A Change That Kled Desperately Needs
As a Kled main (if you saw my match history you would think I were a Kled one trick), I've played many matchups that feel like they can be unfavorable, but one of the most infuriating things that seems to happen so darn constantly while I'm playing Kled is the dismount/remount mechanic. You see, the idea is that once Skaarl runs out of enough "hp" (she's supposed to be immortal, so I always thought of it as Courage instead), she kicks Kled off of the saddle and runs for the high hills. She supposedly sticks close by and just watches until she is inspired by Kled's courage. Once the courage meter is full, she will return to Kled and allow him to remount, gaining back up to 80% of Skaarl's courage (based on level). The whole idea behind Kled seems to be "go in, don't be a wuss." However, there are many instances where I have gotten 100% of the courage meter filled, and Skaarl just takes too long to return to me. I did exactly what I was intended to do, and instead of being rewarded for it, I just die after having false hopes shattered. I've been playing Kled very often since his release almost 3 years ago, so I know that Skaarl's return time used to be longer and that Kled not remounting was a common issue, but I wonder why it hasn't been given the same treatment as being dismounted.
You see, when Kled is dismounted, he becomes briefly untargetable so he can still have a chance to fight back after being dismounted. Considering how little health he actually has (especially early game), this is clearly meant to prevent him from being blown up or one shot: he isn't designed to die immediately. However, like I said, when Kled remounts, he can still be killed before Skaarl returns to him. My problem with this is that Kled still has to sit through an animation before he can continue attacking. At the most he is able to move during this animation, though as soon as it ends he can return to doing whatever it is he was doing. My suggestion is that Kled be made untargetable while remounting just like when he is being dismounted. That way when Kled gets the full courage meter filled up, he still gets to use the actual reward of it instead of just dying for no reason. Are there any thoughts on this?
Edit: Just to clarify, when I say untargetable during the remount, I mean solely for the animation of the remount. He already has autoattack animations interrupted for it, so just don't let him attack during the animation either. I feel that is a fair change to make.