[Game Design Talk] Strategic Mobility: How to balance it?
Can strategic mobility be balanced between soloq and pro-play? How would you do it? Would love to hear some Rioters' opinions. Details below.
Strategic mobility: Not dashes or speed boosts, this is the kind of mobility that lets you teleport across the map. Think Shen, not Yasuo.
The problem? Champs with strategic mobility tend to be much better in pro-play than in soloq. Coordinated teams can use these abilities to pull off plays that soloq players, even at the top levels, just can't. Shen, Rek'sai, Ryze, Tahm Kench, Galio; they've all been major balance problems at times, spending months or years languishing with low win rates in soloq to prevent them from becoming pro-play monsters.
How do we fix this? So far Riot has tried:
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Removing strategic mobility and replacing it with more damage (Rek'sai). -
Weakening specific uses of strategic mobility that require more team coordination (Shen) -
Tweaking other problematic aspects of the champions and hoping for the best (Galio, Tahm Kench). -
TBD (Ryze)
Interestingly, two of the older champs with strategic mobility, TF and Pantheon, don't have this problem. Maybe their dead simple QWE's balance this out?
Strategic mobility can be a compelling mechanic, but it often creates balance problems. So: how do we make it work?