Change isn't Always Good (Personal Opinions)

Ok sure but why·11/24/2016, 1:12:59 AM·1 votes·286 views

Khazix item 3070

But like, nearly every single player that's been around longer than two years knows there used to be very good things that Riot decided to tarnish. I doubt any superbly high-ranking players in the LCS miss any old things. They're probably the only people Riot even listens to when they decide to make changes.

Here is my small, personal list of what I miss.

Team Builder No one banned their teammates' champions for the sake of trolling, you never got forced into your secondary role, and if you didn't like your team, you didn't have to play with them, fair and simple. It was the least toxic way to find a match, and I doubt anyone who wasn't addicted to cocaine cared about the slightly longer wait-times.

Old-ish Kog Maw He was simply a really good, tactical, fun champion to play. You made a build unique to a few champs, stood at a distance, made a small prayer and potentially got a swift pentakill. I don't even know why his rework was un...worked. Riot claims that it made Kog into a one-trick ADC, but isn't that the case with every champ? Vayne rolls around a lot, Draven catches his axes, Garen spins a lot, Darius spins once and chops, and Ezreal presses Ctrl+2 too much. Kog used to be the most unique marksman there was (Tied with Teemo and Jhin). If they wanted to give Kog more variety, they should have changed his Q instead of his W, since that's the ability hardly any Kog player ever used.

Crit on the Tri-Force This used to be an amazing item on champs that both enjoyed crit and had an empowered auto, like Vayne, Talon, Gangplank, Shaco(Technically), and even off-meta choices like Garen. They changed the Tri-Force so it would serve the purpose of feeding the toxic Bruiser-Meta we're currently living in, shunning the crit off because "Irelia and Jax don't need crit." I sincerely wish they could add a new item to the game that provided crit and the sheen benefit. I really do.

Old Talon Ugh. I preferred jumping to enemies, not over hills once per minute or so. He used to be very good at jumping up to a single target with his 125% damage autos and educating people on how his blade is sharper. I tried the new Talon, and yes, he does damage, and yes, he isn't underpowered. He's just not Talon, anymore. He's Connor Kenway. He's Ezio Auditore da Firenze. He's Altaïr Ibn-La'Ahad. I like the occasional reference here and there, but this one just wasn't worth it.

Sated Devourer and Rageblade I understand that it was pretty obnoxious when the Jungler decided to not gank for the next twenty minutes because he was charging his Weapon of Ass Destruction. I understand that. I appreciate that. But with the Sated passive on the Rageblade and made inconvenient in most fights, and Rageblade's old passives stripped away, it became very, very hard for that many champs to find a good use for the item. I'll admit that Bloodrazor isn't that bad, but the six stacks needed for the new Sated passive to even work just takes too much time - time most champs that can actually put the passive to use don't have in their brisk face-offs or slick early-game pokes.

Alistar from just last week Riot made it blatantly clear to us that they don't want Alistar to go full AP any longer with their recent rework stripping the AP ratio from his heal, giving him a terrible AP ratio on his new E, and forgetting about the ratio on his empowered auto. This bruiser/tank/CC-chain/anti-squishy Meta needs to come to an end, soon. The fact that nearly every single champ does better when they build one damage item and 500 armour after it Poppy Zac Illaoi Gnar just makes the game less fun, because the game becomes less about tactics and out-plays and more about "Who can stand still and CC the other the longest."

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