I would say
and
are very good examples of healthy assassins at least in today's meta.
I would say
and
are very good examples of unhealthy assassins at least in today's meta.
Yet between the unhealthy ones i mentioned I would say that
is the least healthy of all assassins. Not his damage, an assassin with damage is fine. Its how much utility he packs that allows me to view him as unhealthy. As the more utility a character has, the stronger they are in the meta. If Ekko's kit didn't have as much utility he would most certainly be weaker than at his peak. Yet it simply goes beyond utility for Ekko.
Yet what differentiates these two melee assassins
and
?
Shaco: A passive that increases the damage on his (E) and when attacking an enemy's back. A blink that also keeps hims stealthed for a few seconds on his (Q). A small construct that stealths and when an enemy gets to close it fears it and damages them for a few seconds on his (W). A point-and-click damaging slow on his (E). A ultimate that is both used for its damage and mindgame potential as it creates a controllable minion for the Shaco that can also attack and when slain can also damage enemies around in on death.
Ekko: A slow and movement speed boost on his passive. A skillshot that damages and slows on his (Q). A large AoE sized field that slows and stuns, shields him, passively provides him health shred; all of this on his (W). A dash that also applies extra damage and procs on-hit effects on his (E). An ultimate that allows Ekko to do a lengthy retreat, heal and damage any who are within the area he retreated to.
Amount of CC on Shaco's kit: (1) slow. (1) fear.
Amount of CC on Ekko's kit: (3) slows. (1) stun.
Total CC: Shaco 2, Ekko 4.
Amount of Escapes on Shaco's Kit: (1) blink+stealth on his Q. (1) fear on his W. (1) mindgame-based ultimate. (1) slow on his E.
Amount of Escapes on Ekko's Kit: (1) slow+movement speed boost on his passive. (1) damaging slow skillshot on his Q. (1) slow+stun+shield on his W. (1) dash on his E. (1) potentially long range repositioning tool that also heals Ekko for an ultimate.
Total Escapes: Shaco 4, Ekko 5.
Amount of Damage Factors in Shaco's Kit: His passive, W, E, R.
Amount of Damage Factors in Ekko's Kit: His passive, Q, W, E, R.
Total Damage Factors: Shaco 4, Ekko 5.
Amount of Built-in Sustain in Shaco's Kit: [None]
Amount of Built-in Sustain in Ekko's Kit: The shield he gets from his W. The heal he gets from his R.
Total Built-in Sustain: Shaco 0, Ekko 2.