These Plants Will Ruin The Jungle
These plants are an understandable idea and I get that they're trying to make the game more interesting, but the last thing we need in this game is more RNG.
The dragon RNG has already made solo queue and competitive games way more inconsistent than they really should be, some games you'll get absolutely useless drakes and there's no reason to even get them/contest them. Having more RNG in the jungle is going to be super unhealthy for low elo players, making it more complicated to jungle than it already is for them. Low elo struggles to handle all the things a jungle needs to do: hold lanes, path correctly, keep track of enemy jungle, look for Gank opportunities, Drake calls, baron calls, vision control, invading, and everything else. With jungle already being the hardest position to learn by far, it is going to make it even more of a challenge for new players to learn.
Some people enjoy certain clear paths for certain champions, and these changes will make it extremely less beneficial to follow heir paths in most cases. I'm pretty sure these changes were made to change up pathing, but all it does is make it harder and Antifun. Nobody wants to be clearing their golems then see a plant spawn over by gromp, it's just annoying and inconvenient. I do not think there should be another RNG factor in this game, with drakes being enough of a problem.