Make healing/shielding act like summoner heal
's healing is halved for units recently affected by summoner heal. This can be used for all healing and shieldings, might not need to be halved, but healing and shielding on the same target should have a reduced value when stacked together. Then we can remove
and change
so greviuous wound vs healing isn't as toxic of a relationship, and we can also have a counter to shields.