Revisiting Sona... Again.
So here we are, two mass number tweaks of Sona later on the PBE, and both the "Let's make the auras really small" and the "Let's make Sona have pseudo-URF late game" have gone back into the shop to be "revisited". I'm sure I'm not the only one who's sitting here, wondering why Riot wants to keep whittling away at Sona and slowly making her into a balance nightmare. The link I have posted is Meddler's comments on Sona from 8 months ago, and let's have a quick look at it.
1: Sona's unsatisfying. Yes, yes she is, because nothing she does feels impactful enough. Sona's power is so terribly split that all you do is be a morale booster for your team. With her current live status, at level 18, her Q is a 400 base + 100% ap scaling with a 500 base and + 100% ap scaling aura, and her W is a 220 + 40% ap heal to a 330 + 60% ap heal with a 775 + 100% ap shield. These numbers for a "click the button and it happens" kit are BROKEN. Yet, with these high bases and scalings, why is she unsatisfying? Her q proc goes to 2 RNG'd people, prioritizes champions but you better be standing near who you want to hit, her q aura is split on 5 people of the team and we all know in soloQ that even in the rare occurance you tag the 5 man aura, it isn't all going to hit the same champion, so why bother with that? The heal forces half of itself onto Sona, which is a waste if she's full health, and the shield is split 5 ways as well. Yeah, my Shen desperately needed that 155 + 20% ap shield when Zed was diving our Lucian.
2: Sona's kit makes her not playable in competitive because if she's LCS worthy, she's soloQ broken. Well Aphromoo picked her TWICE, still waiting for those nerfs. I think Sona has one kneecap that's halfway healed, need a baseball bat to borrow to finish the job?
3: Sona's power is too split to feel good. So then why are you constantly trying to force this divided kit? To me, this sounds like unofficially admitting Sona's rework was a mistake, and yet, you aren't actually making plans to rework her and make her more than an easier to play Soraka/Karma. Especially considering Karma and Soraka aren't that hard to play, it's just a terrible spot to put Sona in.
4: Sona is consistent so she can't have high highs because her lows aren't that low. Have you ever been jungle camped while playing Sona? We're talking hard camped, tower dove every minute. It's horrible. Why? Because there is literally nothing you can do to defend yourself. Yeah, you can ult, but with how tanky tank supports are they'll just live the tower anyways and you're just warmup fodder for the enemy ADC before he kills your adc. If you've never experienced this, go play Sona until it happens to you. Trust me, her lows are just as low as most champions, and can potentially go lower since she's practically the only support who NEEDS AP for her utility to exist outside of her ult. This makes traditional locket/FH/mikaels builds terrible on her because the amount of AP she gets is minimal.
5: If solo lane Sona works, duo lane Sona is broken. I feel like this can just fall back to the whole "Sona's kit is terribly designed and feels like a painting made by a few hundred people all adding a single brush stroke". There are plenty of supports who work solo lane and aren't oppressive in a duo lane, like Lulu, Braum, Karma. There are also some solo lanes who can support and aren't oppressive such as Lux, Shen, etc. If someone is unable to exist in a solo lane because it'd make their duo lane broken (besides Kalista), then maybe they need to be revisited. As much as we hear about not wanting to force a meta, you sure seem to like keeping certain champions in "their place".
6: We can cut out some parts of Sona's kit and make it less reliable. It's been 8 months, and it seems that this hasn't even been tested. Which is sad really. For how League's design and balance is, auras are proven to be obnoxious as hell, no matter what. It's why Sona got gutted reworked in August 2014, and yet they decided to just slap new auras on her instead of removing them altogether.
Now onto the two major changes since then. The first being the "auras are really tiny" "rework". This rework felt relatively good for Sona, and honestly I feel the best bet is to just strip Sona's auras off. The problem with that is that she ends up with a very VERY simplified kit, so she likely needs a rework that makes her aura-less. It shouldn't be that hard to do, Riot, since I've personally written 3 or 4 by myself with ~3 hours spent on each. Granted, number tweaking takes some time, but if Azir's release and forward shows anything, it's that shipping a rework/new release live and minimal testing fixes things tremendously.
The second is the pseudo-urf mode Sona, and I honestly feel like this is literally just another bandage onto the problem instead of fixing it. At the rate Sona's getting bandaged, you might as well ask H. G. Wells if using The Invisible Man as her new title is fine. All I see coming from this is Sona becoming a top tier pick/ban in URF, since she'll have 88% CDR with no mana costs. As for real summoners rift, this isn't a fix for Sona. It's nowhere NEAR a fix for Sona, because all this will do is force mana heavy builds onto Sona just to spam late game, or go OOM in half a second. On top of that, anytime the CDR cap can be adjusted (like URF) it created potential balance nightmares for this new Sona.
If there's a lot of sarcasm here that offends anyone, I'm deeply sorry. I'm running short on sleep and it's starting to really frustrate me how Sona's being "fixed", instead of Sona actually being fixed.
On the one in a million chance that a Rioter actually sees this post and takes the time to comment, if you're interested in some of the potential reworks I've drawn up for Sona just PM me I guess.