@Riot- I used to be a Mordekaiser main- till I took a rework to the knee.
I -Intro II- The Difficulties of Playing Morde III- How to Counter Morde IV- How I Think We Can Balance Morde V- Call to Action
I -Intro
If you're reading this, you have some interest or opinion on Mordekaiser. At this time most players in League think that Mordekaiser is still over powered. I'm here to tell you he's not. In fact I say Mordekaiser is currently unplayable.
In this thread I intend to educate everyone about all of Mordekaiser's weaknesses and also teach you how to expose them. If I succeed in teaching everyone how to counter Morde- then his winrate will go down. (The problem with adjusting champs based on winrate is that in lower ELO, people do not put as much thought into counter play as they do complaining. (Welcome to the League Community) If we succeed in lowering Morde's winrate to where it should be- that's the best way to get a response from Riot.
Now I want you to think back for a moment. Many of you maybe won't even have to remember as you still do this today. What was one of the most enjoyable experiences as a child playing games? Starting over right? Why was that? Simply because you could take all of the things you knew about the game and reapply them in hopes that you'd do even better this time around. In fact this is why 'smurfs' exist in League of Legends. Players, myself included, really enjoy testing our ability to climb and carry in various ELO. One of my fondest memories as a child was restarting my Pokemon games.
Now think about this. When Riot reworks a Champion it's just like starting over. Except you don't get the benefit of most of the experience you've cultivated.
Having played not just hundreds, but thousands of games with Morde since his release- I've gained a lot of experience. I learned the best itemizations, the best match ups and even learned how to outplay my counters. While I have never carried myself to 'Diamond' I still was proud of this intimate knowledge of Morde.
When Riot reworked Mordekaiser all of that went out the window. I cannot even win the match ups I used to wreck. Here's 3 quick examples:
versus
: In this match up anytime the Vlad would rush
, I would win because I ran spellvamp quints and regen runes and rushed Ludens. Maxing Q was the way to go here because it was the one spell Vlad couldn't pool. (It also lasted longer on charge than Morde's current Q)
Now even if I play the lane correctly and build correctly Vlad outscales me with harass and sustain.
versus
: Agaisnt Pantheon one would never max Q because pantheon's shield passive was too good. You have to play smart early game and absorb the spear spam with a 26 ap lvl 1 start /
and
. By using E on Pantheon and 3 or more cs as he chucked the spear you'd take only a little dmg and win that trade. Given that Panth's Q c/d was lower than your E c/d you'd jsut use the bush to buy you those few extra seconds. A pantheon in this lane woudl get frustrated after losing 3 trades and likely go for the Q (spear) W (stun) E (multistrike) then second Q combo. That is why you rushed
and maxed W (pre-rework Morde's W lasts 6 seconds, could be self cast, did AOE dmg per second and also gave you a really nice Armor/MR buff)
Now Pantheon counters all of my early-late DMG (Riot put all of it onto Morde's Q) and even if I max W for the sustain- Morde cannot cast the only part of it that matters (the second half for the heal) until after pantheon has stunned me, made me his b*tch and walked away winning the trade. (You can't recast W while cc'd- so compared to pre-rework where I could anticipate incoming melee engage and cast W before hand- bow I have no room for counter play.
versus
**SALT IN THE WOOD: ** A Teemo can now blind all of my DMG. In the old days I could coutner play by maxing my E and chunking satan everytime he came to poke me.
My point here is that solo Morde is DEAD. Before the rework, Morde players were rewarded for their experience with the Champ, and from knowing how to build in every situation and what skills to max. Now it's completely different. I kid you not my first back is always:
_Do I go
or
or
into:
,
_ or
. And I can't even think of a solid MR item to go into yet.
All of the good ones are for MANA users. And
doesn't synergize well with Morde unless you fall for the noob trap and go
(But that's WAY too much gold investment for zero DMG)
It's just a horrifying experience to get man handled when you're supposed to be playing your BEST. Can you relate to this terrible feeling?
Before we go to the next section I'm going to provide some visual representation of where Morde stood and now stands.
I have a few different accounts. Most people do- nothing special about that, but when I found out Morde was being reworked I decided to conduct an experiment.
On Account number #1- I ranked from Silver to Plat from September 8th to October 1st.
Mordekaiser's W was nerfed on Sep the 21st: https://gyazo.com/c100cb06ab7e0e3c40c145a5d49fb7d5
You will notice that after that nerf my climb began to suffer. Some may argue that I'm just in my true elo, however if you will look closely you will see a gradual rise. It was when I stopped playing Mordekaiser all together that I climbed elo. Please bare in mind I SUCK at everything not related to Morde. I hate playing any champ except Morde because it makes me uncertain and I've always enjoyed being certain about my ability in a game.
This is my past 7 days of League on the account: Lord Morde
https://gyazo.com/21dc871eac07ec535f60b110dcd19648
Do you see that win/loss ratio? That horrific KDA? Now look at the match history: https://gyazo.com/af5c5e02c14020e5d607af68df7306bc
The only reason the ELO matters is because Mid Platinum knows how to play against Morde. The moment I stop playing Morde, winning becomes EZPZ.
When a Morde main goes from THIS KDA: https://gyazo.com/2a94408cf132c315360190934a328b4e
...to the KDA I linked above because of a nerf to W- that should say something. Right? Tell me I make a good point here please.
Even RiotScruffy commended my advice on reworked Morde in a thread I made a month ago:
> {quoted} >RiotScruffy: > Awesome guide and well reasoned and presented feedback. An informative read and I will share it with the other designers. > > I've been using pretty similar builds to you and finding pretty good success. I'm never sure which first big item is the best first buy though.
II- The Difficulties of Playing Morde
Mordekaiser has always had difficulties in the past, and most of us know them well. But since the rework, and since Morde's nerfed W- some have become worse and new ones have arisen. Let's talk about a few of the biggest problems for Morde now. We will begin with solo Morde and then take a look at Bot Morde.
- Morde's Lack of Adaptability: Pre-Rework Morde allowed Morde to max any of his spells for specific reasons. You Maxed Q in lanes with no CC- (RIP Yasuo mid and Vlad top) You maxed W in aggressive lanes that all in - (Renekton, Pantheon, Riven) and you maxed E in the easiest lanes where you just needed shield gen and a nice truck to smack them in the face with - (Xerath, Ahri, Teemo etc)
But now Morde can't max W in a solo lane because the first half of his W does no DMG unless your jungler is ganking (and why would your Jungler gank for a no CC top laner when our mid has plenty of CC to make it wurf?) Since W is Morde's only form of sustain- I have to Max E for shield generation- or max Q and hope they will stand still long enough for me to win a trade. Without Morde's old kit, and without the AOE that the new W provides in a DUO lane- Morde has no wave clear. So it becomes an abusive lane where Solo Morde loses the majority of his match ups. I've played abotu 40 solo Morde games. The only ones I win lane phase in are the games where my Jungler works with me and I last hit- or the ones where my lane opponent knows nothign about Morde and allows themselves to lose trades in both stubbornness and ignorance. (They ofcourse they cry OP OP OP)
-
**Soloqueue Ignorance: ** There are two things that happen over and over again when I want to play Mordekaiser bottom- and both of them are detrimental to Morde's ability to do his job bot lane:
- If you have a Morde bot- you need a Melee Support - I am not acting entitled when I tell my support that I need tanky engage. The only reason Mordekaiser needs a support at all, (other than Riot forcing it) is to provide Mordekaiser with the things he has always needed: ENGAGE, CC. If you read Morde's abilities he needs someone who can stay in front of him (Magnet passive for his W triggers to make him run faster- helping him 'stick' to the enemy when he's charging in with Q)
-
He also needs someone who can stack W with his for both a heal and the AOE DMG. If you're standing behind me chucking bananas and spamming heal, I'm going to die. I'm Morde. Despite what people say I am VERY easy to kill against constant harass. A front line support helps prevent that.
-
Morde's support needs to understand what Morde's skills do. I'm not saying everyone should play Morde or even read what his skills do- I'm saying Morde BOTTOM doesn't work unless they know how Morde works. The fact that Riot gave Morde a kit that relies on his ally playing correctly is a very toxic thing to do. I do not hate Mord's new kit- I only detest that no one plays it correctly when I am Morde bot. For those that do not know Morde's W works in TWO ways. Playing BOTH to their full potential is important if you wantto win the lane. Morde is not just a Q nuke. There's so much more so listen:
In a previous thread I mentioned Morde's new W (after patch 5.18 nerf): http://boards.na.leagueoflegends.com/en/c/gameplay-balance/iuqAk9lI-riots-breaking-my-hueart-again-mordekaiser
> [{quoted}](name=Lord Morde,realm=NA,application-id=3ErqAdtq,discussion-id=iuqAk9lI,comment-id=,timestamp=2015-09-18T15:35:39.646+0000) > Assume you start lvl 1 with 26 Ap (This is being generous, since Morde does better early game with atk speed and movement speed runes) > - You W lvl 1 will deal 140 BASE DMG over 4 seconds + 24 (0.9% of AP) = 164 over 4 seconds for 41 DMG a second > > - Deactivation DMG: 70 BASE DMG + 8 DMG [0.3% of AP] = 78 DMG per target; Maximum 2 targets; so possible outcomes: > > 2 minions = .25 x 78 = 19.5 per minion x 2 = 39 HEAL - 25 HP COST = 14 HEAL > 1 minion + 1 Champion = 19.5 + 78 = 97.5 HEAL -25 HP COST = 72.5 HEAL > 2 Champions = 78 x 2 = 156 HEAL - 25 HP COST = 121 HEAL > > Riot nerfed Morde's W in 4 ways: > > - They removed METALLIC MASTERY which allowed Morde and his Ally to stack the DMG (Which also rewarded the support to stick near his Morde) > > - They limited Morde's maximum HEAL to 2 targets instead of 1- so in a team fight Morde can only heal 121 at rank 1 and 356 at maxed rank. > > - They cut Morde's already terrible ability to wave clear in half with the removal of METALLIC MASTERY > > - Bot Morde is incapable of catching intelligent players right off the bat in a fight. That's kind of why Riot gave him the EXP boost bottom so he could outscale in even the worst of match ups if he played wisely. In lane Morde is most likely going to have to rely on the relic charges and a smart support with potentially a healing mechanic like shen or taric or Ali- because he will NO LONGER heal in lane with what was suppsoed to be his built in sustain, W. > Morde takes a LOT of harass bottom lane in lvls 1-4. He relied heavily on the healing powers of W until he could get close enough for a fight. In a difficult lane like Caitlyn for example- Morde will NOT be close enough to heal off enemy Champs (100% heal) and will be forced to make due with the 25% heal of not 3 but 2 maximum targets. This results in 14 hp every 12 seconds. Morde takes a great deal more DMG than this in his first few minutes of lane phase attempting to level. This change to W has further alienated him.
III- How to Counter Morde
I wouldn't be surprised if 80% of the people reading this scroll past everything written above to read this. That's fine, but I'm asking that if you finish this section feeling enlightened you will go back and read the entire post.
Now as a Morde main I told myself that I would NEVER tell players how to counter my favourite champ, but the only way to fix the popular yet wrong opinion about Morde is to teach.
You counter a normal Champ in TWO ways. You can counter them in lane phase, and you can counter them in a teamfight. With Morde there are 3 ways to counter him.
How to Counter Morde in the Lane Phase (Bot lane):
How to Counter Morde really depends on his support. Typically the best supports for Morde currently are tanky engage. The very best comp is:
+
[Leona's passive gives Morde back a lot of his old wave clear which helps him level faster and keep the wave shoved. If the enemy players misstep it's very easy to all in them once Morde is outleveling, even under enemy tower]
Against this comp it's important to have an ADC that doesn't always need you to peel for them. So ADC's with gap close/escape are very good for disengaging the fight. They include:
[Cait and Kalista are the very very very very very very best ADC's the play versus Morde.]
Don't take my word for it. Watch this video of a high platinum game: https://www.youtube.com/watch?v=ksP-73fpx4s
Supports that can PEEL, Protect, or separate Morde from his Support are equally strong. Poke can also be lethal when placed with the correct ADC's. These supports include:
-Please note that champs like Naut and Alistair must be played exceptionally well. You cannot mindlessly trade with Morde. You have to poke him.
**How to Counter Mordekaiser in Teamfights: **
Countering Morde in a teamfight means preventing him from getting his pet. This means more than just peel. Stasis abilities, undying, massive heals, shields- all these things make Morde's life harder. Now no one can force your ADC to position well- but like I said earlier, the reason lower ELO still thinks Morde is OP is because they don't know how to play against him yet.
Counters to Morde ult include:

Finding room on your team for 1-3 of these champs in any game versus Mordekaiser increases your chances of beating him.
COUNTERING MORDEKAISER'S DRAGON:
I spoke of a third way to counter Morde and I do believe that most people reading this will concur that Morde's Dragon is too strong. The trouble is that it's actually very very weak. Dragon can mean a Baron sure- but before 20 minutes what can I do with Dragon? You'll say push- because you can't stop me right?
Well actually the are several ways to stop Dragon. Champions like
can eat Dragon for a short time. Did you know that? Try using
also.
Charizard Complex
But the biggest deal with Dragon is it's targeting. No matter how frequently I command my pet to attack target X, Dragon will turn around and wail on the caster creep autoing it. Sometimes the enemy team can organize themselves and keep dragon switching targets and keep it off your tower.
Long story short- Dragon will attack anything that attacks it. It is very difficult to control. USE THAT to protect your towers.
IV- How I Think We Can Balance Morde
Let me state RIGHT now that I'm a nobody. I have no experience designing champions or balancing them. I'm only taking years of experience to think on what I feel Morde is missing. There are many Morde mains out here and when you see these words- know I'm brofisting you right now (no homo tho)
I want anyone who has taken the time to read this thread and has some ideas to speak them. I have a few ideas that I will share- but if someone makes a good point regarding Morde I will quote them in this section.
-
The first thing that bothers me with the rework is that Riot nerfed Mordekaiser's ult range. (They do not even mention it, much less justify it in the 5.16 patch notes) I can understand that Riot wants to encourage players to pick around Morde for a ham comp- but in soloque that's not goign to happen. Morde can't always rely on his teammates to catch enemy ADC. That's why old Morde built
so he could use his passive slow to catch up to his target. (With reduced ult range this is much less likely) Because of the ult range reduction a Morde is almost forced into building
instead. I would encourage Morde's ult range to be reverted back to normal. Or at least I would appreciate a Red to justify the nerf. -
There are many ways you can rework the numbers to give Mordekaiser's W back the sustain he needs solo or bot lane. Currently Morde can heal for 100% of his drain off Jungle creeps and Enemy Champs- but only for 25% off minions. The most crippling effect here is that Morde can only heal off a maximum of 2 targets. I suggest that Riot allow Morde to heal off of up to 4 targets provided that are never more than 2 champs and up to 4 minions. With the reduced healing off minions this would allow Morde to balance in the bot lane since he rarely is able to pull off a successful drain on enemy champs.
-
If you ever loved Morde then you will agree with me in saying that we miss solo Morde. Give Morde back his ability to deal AOE DMG with his W in a solo lane- that or at least allow him to cast W onto his allied minions.
If anyone here has something to add- I will quote them in the space below this:
V- Call to Action
Stop banning Morde. Use my tips to counter him. It's very doable. Coach your teammates. Help me prove that Morde is in a terrible place right now.
If you read this, and find you agree show me some support. Upvote the thread. Look for this post on Reddit. Share this board post with friends as they enjoy Worlds. Comment your thoughts.
I'm not trying to be cruel with this thread alright? It's just really really hard being forced away from my favourite champ. If I can save him with your help- then I have no problem asking for it.
Feel free to drop my the stream and say hello:
http://www.twitch.tv/thekingofelohell
Or if you'd like to subscribe to future Mordekaiser updates- check out my Social Media:
https://www.facebook.com/pages/The-King-of-Elohell/820121808077262 https://twitter.com/KingofEloHell https://www.youtube.com/channel/UC59w0Pb3YMcd29fYaVmoTxA
doesn't even let him get q off in two hits. Which would be extra cheesy if you say got
. However, it doesn't work, so it isn't even worth talking about.