Alas Poor Yorick...does riot really know him? (Yorick Rework Ideas)
It should be obvious, but I adorick Yorick. I love the idea of a zombie ghoul master, plus I'm a shakespear buff so that helps. Yoricks whole kit is unbalanced and clunky, not to mention annoying and hard to play against. Riot has been "reworking" him for 3 years and he's supposed get his rework soon(tm), some time after poppy and taric. First and foremost, who is Yorick? To me his identity is the shovel wielding master of ghouls that overwhelms single enemies with his horde. When Yorick does get reworked, this idea of him is paramount and must be maintained. Additionally, I always thought it was weird that his title of "The Gravedigger" never made an impact on his kit. Just something to keep in mind. So, to kill time and maybe even give riot a direction to go, I wanted to share my ideas for the Yorick rework. (I've decided to leave numbers out of this, because that only leads to people calling it super op.)
Passive - Undertakers Omen - Yorick's basic attacks apply stacks of Omen to his target, upon reaching 3 stacks, the enemy is Cursed, dealing 10% of their current health as bonus damage, gaining a shield for the same amount for 5 seconds. Enemies who deal damage to Yorick while his shield is active will have their movespeed and attack speed slowed by 20% for 5 seconds. This duration is refreshed if they deal more damage to the shield. Passive - Undertakers Promise - Some of Yoricks basic abilities can Bury enemy champions. While under the effects of Bury, enemies will have greatly reduced vision and be snared for 1.5 seconds.
(My thoughts with changing his passive entirely is that his current passive doesn't really fit him thematically and it's pretty ridiculous, which adds to his toxicity. With Undertakers Omen, enemies will have to allow Yorick to auto them, and make a choice whether to try and keep fighting him or disengage, instead of Yorick gaining a max of 20% bonus damage and 20% reduction to incoming damage for spamming. The goal was to introduce a form of counter play. Undertakers Promise and the Bury mechanic was added for thematic reasons and for some CC)
Q - Shallow Grave - After 1 second of channeling, Yorick strikes the ground in front of him, dealing X amount of damage. This applies Bury to enemy champions and summons a (Ghoul of Rotting - A ghoul that releases a rotting aura, causing enemies to deal 10% reduced damage. The ghoul will also attack the enemy, dealing reduced damage with each auto attack)
W - Embalming Rush - Yorick tosses a vial of embalming fluid in an area, slowing enemies for 15% / 20% / 25% / 30%/ 35% struck by this ability. Yorick may recast this ability to summon an (Explosive Ghoul - A ghoul that seeks any enemies slowed by Yorick, exploding violently once it makes contact dealing X amount of physical damage.) from the area where the embalming fluid was tossed.
E - Dark Consumption - Passive - When Yorick learns this ability, a (Gluttonous Ghoul - A ghoul that follows Yorick, attacking tagets he attacks, storing the damage dealt. When this ghoul is destroyed or Yorick reactivates this ability, he his healed for the amount of damage stored.). Dark Consumption - Active - Yorick destroys his Gluttonous Ghoul, healing him for the amount of damage it did. If Yorick destroys the ghoul near an enemy it soils the earth, dealing X amount of magic damage per second to enemies standing in it.
R - Memento Mori - Yorick conjures a controllable revenant of the target allied champion or himself with a portion of his target's health and attack damage at the time of cast, which lasts up to 10 seconds. If Memento Mori's target dies while the revenant is active, it sacrifices itself to reanimate them for 10 seconds at its location, healing them to full health.
(I saw no reason to change his Ult, as it can be one of the most/ least impactful Ults based on who you target and when you activate it. Currently, i think it's his most balanced ability.)
Let me know what you think!