Our idea of what a support is, is outdated.
Most of us are clearly still operating under the idea that there are 4 lanes, so someone has to make due with less gold, and as such less power or agency. Because that is how the game meta started out.
It didn't take long before utility champions started aiding the squishy ADC because they were squishy and needed to take turrets. The adc scaled better with gold, and some champions didn't need much to be functional. And some loved being helpful, and thrifty and strategic from an under-farmed position. Most people however, don't enjoy playing this way.
Wards changed over time, support items came and went. But this basic premise remained.
And queue times suffered for it. As anyone around during Teambuilder would tell you. Queuing as support took about 5 seconds, while any other role took 5 minutes, if not significantly more. And even today, people claim they would rather wait half an hour than be auto-filled.
It makes sense however for Riot to avoid these 30 minute queue times, while also trying to give non-support mains options. The more games you play, the faster you grow tired of your new skin and get another. Basic business right?
So they seem to be currently moving towards making support champions, that function as well as a solo laner, on a gold/level budget. Be it assassin
, mage,
or otherwise.
It actually solves a problem the game has been having. And I am having trouble seeing why people are losing their shit over it.
TL:DR= Supports no longer have to be underfed runts, so everyone can enjoy the role, so we don't have to wait in queue because noone wants to play support.