Weird Rammus Q Interactions
While playing
I had noticed something weird with his new interrupt-able Q, which was that sometimes during CC-Collisions, were inconsistent in who was getting CC'd or if
to get canceled.
For example, I went in and tested the interactions with a few champions with body moving dashes that can CC;
Falcon Punch vs.
Powerball.
The result of the test was that if Rammus was facing and moving towards the Galio's Falcon Punch, then Falcon Punch would be stopped and Galio would be CC'd while Rammus would not be affected at all. In the case that Rammus was facing a different direction or moving away, it would be the opposite case, Rammus would get his Powerball canceled and Galio wouldn't be CC'd at all.
This test was attempted with a couple more champions (
) and all had similar inconsistencies.
From what I gather in ALL those cases both should be affected by the respective CC's instead of one being at the short end of the stick depending on the situation, ESPECIALLY since it completely scratches out
's escape potential in these cases, and counteracts the counter-play idea of the Q interruption changes(or at least I think that's what the goal was).
Thoughts?