are playing her are mains. I would hate to see her change other then like a couple QoL changes. I feel that a lot of other Anivia players are in a similar boat.

I am not entirely sure what her difficulty rating of 10 has to do with anything. She is a hard champ yes but so what? Gives you more pleasure when you master her.

Adding movement speed and lowering mana costs would make her significantly stronger. With her strong bases and strong ratio's it is hard for me to justify any sort of buff as that significantly increases her damage out put and would probably have to be toned down in the future.

The moral of the story is that Anivia isn't in a bad spot, she is good in every meta so far. Really the only thing she needs is some clean up on bugs and things as well as a few minor QoL consistency changes. Anything more is likely to put her in the "my numbers are stupid so therefor I am picked" camp.

C1ever Girl3 votes

"Anivia is unique in the sense that she isn't played much but the majority of people who play her have a very good win ratio and a lot of games on her meaning most of the people that are playing her are mains. I would hate to see her change other then like a couple QoL changes. I feel that a lot of other Anivia players are in a similar boat."

**I agree with this statement entirely, Anivia is my main, I don't want a rework, I want just a pinch of love. **

stealthfox946 votes

Anything to get froggen to play her again.

Arch Mage Magnus4 votes

Riots forgotten about older champs. It's all about new flashy champs and overloaded kits.

"Oh she can wall people from a teamfight????. but what about LC$ big plays!!!!! , Azir is much better"

Apollocliptic1 votes

[{quoted}](name=Arch Mage Magnus,realm=NA,application-id=3ErqAdtq,discussion-id=lz1ZwFuo,comment-id=000a,timestamp=2015-06-17T05:38:21.867+0000)

Riots forgotten about older champs. It's all about new flashy champs and overloaded kits.

"Oh she can wall people from a teamfight????. but what about LC$ big plays!!!!! , Azir is much better"

That said, her W dash break is AMAZING. I'm not skilled enough to do it, but if you use Crystalize just (and I mean JUST) after an enemy activates a dash, you cancel the dash, even flash though that's often by sheer chance. It can also cancel channels, and displace targets (into turret - enemy, away from turret - stunned ally) though the latter is risky as you may seal their fate if placed even slightly off. You can displace targets INTO your stun, I have launched many predictable Q's so the enemy knows where to walk to aviod it, just to bounce back into it.

But yeah, other than that, this teamfight queen needs others to follow up to have the "wombo" combo. Her combo will usually kill 1 target, while the others are forced to run away with fast diminishing health. Those foolish enough to come at you are slowed by R and killed by the next E. But those that run tend to escape :/ If combined with another champ with a BIG LC$ play, anything from an Orianna to a Yasuo, and that's a very swift ACE

Mister Support4 votes

I thought Anivia's wall was meant to be the bane of Sion's existence?

Apollocliptic4 votes

I've been playing her a lot recently (some big success and some big failures). Personally I find she doesn't yet have a lane opponent she "can't beat" in essence, she can safely stay at turret, making dives virtually impossible thanks to passive, stun and wall. Then once you do hit 6, you can waveclear so hard with a short R and a long Q. I can push a lane under turret, and attack the enemy who is under the turret from a safe distance, denying them farm SO much. As long as you watch out for enemy jungler. I often run Boots of swiftness on her because he speed is SO horrible, even with ionion boots and alacrity, I often move slower than most other champs around me.

Most of my failures have come from bad decision making (greed) and dodgy mechanics (I need a new mouse, I often cast spells in the wrong direction or off target :/ ) but the biggest cost of playing Anivia is her need for a team play. On her own, she can wreck almost anyone late game 1v1, as long as you have good timing and accuracy. But in a team fight, it's hard to focus one person, as soon as you weaken them into death range, they back off and a full hp champ comes on you. If you don't have a decent peel (like thresh or maokai) or if your team chases blindly leaving your ulti and passive debuffs, chasing with her is a nightmare. By the time you catch up, half your team is dead. Anivia is primarily defensive, and is very bad at chasing. You need a good peel to defend against a whole team, baron and super minions (and they still won't take your turret), but you need an assassin or global ulti to take them out then they retreat. If your tanks are chasing (nasus or malph, etc), they can get kited and killed before you catch up (if not running swiftness). I often have to flash just to be in the game :/

I say all this because I see her as VERY strong, and very applicable in multiple scenarios. If she got buffs she would dominate. I think slightly higher ms and shorter passive at higher levels sounds great. But you can actually control her mana quite well, and if it was reduced, it's make using her SO MUCH EASIER. If i didn't run 2 mana regen items, then I'd have something like 950-1000 AP or something defensive (like GA which can be a bitch on Anivia lol) and with 2 100% ratio skills, that's over 2K damage with two hits. Not including ulti, and not taking into account the low CD on E which means another 1K damage before the enemy can get around your crystalze or recover from your stun. I tried running only 1 mana item, but I was struggling late game to keep going. I could optimise in a number of ways, but I'm experimenting right now (my match history shows how bad some of my experiments have gone) but it'd only take a small reduction in mana costs to allow me to significantly alter my build and build paths, so yeah, ms sounds good (low just not THAT low) and scaling passive.

Edit! No, there is one thing she needs desperately above anything else. Fix that dam Auto attack. I swear, sometimes it does "less" damage than what her base stats suggest, on top of the slow cast time and slow travel time. I understand if they want to make her farming harder, but VERY low on hit damage, with Very slow travel speed and VERY slow cast, makes it too ridiculous. Change one of these things, you don't need 3 gates on JUST aa's, they are always gonna be weak, so you can at least make them land reliably. She will never compete against Ori or Lux, but at least let her last hit a caster minion, cause even those are often too much. or give her AA's a bonus like her E, so they do more on hit damage if you've frosted the target, it'll still cost a lot of mana early, but at least you stand a chance at a pre-six wave clear, a strong opponent can have more than double your farm in less than 8 minutes, because of her other weaknesses, don't make the little farm that she can get so hard to hit too :(

C1ever Girl1 votes

Thank you for this thoughtful response. I agree, a little flexibility in her build path would be most welcome.

Archeanthus3 votes

I like this and I think the suggested buffs would be enough to make her survivable again. Plus since Aatrox got a CD reduction on HIS rebirth passive I think Anivia deserves one too. Maybe not quite as drastic as Aatrox's, but something to make her passive a bit more meaningful late game. I support this. And I hope that since she got a new skin and is soon getting a classic splash update that maybe they'll give her kit/stats a little love too. Fingers crossed!

The Bearded Bard3 votes

Anivia is 100% fine. As an avid Anivia player, I can tell you she definitely doesn't deserve the difficulty rating of 10. She's easy as shit. Early game throw that Q through the minion wave, if it hits an enemy champ, slap them with the E for a strong targetted poke, if not, oh well continue farming and try again. Once you hit 6, eat minion waves with ult and slap enemy champ with E every time they get near your minions. If they engage, Q stun or wall, another slap with E, and they should be dead.

Seriously the hardest part about anivia is dealing with idiots that don't know how to play WITH her. Can't tell you how many times I've started fights with three or more enemy champions by myself, knowing full well that I can stall them out for a very long time while my nearby teammates collapse on them and kill them only to have my teammates NOT show up because "Anivia got caught out". No, Anivia did not get caught out. Anivia was baiting with her vast amount of stalls so you guys could come in and ace them.

The reason she has low base movement speed is because she's a kiting champion. Movement speed buffs would be more of a buff to her than it would be to other champions that don't rely on kiting as much. The reason she has low base health is because she has a rebirth passive that can potentially give her all of her health back.

She is fine where she's at. The only thing I would fix is the fact that her Q still turns invisible randomly for both her and her enemies. And I'd give her a better AA animation as hers is probably the worst in the game. She doesn't need MS, she doesn't need health, she needs a better AA animation. That's it.

Wezz1 votes

[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=lz1ZwFuo,comment-id=001a,timestamp=2015-06-18T18:03:41.033+0000)

Anivia is 100% fine. As an avid Anivia player, I can tell you she definitely doesn't deserve the difficulty rating of 10. She's easy as shit. Early game throw that Q through the minion wave, if it hits an enemy champ, slap them with the E for a strong targetted poke, if not, oh well continue farming and try again. Once you hit 6, eat minion waves with ult and slap enemy champ with E every time they get near your minions. If they engage, Q stun or wall, another slap with E, and they should be dead.

Seriously the hardest part about anivia is dealing with idiots that don't know how to play WITH her. Can't tell you how many times I've started fights with three or more enemy champions by myself, knowing full well that I can stall them out for a very long time while my nearby teammates collapse on them and kill them only to have my teammates NOT show up because "Anivia got caught out". No, Anivia did not get caught out. Anivia was baiting with her vast amount of stalls so you guys could come in and ace them.

The reason she has low base movement speed is because she's a kiting champion. Movement speed buffs would be more of a buff to her than it would be to other champions that don't rely on kiting as much. The reason she has low base health is because she has a rebirth passive that can potentially give her all of her health back.

She is fine where she's at. The only thing I would fix is the fact that her Q still turns invisible randomly for both her and her enemies. And I'd give her a better AA animation as hers is probably the worst in the game. She doesn't need MS, she doesn't need health, she needs a better AA animation. That's it.

Well said

Wezz2 votes

THE ONLY

I REPEAT

THE ONLY THING THAT ANIVIA COULD EVER GET BUFFS IN WITHOUT BECOMING GODMODE IS

QOL BUFFS TO HER W, EITHER MAKING IT ABLE TO BE PLACED DYNAMICALLY LIKE VIKTOR'S E OR RUMBLE'S ULTIMATE

OR MAKING IT DISSAPPEAR ON RECAST

LEAVE MY BIRD ALONE

[{quoted}](name=M Schumacher,realm=NA,application-id=3ErqAdtq,discussion-id=lz1ZwFuo,comment-id=0013,timestamp=2015-06-17T10:36:04.918+0000)

"muh q is hard to use"

"muh auto animation makes it hard to cs"

"muh skillshots"

"w is hard to use"

"r is hard to use"

"wow im so lucky I get fed every game"

"muh resists in free GA passive"

"muh double health bars"

"muh mana costs"

Seriously, Anivia mains are the most delusional freelo abusing lot around. Anivia mains claim their broken free GA passive champ is underpowered. Tell an Anivia main that she is balanced and a little overpowered and watch as they go AFK to type and defend their freelo.

Please nerf this champion Riot, for the health of the game.

Kind of ironic an assassin main is complaining about anivia of all things

Sammystorm1 votes

she could get a qol buff on her ult making not go on cool down when she is sneezed at.

The Bearded Bard1 votes

{quoted}

she could get a qol buff on her ult making not go on cool down when she is sneezed at.

Nope. You wouldn't want them to change Kat's ult to not be disrupted by CC, why would you want Anivia's to?

Sammystorm1 votes

Because anivia's is a toggle and kat's is a channel. Literally every single toggle except anivia's is not disrupted by cc.

The Bearded Bard1 votes

{quoted}

Because anivia's is a toggle and kat's is a channel. Literally every single toggle except anivia's is not disrupted by cc.

It's not a toggle, it's a channel.

DisasterSola1 votes

[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=lz1ZwFuo,comment-id=00160000000000000000,timestamp=2015-06-18T21:06:44.424+0000)

It's not a toggle, it's a channel.

... Its a toggle. Do you even play anivia?

The Bearded Bard2 votes

{quoted}

... Its a toggle. Do you even play anivia?

Toggles activate to trigger a continuous passive ability. Aatrox, Amumu, Cho, Mundo, Elise, Jayce, Jinx, Karthus, Singed, Swain, and Warwick have toggles.

Anivia's ult counts as activating an ability for sheen, toggles do not. Anivia ult is disrupted by CC and the use of Zhonyas, toggles are not. Most importantly, Anivia's ult has a RANGE that cancels the ability if you walk outside of it, toggles do not. In all aspects but name, Anivia's ult is a channel, not a toggle.

DisasterSola1 votes

[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=lz1ZwFuo,comment-id=0016000000000000000000000000,timestamp=2015-06-19T03:49:16.369+0000)

Toggles activate to trigger a continuous passive ability. Aatrox, Amumu, Cho, Mundo, Elise, Jayce, Jinx, Karthus, Singed, Swain, and Warwick have toggles.

Anivia's ult counts as activating an ability for sheen, toggles do not. Anivia ult is disrupted by CC and the use of Zhonyas, toggles are not. Most importantly, Anivia's ult has a RANGE that cancels the ability if you walk outside of it, toggles do not. In all aspects but name, Anivia's ult is a channel, not a toggle.

If i recall correctly, when anivia was released, toggles werent even a thing. Anivias R is a toggle in every sense of the word. Why its not baffles sane minds.

The Bearded Bard2 votes

{quoted}

If i recall correctly, when anivia was released, toggles werent even a thing. Anivias R is a toggle in every sense of the word. Why its not baffles sane minds.

I've already gone over why it's not a toggle. Toggles don't count towards sheen, Anivia's ult does. Toggles are not disrupted by CC or zhonyas, anivia's ult is. Toggles don't have a range as they are activated passive abilities, anivia's ult has a range and is not an activated passive ability. To quote the Muppets, "One of these things is not like the other".

Sammystorm1 votes

It isn't like a channel at all. Not all toggles are passive abilities. Swain has a range amumu and others. The main difference is that it has a cast range. However some champions have channels that don't have cast range (kat). All channels are very specifically similar. You can not channel and do anything else period. Toggles you can do whatever the fuck you want and still have the toggle run. Riot should also probably remove proccing sheen on activating anivia's ult but it is not a channel. You literally can't argue that it is a channel because it doesn't behave like a channel. You can't argue that it is a regular ability because it doesn't behave like a regular ability. It is most like a toggle. their are a few inconsistencies yes but that does not change the fact that it is most like a toggle and therefor should be compared to toggle abilities.

Llanite1 votes

She has 2 slow, 1 stun and a wall. Would be broken if she also has strong movement speed.

Mana cost could use some help though

Pointy Rock3 votes

{quoted}

She has 2 slow, 1 stun and a wall. Would be broken if she also has strong movement speed.

Mana cost could use some help though

2 slows, aoe stun, and a mechanic used to save your life....that sounds really recently familiar...

Diananmen Square1 votes

3 slows*

Q, W and passive, actually.

Sammystorm1 votes

W doesn't slow and passive doesn't slow. Her ult slows and her q does a mini slow but her q mini slow is pretty irrelevant because if you slow someone with it they will probably be stunned for the duration anyways. Basically their is only one highly specific situation where you will ever notice the slow on her q. That is when you get stunned mid q cast and can't reactivate q to pop the stun early.

Diananmen Square1 votes

Pointy Rock was talking about Ekko, I believe.

Sammystorm1 votes

Wait you only use wall to save your life? That is probably one of the most game defining non-ultimate abilities around. Like if you aren't using wall aggressively you are not playing her right. It just happens to also be an amazing defensive skill on top of being an amazing offensive skills.

medium katarina1 votes

i hope you're a seriously joking (✿◡‿◡)

C1ever Girl1 votes

I'm hardly joking, my arguments are sound and supported by irrefutable facts.

medium katarina2 votes

[{quoted}](name=C1ever Girl,realm=NA,application-id=3ErqAdtq,discussion-id=lz1ZwFuo,comment-id=00100000,timestamp=2015-06-17T09:23:06.271+0000)

I'm hardly joking, my arguments are sound and supported by irrefutable facts.

"irrefutable facts" her base stats are low because a good anivia only goes down with egg up and a blown flash. Her egg needs a massive cool down becuase it would be overpowered for it to be any different. Anivia's damage is insane, he Q needs to be that slow becuase it's an aoe stun and you can drop an ult under someone after casting your e for free unavoidable damage and then hit them with a q. not to mention crazy wave clear. Her mana costs keep her from breaking the game, with the amount of utility and cc she has her base ms has to be the lowest because she kites hard already that would be oppressive. I seriously doubt that this thread is anything but bad trolling Anivia is one of the stronger champs atm, she's just not FOTM and has clear counterplay in competitive play. (✿◡‿◡)

C1ever Girl1 votes

I welcome your thoughtful response. I recognize Anivia is strong, and I'm only suggesting very small balance changes. I am not advocating the breaking of the game.

("irrefutable facts" still stands. I literally listed her base stats and they were listed correctly. )

medium katarina3 votes

[{quoted}](name=C1ever Girl,realm=NA,application-id=3ErqAdtq,discussion-id=lz1ZwFuo,comment-id=0010000000000000,timestamp=2015-06-17T10:03:01.802+0000)

I welcome your thoughtful response. I recognize Anivia is strong, and I'm only suggesting very small balance changes. I am not advocating the breaking of the game.

("irrefutable facts" still stands. I literally listed her base stats and they were listed correctly. )

Listing a champions base stats and then demanding buffs when in context of her kit it would break the game can't be considered sound arguments, there is reason champions have 325 ms gaining or losing that much ms is ALOT of power there is a reason having janna on your team was stupid before her passive nerfs so adding 10 ms to a 325 champ is abit more than two ms quints worth of speed (basically janna's old passive) for free (✿◡‿◡) if you are telling me that "10 ms or basically 3% ms isn't op!" then you clearly undervalue the ability to escape, kite, or chase in this game. Add on top of that uneeded mana buffs by lowering everything by 10 mana you've added 3040 mana to her mana pool per rotation that means you have given her a nearly a free E every two3 rotations and that quickly adds up to more damage/power. (✿◡‿◡)

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