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Is Shaco the perfect idea of what an assassin should be?

uJhisper··153 votes·10,848 views

_Please remain open minded. I'd much rather have a comments destroying me than silly downvotes. Thanks! _

  • Fragile
  • Strong, but difficult to master
  • Little to no utility (cough Ekko cough)
  • Tricky to play against but easily shut down
  • Relies on skirmishing
  • Shut down by tanks/bruisers
  • Shuts down squishies

Shockingly, I feel like if more assassins were similar to Shaco, they'd be less problematic. This is also applies to Leblanc Leblanc, although she is sometimes frustrating to deal with, she's quite useless -- similar to Shaco -- when unfed or played incorrectly. And let's be honest, you'd much rather be against a Shaco than a Zed or Ekko this season.

In all, an assassin should feel like a major threat but also major dead weight for the enemy team if played badly.

The difference between assassins like Shaco/LB & Zed/Ekko is that one group can get shut down for the entire game while the latter doesn't, and always has a chance of snowballing over 1-2 kills.

275 Comments

Alüe76 votes

Shaco Talon Rengar Khazix all assassins i feel fine getting blown up by. Why? if i manage to flash, cc or just get away in general i can punish them then. Unlike Zed Ekko Leblanc Fizz who all have the opportunity to reset or escape if they messed up.

TheRealBaz13 votes

{quoted}

Shaco Talon Rengar Khazix all assassins i feel fine getting blown up by. Why? if i manage to flash, cc or just get away in general i can punish them then. Unlike Zed Ekko Leblanc Fizz who all have the opportunity to reset or escape if they messed up.

i disagree with rengar slightly, purely because his ult. shame really as the rest of his kit is some of my favourite abilities in the game

Mister Punches2 votes

I think what he means is that they have a good escape just in case they screw up. Rengar pretty much hops in and it's an all-or-none for him. His ult doesn't really allow him to escape like Zed, LB, Fizz, or Ekko, as all someone really needs is vision to pretty much wreck Rengar's face.

I could be completely wrong by what he means though.

Tyaldan1 votes

Speaking as a Shaco and a Teemo rengos ult is complete grade a catshit. Why does it give vision of stealthed units? so dumb.

Spaceman5pff3 votes

On one hand, it shows him stealthed units because he is like the ultimate hunter.... on the other hand, it might be a good balance choice to make it NOT reveal stealth units.

J Eevo37 votes

Agreed with most, Agreed on Rengo if he jumps on me from a brush, Disagree if he deletes me in less than 0.3seconds with barely any indication because he youmuu'd+Ult. And Disagreed on Ekko, unless it's tank ekko because screw tank ekko. Regular ekko usually takes longer to do the 3hit for burst, unless you walk into his R.

Snowplosion5 votes

I do agree because, in my opinion, Rengar is very feast or famine and is probably the most useless assassin when behind or feeding

Hard Penetrator3 votes

Most of them are useless, Rengar can at least go semi tank with sunfire and take some heat with his W and root enemy squishies with empowered E while Talon or Akali will just feed. I would say Akali is probably worst because she is underpowered compared to the rest of the bunch.

A Miss Fortune6 votes

I was recently killed by a Rengar in 0.00s. Yeah, he's always going to be problematic unless given a real rework that gives him counterplay aside from hoping the Leona on your team has god reflexes.

Spaceman5pff4 votes

0.00s.

Must've been a crit build. You know what, the thing about crit is RNG. It is unreliable, so when it work = big reward but when it doesn't = big ded

J Eevo5 votes

Rengo can actually unload his whole kit while in the middle of jumping on you, so even if the Q doesn't crit you get chunked if not deleted outright. It'd be more redeemable if we had better ways of detection but the only way to be sure you can prepare is to drop a pink under your feet when you hear the sound, since youmuu+ult rengo sometimes also with homeguards will barely give you time to react with the exclamation mark appearing for less than a second.

Frius6 votes

lol 0.0000000s ? did he kill you ?

Athenes Lulu2 votes

It's a little unfair to outplay/out-think Talon and Rengar and that they have a little too much multi-target damage, but otherwise pretty spot-on.

Simplicate8 votes

Rengar has no multi-target abilities besides W which does little damage.

RoodToob2 votes

Sir i must show you AP rengar. Its Awesome

Simplicate5 votes

Really great for URF but not for average ranked games sadly.

StealthWarden6 votes

Shaco is perfection.....period.

That said, Champions like Ekko shouldnt exist. I said this at his release...his kit has WAY too much going on.

Ranged harass slow stun sheild oh shit button dash missing health execute damage

Either every single champion should have a kit that lets you go full tank and deal damage, go full damage and blow up the world while having an easy out..or none of them should. Its that simple.

Juggernauts...clear use, clear power levels, clear play strategies, with obvious weaknesses. Ekko....kills things, buys random items, wins game. Thats not balance bubba.

Where is Ekko's weak spot? If you find it you win a medal.

uJhisper38 votes

I don't understand why people say that Shaco goes in and dies.

Usually, when I go in, I obviously focus the ADC. If I'm confident with my damage, I'm also sure that I will kill him/her.

After evaporating their ADC, and realizing they've just lost their major source of damage, I pop my ult to confuse whoever jumps on me. By the time this happens, my Q is already up & my team has followed up.

I understand where Shaco does die in teamfights but that rarely happens due to the time your ult buys you. You just need to know how vulnerable you are.

Blitzidious26 votes

So, what you're implying is, that you actually need skill to play him? WOWEE! /s

Honestly, people need to just keep their opinions to what they know, not what they think they know. If a Shaco goes in and dies, without killing his target, look at the player, not the champion.

the Anarchit3cht2 votes

People say that Shaco goes in and dies because a large number of shaco players don't have the damage to get a kill or try to nuke the ADC when their Leona is standing on top of them and they instantly get stunned and melted. I'm pretty terrible at Shaco, but I've had games where I've done really good and the pure feeling of ecstasy that is sneaking in and eliminating the ADC and getting out is an unmatched feeling by nearly any other Assassin.

Battlecast Sona3 votes

this is literally his point though: you do these things and the opponent has the chance to outplay or punish you. If they peel you successfully or CC you during or after your kill, it can cause problems. If they sweeper or pink where you Q, they can catch you.

If Ekko dives your ADC under tower, he can just push R and be gone. Same for Zed. I think that was more where he was going - yes, you have tools to escape, but they actually require you to PLAY, not just push a button to return to safety.

L Psy Kongroo32 votes

The two main problem areas where Shaco differs from other popular assassins are:

  1. He cannot build tank and still deal lots of damage. His entire kit (with the exception of his boxes) relies on building AD. His passive is reliant on your total AD, his Q, while a crit, only does damage if you build AD (because 220% of zero is still zero), his E scales off bonus AD, and his clone matches your stats. Therefore, if you're not building damage, you won't do damage.

Compare this to an "assassin" like Ekko who has great base damage on all his abilities, and also brings a slew of utility. Ekko can get away with building 1, maybe 2 offensive items then going for full tank items such as Sunfire, Iceborn, Spirit Visage, etc. If you build only Hydra (a common first-item for Shaco) then go into full tank trying to be Ekko, you will be nothing but a liability for your team.

  1. He does not have any way to escape fights once he's in them. This point is more debatable, since a lot of pro Shaco players can use clever box placement/bait tactics, their ult invulnerability, and their perma-slow to ensure they survive in teamfights. However, compare this to an assassin like Zed or LeBlanc, who have multiple dashes, their Flash (no Shaco worth his salt takes Flash), and their ability to return to their point of origin when things get ugly (Zed through his ult, and LB through her W/ult return pad).

The result is obvious; while Shaco has an easier time getting onto his target, he has a MUCH harder time getting out. This is not necessarily a bad thing. Perfect timing, sound analysis of a situation, quick reflexes, and being able to recognize opportunities are all part of what makes Shaco so rewarding to play. A large part of Shaco's skill-cap lies in a player's strategic knowledge rather than game mechanics.

How this relates to my original point is that other assassins don't have to make these kinds of decisions. They are more mechanics-based; they require a different kind of knowledge to play well. Shaco's general inability to escape from fights when his Q is down puts him at a disadvantage when compared to similar assassins.

There's also the problem of red trinkets and pink wards that the other assassins have no fear of. If even one enemy has their red trinket active during a teamfight, Shaco's job is infinitely harder. But against Zed, LB, Ekko, and Fizz, these items mean nothing. Again, their counterplay often lies in mechanical knowledge as opposed to strategic knowledge.

I consider this one of the main reasons players hate Shaco so much. Any idiot can learn mechanics; hell, given enough time I could probably teach my dog how to play Fizz, or Zed. But logic, tactics, critical thinking, and strategy are not so easy to learn, especially in a game with so many variables as this one. Many diamond players still struggle with basic concepts like minion management, matchups, counter-jungling, movement prediction, timing, and rotations.

Now imagine a champion that has to worry about all these things and more in order to be played well. That is Shaco. And it is why Shaco is so difficult to both learn and play against for a lot of people. His kit is rather simple when you think about it; but the possibilities are literally endless.

Just some thoughts from someone with over 300K mastery points on Shaco.

THE RlVER KlNG3 votes

Agreed. I've played my fair share of Shaco, maybe like 50k, and what really really makes me fall in live with the champions is how well designed he is. His kit is really simple but it's possibilities are exponential. I can always tell the good Shaco from the bad ones, because his kit and the nature of him as a champion requires an enormous amount of game knowledge for him to succeed.

As opposed to someone like Ekko, or Fizz, where there isn't really a difference between good and bad ones.

Very well stated. You have my respect.

Knoyle2 votes

I honestly think You exaggerate with that statement about there being little difference between good and bad Fizz/Ekko players. It may not seem like it just by looking but Ekko does require good judgement with Q and Ws while Fizz's will have better judgment on E's and also being able to juke with Q. Sure might not take a lot to play the champions but that really goes with all of them. Being a real Master will put you apart from decent players.

Poske1 votes

[{quoted}](name=L Psy Congroo,realm=NA,application-id=3ErqAdtq,discussion-id=ls2ewKOB,comment-id=0004,timestamp=2016-05-09T20:08:29.164+0000)

The two main problem areas where Shaco differs from other popular assassins are:

  1. He cannot build tank and still deal lots of damage. His entire kit (with the exception of his boxes) relies on building AD. His passive is reliant on your total AD, his Q, while a crit, only does damage if you build AD (because 220% of zero is still zero), his E scales off bonus AD, and his clone matches your stats. Therefore, if you're not building damage, you won't do damage.

Bruiser on hit shaco is the best way to build him. You are supposed to build Bloodrazor > Hydra > Botrk > Tanky So I disagree that shaco only does damage if he builds AD. Clone gets full value from On hit effects which is why New bloodrazor and botrk are core. Hydra just helps with clearing and has some stealthy combos

Compare this to an "assassin" like Ekko who has great base damage on all his abilities, and also brings a slew of utility. Ekko can get away with building 1, maybe 2 offensive items then going for full tank items such as Sunfire, Iceborn, Spirit Visage, etc. If you build only Hydra (a common first-item for Shaco) then go into full tank trying to be Ekko, you will be nothing but a liability for your team.

**Last time I checked **shaco e has 300 base damage . I dont even want to check base damage on his ulti but I believe its high. Oh and Btw ekko is getting banned because of Mid assassin build. Tank ekko players are just sheeps who are late to the party. I do think ekko is banworthy but as a AP Midlaner not as tank ekko

  1. He does not have any way to escape fights once he's in them. This point is more debatable, since a lot of pro Shaco players can use clever box placement/bait tactics, their ult invulnerability, and their perma-slow to ensure they survive in teamfights. However, compare this to an assassin like Zed or LeBlanc, who have multiple dashes, their Flash (no Shaco worth his salt takes Flash), and their ability to return to their point of origin when things get ugly (Zed through his ult, and LB through her W/ult return pad).

When you have a champion who literaly doesnt play with flash because how safe he is you gotta wonder. Good shaco players ll escape. He is nowhere near being not safe champion but yeah compared to Le Bl he is not safe

The result is obvious; while Shaco has an easier time getting onto his target, he has a MUCH harder time getting out. This is not necessarily a bad thing. Perfect timing, sound analysis of a situation, quick reflexes, and being able to recognize opportunities are all part of what makes Shaco so rewarding to play. A large part of Shaco's skill-cap lies in a player's strategic knowledge rather than game mechanics.

** Absolutely disagree**. Dont get me started on shaco mechanics 99% of boards have no idea how many tricks this thing has. From invisible e to perfect clone management.

How this relates to my original point is that other assassins don't have to make these kinds of decisions. They are more mechanics-based; they require a different kind of knowledge to play well. Shaco's general inability to escape from fights when his Q is down puts him at a disadvantage when compared to similar assassins.

** Shaco is assassin only in early game**. Or atleast thats how he should be played most efficiently. Jungler who can gank you out of stealth from so many positions is not entirely healthy. Dont get me wrong I would never rework shaco but his Q specificly is not healthy

There's also the problem of red trinkets and pink wards that the other assassins have no fear of. If even one enemy has their red trinket active during a teamfight, Shaco's job is infinitely harder. But against Zed, LB, Ekko, and Fizz, these items mean nothing. Again, their counterplay often lies in mechanical knowledge as opposed to strategic knowledge.

** I Agree with this **

I consider this one of the main reasons players hate Shaco so much. Any idiot can learn mechanics; hell, given enough time I could probably teach my dog how to play Fizz, or Zed. But logic, tactics, critical thinking, and strategy are not so easy to learn, especially in a game with so many variables as this one. Many diamond players still struggle with basic concepts like minion management, matchups, counter-jungling, movement prediction, timing, and rotations.

There was a time where he could gank you at 3rd minute with 2 buffs. And just the fact that he can gank from stealth is kinda the reason why he is hated. But tbh assassins overall are hated class

Now imagine a champion that has to worry about all these things and more in order to be played well. That is Shaco. And it is why Shaco is so difficult to both learn and play against for a lot of people. His kit is rather simple when you think about it; but the possibilities are literally endless.

Just some thoughts from someone with over 300K mastery points on Shaco.

** 300K** mastery points on shaco and builds glass cannon. WTF?

L Psy Kongroo2 votes

[{quoted}](name=Sub HeroCro,realm=EUNE,application-id=3ErqAdtq,discussion-id=ls2ewKOB,comment-id=00040007,timestamp=2016-05-10T16:34:55.964+0000)

Bruiser on hit shaco is the best way to build him. You are supposed to build Bloodrazor > Hydra > Botrk > Tanky So I disagree that shaco only does damage if he builds AD. Clone gets full value from On hit effects which is why New bloodrazor and botrk are core. Hydra just helps with clearing and has some stealthy combos

**Last time I checked **shaco e has 300 base damage . I dont even want to check base damage on his ulti but I believe its high. Oh and Btw ekko is getting banned because of Mid assassin build. Tank ekko players are just sheeps who are late to the party. I do think ekko is banworthy but as a AP Midlaner not as tank ekko

When you have a champion who literaly doesnt play with flash because how safe he is you gotta wonder. Good shaco players ll escape. He is nowhere near being not safe champion but yeah compared to Le Bl he is not safe

** Absolutely disagree**. Dont get me started on shaco mechanics 99% of boards have no idea how many tricks this thing has. From invisible e to perfect clone management.

** Shaco is assassin only in early game**. Or atleast thats how he should be played most efficiently. Jungler who can gank you out of stealth from so many positions is not entirely healthy. Dont get me wrong I would never rework shaco but his Q specificly is not healthy

** I Agree with this **

There was a time where he could gank you at 3rd minute with 2 buffs. And just the fact that he can gank from stealth is kinda the reason why he is hated. But tbh assassins overall are hated class

** 300K** mastery points on shaco and builds glass cannon. WTF?

First of all, Bloodrazor was only just released a few days ago. So you can't say with certainty that Bloodrazor is the best way to build him. Furthermore, while there may be optimal ITEMS for certain champions, the best players change their builds almost every game. On-hit Shaco will not be useful every single game, and you shouldn't constrain yourself to a single line of thinking just because a build is seen as "optimal".

Shaco's E has 210 base damage at max rank. His ult damage is 300/450/600 at each rank. Mind you, both these abilities do magic damage, and his E scales with bonus AD, not total AD. This means that if you're not building AD, that E isn't going to do shit. His clone base damage is high, but the explosion radius is shorter than his auto attack range, so the chance of it hitting is dependent upon the opponent's idiocy.

Shaco's Q has an 11 second cooldown at all ranks; compare this to the mobility skills of other assassins whose cooldowns get lower at every rank. They also have multiple dashes, whereas Shaco only has one. You also forget that Shaco doesn't take Flash because Ignite is too necessary on him. Securing early game pressure is so important to Shaco's success that he's FORCED to take Ignite instead of Flash. Without that Ignite to secure kills, Shaco cannot properly snowball.

Clone micromanagement is the only mechanically intensive part of his kit. Granted it does take a lot of mechanical skill to pull off perfectly, but in terms of understanding and executing Shaco's basic skill rotations, he is far simpler than most champions.

Shaco is an assassin at all stages of the game. Rumors of his loss of power in the late game are greatly exaggerated. A properly built Shaco can either instantly kill an enemy squishy, or maintain an unstoppable split push no matter what phase of the game it is.

I rarely, if ever, build Shaco pure glass cannon. My usual build consists of Warrior > Hydra (Titanic or Ravenous depending on the game) > Shiv (if I'm doing well/they have a lot of squishies) > Maw/Steraks (if I'm behind/they have mostly bruisers) > Deadman's Plate (sometimes Randuins, depending on team comps) > Boots (usually Swiftness, Mercs or Tabi based on enemy team comp). Notice how my build is quite variable, and I'll sometimes build items that I haven't even mentioned, such as GA, Trinity Force, Spirit Visage, or Sunfire. I only build full glass cannon Shaco when I'm extremely fed, or the enemy team is trolling.

BIAKaboose10 votes

I think what it really boils down to is that Shaco punishes players, not champions. If a player makes a mistake, Shaco is there ready to gut them, if you just pick the wrong champion but are decent it doesn't really matter who you picked, Shaco has issues against almost every character in the game that you will see on a regular basis. Against other assassins his damage or mobility falls short, against tanks he just doesn't deal damage, against ADCs if they can get a few steps on him he's very hard pressed to keep going. Shaco is the reality check for most people who just want to play the flavor of the month with no real knowledge on how to do so, moreover Shaco must be played against in a different way than the norm, he makes players uncomfortable by changing the way the game is played and punishes them if they cannot adapt.

Shaco is an interesting assassin as he requires more than just a knowledge of combos and when to go in, you have to learn how the enemy players play the game and twist that far enough to make them unable to perform at a normal level giving your team an edge. Shaco also relies so heavily on the level 1-3 moments unlike most assassins who wait until level 6 to make any moves. Judging in those brief early game moments on where to gank, if you should invade, if the enemy jungler is looking for early ganks and where they will go so you can show up to tip the scale in your favor. It's a very different way of playing the game, and it makes it all that more interesting to play both with and around, maybe not enjoyable sometimes, but interesting none the less.

Shaco for me is the perfect assassin. In the game right now so many assassins focus on flashy plays, long combos, repositioning at every step of a fight, and then you have Shaco. Shaco is the embodiment of lethal efficiency, paired with confusion and deception to give you an upper hand as opposed to just walking into 5 people and walking out of a pile of bodies, it requires more... finesse I suppose is a good word for it. Sorry, I could go on about Shaco and his design points and such for hours, and already have a handful of times in the past, I'll leave my thoughts here and move on, good post OP.

cinomenapplebae8 votes

I feel like Katarina Evelynn Shaco are balanced assassins who all have noticeable counterplay

Weathered3 votes

Well, with Katarina it's different. It's less of "counterplay" and more of early lane decisions. There really isn't a lot of counterplay because her moves are either targeted or point and click blinks.

Choaru2 votes

Don't forget once she gets a kill she will just hop around the team fight till she gets a penta ;D

Beacon 0F Light8 votes

Just add

  • Infuriating to play against
  • Insanely feast or famine

and yeah I suppose so.

Karma Deified7 votes

No. Not at all.

He is the absolute extreme case of feast or famine. Oppressive when ahead, nearly useless when behind.

The oppression comes in the form of mechanics and designs that no longer have a true place in the game.

  • Stealth, leading to item reliant counterplay.
  • Melee Carry stat binding.
  • Low interaction kit.

While Shaco does require skill to play effectively, it is not the kind of skill that opens up much potential to play against.

The healthiest assassins in the game all have very clear methods to play against while not being brutally punished for not dominating early on.

Ahri Zed Fizz Yasuo

Some may disagree with their health based on experiences. But from a pure design perspective, we can see very clear and non-outdated elements of power in their kit.

Playing against these champs, you can easily read how to play against them.

**Ahri **

  • Pink skillshot allows her to land the rest of her abilities. Avoid it and try to fight when it's not up.
  • She can dash but it leaves her with no escape. Try to force her to waste it so you can kill her.

**Zed **

  • He has an escape via his shadow. But he also uses this to try to damage you. Take advantage of it.
  • When he blinks onto you, he tries to unload everything on you and then you take a lot of damage after a delay. Seek to avoid taking any further damage after you see the mark.
  • Additionally, he can blink back to his original position, stay focused on it once you gain the upper hand.

Fizz

  • Requires the use of an escape to reach you in most cases. Force him t use it defensively before he decides to use it offensively.
  • His ult is an overall death sentence. Dodge it and fighting him will be much easier.

Yasuo

  • He has a lot more inputs than you required to do anything, take advantage of this to force mistakes.
  • He has an extended range after 2 sword stabs, take note and don't get knocked up.
  • He can't effectively reach you without your minions. Take note of it.

Shaco

  • You don't really know when he'll be present without buying an item. Even then, he can destroy the tool you obtained.
  • You have no real indication of his damage increase when your back is turned.
  • Other than counting CD, you don't really know when he can escape again.
  • There's no indication other than taking further hits that he can no longer slow you once shiv is down.
  • Other than experience, potentially futile efforts, or secret tricks, there is little in the way of differentiating between the clone and Shaco.

Assuming a player knows everything listed here, Ahri, Zed, Fizz and Yasuo can still be pretty effective if they play right.

Shaco on the other hand, tends to fail in all the but the most skilled hands unless there's a lack of knowledge or experience present in the enemy.

Weathered5 votes

"While Shaco does require skill to play effectively, it is not the kind of skill that opens up much potential to play against."

"The healthiest assassins in the game all have very clear methods to play against"

Lists two champions with a "remove from game" ability and one with a wall that counters most mages, even when it's not even facing them

Choaru2 votes

Hmm I can see your points but these champs can also snowball out of control. I was against a fizz and he two shorted me with his QW auto combo ;D

Baby Ghoul5 votes

He's not because of his stealth.

Compared to most assassins right now though? Absolutely.

But if Riot ever deletes Ekko and brings back the feast or famine model that is necessary for all assassins, he's going to be one of the worst of them because of his stealth. An assassin should be a hyper mobile glass cannon, and the vast majority of them could function with zero utility. Rengar, Kha'zix, Evelynn, and Shaco used to absolutely piss everyone and their mother off. We've just forgotten because it's been so long. The only reason they aren't now is because other assassins have taken their place at the top of the meta. (Ekko, Zed, Fizz, LeBlanc, etc.)

I think assassins as a whole should be a niche pick. They should thrive on disorganized teams, but as you move up, and with the introduction of dynamic queue this season, that's hard to find. You're usually better off picking someone else.

Dr Poro5 votes

Summarized: Stealth is a great mechanic for assassins. Why? Because it's a mechanic that allows you to get close without being a gap-closer. Stealth creates a mind game, but your opponent is still as fast as you. If you run towards the wrong direction, you're screwed. That makes stealth assassins less safe than for example zed, ekko, leblanc who can blink back a long distance after having done their job, being out of any danger without any possible counterplay other than instant perma-CC.

CasterGilgamesh4 votes

Meh Talon is a better balance. he is weak early game giving any Mage some time to scale and with decent wave clear a good chance to just push him under tower. he is very rewarding to play if you play him properly and he has no escape besides hoping he doesn't get blown up before his ult. Also even if he gets fed one simple pink ward makes it easy for the team too CC him plus unlike Rengar unless he is really fed and going glass cannon he can't one shot someone without serious risk of them flashing and retaliating and since he needs cut throat to gap close he can't try again

agbudar11 votes

strangely as it might sound talon is extremely binary and feels much more like a dumbed down version of shaco

SH Azykan2 votes

they are kinda similar, but talon is more focused on aoe burst, where shaco is better at creating disarray and taking out 1 target.

Talon does have options but its more like a flowchart, where shaco is logic statements (IF "Peel Available = TRUE" THEN set X to 1) and depending on your 0101011101 setup for each variable you have a different array of options to get different results...Talons end result is always "did they die or did I die". If that makes any sense at all >.>

Voluug133 votes

That is the definition of Binary.

Iceborn Pippin4 votes

I would say Talon and Shaco are very good examples of healthy assassins at least in today's meta.

I would say Zed and Ekko are very good examples of unhealthy assassins at least in today's meta.

Yet between the unhealthy ones i mentioned I would say that Ekko is the least healthy of all assassins. Not his damage, an assassin with damage is fine. Its how much utility he packs that allows me to view him as unhealthy. As the more utility a character has, the stronger they are in the meta. If Ekko's kit didn't have as much utility he would most certainly be weaker than at his peak. Yet it simply goes beyond utility for Ekko.

Yet what differentiates these two melee assassins Ekko and Shaco?

Shaco: A passive that increases the damage on his (E) and when attacking an enemy's back. A blink that also keeps hims stealthed for a few seconds on his (Q). A small construct that stealths and when an enemy gets to close it fears it and damages them for a few seconds on his (W). A point-and-click damaging slow on his (E). A ultimate that is both used for its damage and mindgame potential as it creates a controllable minion for the Shaco that can also attack and when slain can also damage enemies around in on death.

Ekko: A slow and movement speed boost on his passive. A skillshot that damages and slows on his (Q). A large AoE sized field that slows and stuns, shields him, passively provides him health shred; all of this on his (W). A dash that also applies extra damage and procs on-hit effects on his (E). An ultimate that allows Ekko to do a lengthy retreat, heal and damage any who are within the area he retreated to.

Amount of CC on Shaco's kit: (1) slow. (1) fear. Amount of CC on Ekko's kit: (3) slows. (1) stun.

Total CC: Shaco 2, Ekko 4.

Amount of Escapes on Shaco's Kit: (1) blink+stealth on his Q. (1) fear on his W. (1) mindgame-based ultimate. (1) slow on his E. Amount of Escapes on Ekko's Kit: (1) slow+movement speed boost on his passive. (1) damaging slow skillshot on his Q. (1) slow+stun+shield on his W. (1) dash on his E. (1) potentially long range repositioning tool that also heals Ekko for an ultimate.

Total Escapes: Shaco 4, Ekko 5.

Amount of Damage Factors in Shaco's Kit: His passive, W, E, R. Amount of Damage Factors in Ekko's Kit: His passive, Q, W, E, R.

Total Damage Factors: Shaco 4, Ekko 5.

Amount of Built-in Sustain in Shaco's Kit: [None] Amount of Built-in Sustain in Ekko's Kit: The shield he gets from his W. The heal he gets from his R.

Total Built-in Sustain: Shaco 0, Ekko 2.

Llanite3 votes

No game (or IRL) ever defined an assassin to be deadweight if they aren't fed.

The only common rule is that assassin has little to no AOE, fragile and have high single-target burst. I'm interested to know where you pulled your source from.

My Waifu Vanilla5 votes

The early Assassins in this game (Akali, Kat, LeBlanc, hell even Talon despite coming out in s2) were all designed as "high risk high reward" because they all scale super well and are item dependent, thus no items = no damage = no champion. Fizz and Zed (and to some extent Diana) were the first ones to break this mold due to them having very reliable burst and VERY early powerspikes compared to the rest of the cast. Fizz buys Lich Bane and he is instantly a threat to anyone squishy on the enemy team. Zed buys ArP and just blows up the ADC regardless of how bad he did in lane (which is never THAT bad since he has free farm in most lanes due to passive).

No one specifically said that Assassins are deadweight when behind it is just the precedence that was established from the very first assassins in this game which is, frankly, more important than anything a red would say.

TheOvermind3 votes

The Biggest thing about Shaco is, that once he Qs in for his assassination damage (the big crit) He is well and truly comitted. No Way out. No BS Khazix resets, no BS Rengar Movement speed, no BS Zed and LB blink back, no BS Ekko ult, no BS fizz zhonias into troll pole. The only thing he can do is use his ultimate properly to avoid some CC and maybe manage to confuse his chasers. He has to blow up that squishy to be considered useful for the team and not dead weight. There is no safety net if he fails. He has to choose his moment very carefully and proceed from an excellent flanking position and use his Q stealtth duration perfectly.

Speedphoenix3 votes

YES

bvcderrttyyhjjjk3 votes

I actually think he is top 3 most toxic kits in the game. I think Kha'Zix is the "perfect assassin". Shaco IMHO feels like he completely lacks counterplay and can get away with anything, to the point most don't even get flash on him. When you fight him, you either die or he gets away and wastes your time. There is no scenario in which you win, unless he's a really garbage player. And with a slow and a point and click ranged nuke as well, flash built into his kit with extra stealth capability, uncounterable ganks... balanced? Not really. If he is not completely clueless, there is no way you can catch him or get away. Other assassins AT LEAST have no way to escape if they fail to one-shot. Kha'Zix for example is a much more high skillcap assassin; you better be on point with your positioning and all-ins, or you will just die. But he can be countered by any amount of decent teamwork (I.E. vision and grouping).

Shaco is on par with Zed and LeBlanc as far as one-shotting everyone with little to no risk involved, but he doesn't even have the problem of having the possibility of being starved for gold, cause he does not need to lane, and you can call yourself happy if HE does not invade YOU. Practically nothing you can do except hoping he's a bad player. And yes, he falls off late game. But he will still split push and never be punished for it. So no, not a good example of a healthy champion.

Eevee In A Jar5 votes

I think he meant Shaco feels like the perfect ideal assassin in terms of balancing. Ideally how Shaco's health and condition is at this point in the game is how assassin's SHOULD be played.

Fragile Strong, but difficult to master Little to no utility (cough cough) Tricky to play against but easily shut down Relies on skirmishing Shut down by tanks/bruisers Shuts down squishies

Fragile, strong/easy to play but relatively difficult to master, it is only tricky and toxic to play against because they are a good shaco player. But even still, you can EASILY shut down Shaco by having pink ward and a tank in your team building Warden's mail/FH or randuin's. Shaco has minimal utility that is very hard to land in the middle of a skirmish.

Wyrmblade3 votes

Lots of assassins need to be squishier. I thought tracer would annoy the shit out of me in Overwatch but since I can kill her easily if I do catch her it doesn't feel bad dying to her.

fractalfantasies2 votes

Short answer: OP is 100% correct

Long answer: Shaco is the best designed assassin and it's unbelievable that Riot considered reworking him.

-He actually feels like an assassin, he is sneaky and relies on good decision making -His Q is very fair, either you engage with it, or escape with it, not both -He's very strong when you plan correctly, but doesn't have a tonne of unfair escapes -Extremely good at taking out high value targets, but punished if the enemy team is well coordinated

Crucially, he is an assassin rather than a hypermobile burst mage

ChaosThief2 votes

Ok now utility is fine. But maybe, just maybe, you don't need to give them 2 slows, one that speeds you up, an AOE stun with a shield, and a healing ult.

I play ekko. I would be fine with just the shield and speed up. He shouldn't be modifying everyone's time just his own.

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