Morde is League's newest class: The Generic Deathknight
Seriously: Nice undead theme + Dragon ya got there buddy
Personally, I've not played Morde since season 2 (I think) but I find a few things funny.
More specifically, the Riot team member that was responsible for Morde's rework CertainlyT was the same guy that made champs like Thresh, Kalista and Yasuo.
Arguably, these champs have completely overloaded kits (no real balance or trade off between power/mobility/cc/ect.)
Yet the only thing he could think of doing to Morde, was to copy/paste generic elements from Arthas (World of Warcraft).
Add in the fact that Morde is also naturally slower than most other champs, thus buys "Frost" items like Rylas/Mallet and the comparison gets even more comical.
Granted, we all know that Morde was originally inspired by at least Sauron who's a necromancer, dressed in spiky metal armor, wielding a giant mace. But his rework just seems completely lazy.
Think about it, the new Morde doesn't really "do" anything himself, it's the "unfair advantages" (xp + dragon) that he gets for free, just for playing the game like everyone else is, that's the problem.
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Objective control (Dragon) is already a staple element of the game, yet if his team gets dragon, he gets a free pet that almost guarentees he gets a follow up turret, if not a bunch of kills by tower diving (using the dragon to tank the turret).
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Last hitting is an important part of the game, yet if Morde does it, he gets free "solo lane" exp. Thematically, that doesn't even make sense.. he's not Zilean or even a time lord himself. But here he is, getting free level advantages over his opponents, just for last hitting.
But if you take those two things away from Morde, all you have left, is a gimpy heal on his "W" and all his DMG front loaded to a 3x hit combo.
He doesn't really bring anything unique to the game that has any real sense of "Counter-play".
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How do you counterplay Morde getting dragon, outside of what you already do by objective controlling in the first place?
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How do you counterplay Morde getting last hits, outside of what you already do by trying to zone creeps in the first place?
This version of Morde is not only generic in nature, he looks like he was designed by a fan fiction writer (given overpowered attributes, ignoring balance along with a generic/boring personality).
Anywho, that's just my own thoughts on this.. but it just feels like the Morde rework was a massively missed opportunity to make a truly amazing "Master of Metal".
In your opinions, how would you compensate Morde (IE: Rework his kit) after removing the dragon and free xp?