A mini rework/small changes Tryndamere could use that won't break him

Colton147·9/7/2018, 11:36:14 PM·1 votes·656 views

As the title says...

Tryndamere is currently sitting at a 48%-50% win rate: http://na.op.gg/champion/tryndamere/statistics/top https://champion.gg/champion/Tryndamere/Top?league=


New Passive: Battle Fury

Every 25 points of Fury Tryndamere has, he gains 10/15/20 (Levels 1, 8, and 16) attack damage up to 40/60/80 maximum and restores 5/10/15 health with each basic attack up to 20/40/60 maximum (20 second cooldown when Tryndamere reaches the maximum on the heal)

Upon using an ability with the Fury Bonus active will use all of Tryndamere's fury (he will not lose fury with his passive)

New Q: Bloodlust

Passive Removed.

Active: Upon activation, Tryndamere gains 40/45/50/55/60% attack speed, and his basic attacks are converted into true damage for 6 seconds.

Fury Bonus: If Tryndamere has 50 fury or more, he gains 4/6/8/10/12% life steal for 6 seconds

W: Mocking Shout

Attack damage reduction decreased from 20/35/50/65/80 to 20/25/30/35/40

Slow increased from 30/37.5/45/52.5/60% to 40/45/50/55/60%

Fury Bonus: If Tryndamere has 50 or more fury, the AD reduction and slow is doubled

E: Spinning Slash

AP scaling removed.

Cooldown decreased from 13/12/11/10/9 seconds to 14/12/10/8/6 seconds

New Effect Spinning Slash cooldown is reduced by 2 seconds by any of Tryndamere's basic attacks on enemy champions (not applied on minions, monsters, or turrets)

Fury Bonus: If Tryndamere has 50 or more fury, Spinning Slash deals double damage

R: Undying Rage

Threshold removed; Tryndamere can now ult whenever

Fury gain removed.

Tryndamere can no longer activate Undying Rage when hard CC'ed (Stun, Suppression, Displacement, Knock-up, Sleep - can still be activated when slowed, rooted, etc.)

Cooldown increased from 110/100/90 to 140/120/100 seconds

Fury Bonus: When Tryndamere has 50 or more fury, he gains 100% critical strike during Undying Rage

New Effect Passive: Tryndamere gains 30/35/40 armor and magic resist (Tryndamere will keep the passive even when Undying Rage is on cooldown); the armor and magic resist is doubled when Tryndamere has 50 or more fury during Undying Rage


By reworking Tryndamere into this will allow him to be geared to a late game Hypercarry duelist, not reliant on crit, and will still keep the Tryndamere we all know and love still in tact.

-By reworking his passive will allow Tryndamere not to rely on any RNG during the early and mid game.

-By reworking his Q entirely will give Tryndamere more tools to play aggressive during the laning phase.

-By removing the AP scaling on Spinning Slash won't bring back AP Tryndamere and by reducing the cooldown will let Tryndamere to be more viable.

-By changing to how his ultimate works will allow Tryndamere to be more manageable to people that do not know how to play against him.

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