Riot broke the cardinal rule of game design

Hatsuma·6/3/2016, 11:30:39 AM·345 votes·10,699 views

Don't tell players how to have fun.

Mark Rosewater (lead designer of Magic the Gathering) said it best, recently:

> Make the players do something they inherently want to do, not something you, the game designer, force them to do.

>As a game designer, you have a lot of power because you can encourage your players to do whatever the game wants them to do. Players will win even at the cost of doing something they don't enjoy. The problem is that the players have an even greater power than yours—they can stop playing your game. If you don't make the game enjoyable for them, they'll move on to a game that does. Odyssey taught me that with game design comes great power, but also great responsibility. (Who knew I had so much in common with Spider-Man?) (source: http://magic.wizards.com/en/articles/archive/making-magic/because-salt-makes-mistakes-taste-great-2016-05-09)

Imagine if Hasbro sent out mass emails warning people of the dangers of playing Monopoly with house rules. Imagine if FIFA actively discouraged using soccer balls for anything but soccer. This is what you're doing right now, Riot. You're telling people that you know better, and that they need to stop playing Solo Queue and play Dynamic.

Quite simply, you don't get to do that. They don't have to play your game. It's free. They'll leave. They have been leaving.

Support, even if just as a "legacy queue", solo queue (and Dominion, for that matter). Put a disclaimer on it saying you're no longer balancing for it, if you must, but don't tell people they can't do it anymore.

194 Comments

Nameless Voice6/3/2016, 1:42:08 PM131 votes

Riot broke that rule a long time ago, when they started playing favourites with champions.

Serious ranked play isn't about picking champions that you like and practicing with them until you are amazing. It's about picking the small subset of champions that Riot intentionally leaves in a broken state, and quickly adapting to any new broken champions as the state of the game shifts.

Riot have been telling us for a long time that we can't really play the champions that we like if we want to win; we have to play the flashy champions that they want us to play.

Ale non è male6/3/2016, 4:05:13 PM21 votes

{quoted}

Don't tell players how to have fun.

Mark Rosewater (lead designer of Magic the Gathering) said it best, recently:

> Make the players do something they inherently want to do, not something you, the game designer, force them to do.

Playing some devil's advocate here

Didn't the players wanted to have the freedom of choice to occasionally play with more than 1 friend at time even if they couldn't assemble a full 5 man squad, though? Riot gave this possibity to them, withouth touching solo players (the only one that got hit were the guys that played regularly 5vs5 ranked with a group that had big skillgap discrepancy inside their members)

Because you are not forced actually to queue up as a premade now, you could do your solo climb and not face 4 or 5 premade teams if not in a completely insgnificant percentage of games until you get to super high elo (1 every 1000 below Dia+), for which extreme outlier situations they just inserted the 3 man premade limiter to adjust the system

This is something players wanted and then ended up refusing it, with odd reasonsìing about representations of skills and stuff like that - 4-5 man premades don't face each other? If they climb isn't because they are better than the other premades, so their skill is represented accurately? -

If anything, Riot broke the inverse role, don't let the community dictate what to do because they don't really know the consequences of it - see also queue timers caused by New Champ Select -

A Basic Island6/3/2016, 11:43:34 AM12 votes

Mark rosewater is the reason we can't have nice blue cards

TheDarkinLegend6/3/2016, 5:38:14 PM11 votes

Exactly. Riot must have some colossal ego driven tool bag in a leadership role that wants to cram his vision of the game down the customers throats.

This idiot needs to be fired. But for all I know its the President or CEO--one trick ponies like that usually let their success fool themselves into thinking they are actually smart or creative.

Castman6/3/2016, 9:43:17 PM10 votes

You know who this exactly reminds me of?

The Blizzard Diablo 3 team.

Their game design and concepts are based on what THEY perceive as fun. And the game is shit. Complete shit... Learn from that Riot please...

Dingding1236/3/2016, 3:19:56 PM9 votes

veeeeeeeeeeeeery much this. Having 130+ characters with elaborate aesthetics will mean nothing if all they will ever do is kill hooded midgets and various wildlife for 20 minutes and then proceed to nuke eachother in 2 seconds.

AwesomeChad6/3/2016, 7:38:30 PM7 votes

riot deserves all the backlash they're getting. absolutely bullsh*t with some of the decisions they made this season thus far. In their latest video, they openly admitted that they've had alot of issues regarding dynamic queue and that its not perfect. Well, why the hell didn't they make it an alternative game mode instead of replacing the old system? By far, the worst decision they've made because I am damn sure its costing them alot of their player base. If the concept that you've designed is a prototype with high risk low rewards, you better TEST it first before you decide to implement it fully to replace an older system that was already working (for 5 years!).

Zoeeee6/3/2016, 3:22:55 PM5 votes

Good post, as a long time magic player I can attest to how poorly riot is acting. Imo riot needs to disable ranked until they have a solid fix for dynamic que.

MLDzXnRRR6/3/2016, 11:40:45 AM1 votes

MARO loves to talk, but they still make crappy sets after so many years of experience in making MTG...