Skip to content

Do tanks still exists in LoL?

Korkalus··20 votes·3,421 views

Hello all,

I open this discussion because I'm kind of sad about tanks in LoL.

Tanks are my most wanted role in a moba, nearly every moba I have played I always go to a tank character, but in Leage tanks feels like they can't tank at all. The only period of time you can tank something in Leage is in early game, when your base stats and skills provides you enough toughness to stand some hits without being killed.

In previous seasons of this game, tanks were really awesome, they could initiate a fight without needing to inmediatly retreat from their enemies, but nowadays even if your build, masteries and runes are done to make your defense "awesome" you probably will die with few hits from enemy carry.

So what are tanks forced to do? Well, in the current meta you are forced to build yourself as if you were a bruiser. But you are not a bruiser, so your only goal in the game is initiate and pray.

In this game, is much more cheaper to buy damage than pure tanky stats, and when you buy, there are so easy ways to kill a tank as can be the classical IF+LW combo. That's without talking about % damage to health.

Maybe this can be seen as a "cry", but I feel tanking should be about beign durable and hard to kill (I mean HARD to kill) with high utility, but without damage output. And to be honest, there are really few champions that can be classified as tanks in this game, namely: Alistar, Leona, and Rammus.

And not, I'm not listing Mundo because he is no more the ubertank he was used to be, and even the previous list in late game is kinda weak at standing damage because armor/MR penetration and % damage, Alistar is the only one who can tank in late and it's due to a overpowered ultimate skill to nowadays standars.

I've read somewhere in another discussion that if tanks were as they theoretically should be, durable as hell, they would auto counter ADCs, assasins and mages, but I do not agree. Tanks, as I mentioned before, are durable and crowd controllers, with very little damage most of time.

In the actual state of game, if you want to pick a tank, as Sejuani, Nautilus, Thresh, Braum etc... is the same as to say "let's play a durable fighter", and that's not what a tank is, in my humble opinion.

Sorry for the long post, but this is what I really think about this not so loved class. Tanks have lost their way in LoL.

TL;DR: Tanks nowadays are just durable fighters that lacks of durability after early game, unless you are ahead.

76 Comments

Kitten of Evil20 votes

You listed Alistar, Leona and Rammus. I'd also add a few: Sejuani, Amumu, Nautilus

Tanks win games. You can have a team of all squishies and assassins, but having a tank allows safer initiates and means you have a better chance of winning teamfights -- AOE CC is incredibly strong even without damage. If you're dying to a few hits from the enemy carry, you haven't been building right. You have to adapt your build to the enemy team -- cookie cutter builds don't work for tanks. Is the enemy team all AD? Thornmail, FH, and Randuins. Almost all AP? Banshee's, Aegis/Locket, Abyssal, SV. Mix and match if they have some of both.

I don't know what you're building or who you're facing that makes you feel like you get killed instantly, but I rarely feel that way. Sure, if you try to 1v1 carries, you will die. That's intentional. But if an enemy carry focuses you, you're doing your job and your carries should be focusing them. If you tank well, you will often either escape with low health or be your team's only death, traded for 3 or 4 dead enemies.

I'd take a good Sejuani or Nautilus on my team over a good bruiser any day.

SecretAgentHulk6 votes

(I'm Bronze, so take it with a grain of salt, but) if I'm in a situation where I'm always dying right at the end of a teamfight, I build Warmog's (maybe Spirit Visage) as my sixth item. Itemization is definitely way important, and one of the reasons I enjoy playing tanks so much. There's not so much variation in an AP support's itemization.

Kitten of Evil3 votes

There's not so much variation in an AP support's itemization.

Which, as a side-note, is why I think so many people are failing so hard as Bard. His AP scalings are crap but people still try to build him AP support.

SecretAgentHulk1 votes

How should he be built? (I'm being reminded of Gnar, who I bought on release and couldn't figure out, but now that he's been out and been figured out by the pros, is a lot easier for me to play.)

Kitten of Evil4 votes

I think the dust is still settling on that one, but I usually build him with MS, CDR and a bit of bulk --

item 3117 item 2049 item 3023 item 3800 are items I almost always buy on him (the Twin Shadows active is a life-saver for roaming, and Righteous Glory helps speed you and your team towards ulted enemies), and then depending on the team's needs:

item 3110 item 3190

Though honestly, being on a support's gold diet, I rarely have enough gold to build all six. And I'm not saying my build is amazing, but it beats the item 3285 item 3092 item 3165 build I've seen on a couple of other Bards.

junglerboy161 votes

Yeah, Bard relies on Meep base damage to scale in that sense, and personally I think going for a Twin shadows is the best build for him in almost any situation because it offers him better roaming, utility, and helps his damage and heals a little to boot. The only reason I'd say item 3092 is superior to the other two support lines on him is that it is the best suited to roaming for a ranged support. With talisman, if you aren't in lane your gold income slows down a ton. He can't use relic shield effectively because he is ranged, so while it is great for roaming it is pathetic on him. The Frost Queen line is excellent because it gives mana sustain, poke damage, and can store its charges for ages before you lose your gp10. That and roaming into a lane with an extra CC initiate and three instances of bonus damage fits his style well. Other than that, yeah, AP doesn't suit him really.

Kitten of Evil1 votes

I actually don't grab a support item on him. None work great, for the reasons you've pointed out -- his poke isn't reliable enough for Spellthief's, he isn't around enough minion deaths for Coin, and he doesn't CS minions well enough for Shield, though that might be the only one I'd consider.

I start boots, which is cheap enough that I can grab 3 pots (usually 2 item 2010 and a item 2004 ), a ward, and a trinket. Sustain for dayyyyys, especially since his chimes give him mana and his heal pads can give HP, though you shouldn't take too much poke as Bard. Also the bonus MS from boots is nice for roaming.

junglerboy161 votes

Well, when you roam as bard, if you gank you are looking for kills. Having a spell thief's item gives you a few extra bits of damage (30 damage if you get all three charges off in a gank) in the early game that allows your roams to hurt that much more in conjunction with a couple meeps and your Q, which gives surprisingly high early burst.

Kitten of Evil1 votes

Yeah, I can see the logic, but it's only an added 5-15 damage usually (I don't upgrade it into Frostfang, it's not worth 500g for the tiny upgrade you get, and you need to rush Mobi boots and Sightstone on him). The 5 damage on-hit is really the only useful feature Spellthief's offers, and a tiny bit of MP5. Unfortunately, it also costs more (1 less pot to start), and you move more slowly, making it harder to roam as effectively or quickly.

Obviously everyone has their own preference, and I can certainly see the logic in taking a support item on him, but I prefer the boots to start.

ModKagenoOu1 votes

no the problem with bard isnt itemization, its viability in meta, he doesnt fit a meta where supports protect adcs lol, not with his kit right now

Kitten of Evil3 votes

He can protect ADCs and still collect chimes. Chimes last 10 minutes, and they spawn near you. The key is: only roam for chimes when you would already be away. When you ward, it's okay to pick up a couple chimes that are near your path. When you and ADC back, you can roam a bit and collect, either before or after backing. When you have killed enemies or pushed them out of lane, you can collect chimes on their side of the lane. Your W should help your ADC survive whether you're with them or not, so long as they wait before collecting it (it more than doubles the heal at level 1)

People are playing him like a constantly-roaming Alistar, but building him like he's Sona. That's the problem. The only AP item I build on him is item 3023, for the CDR/MS/active. Building him like Alistar isn't actually a bad idea, come to think of it.

Well, I guess his other problem is that his kit, especially his passive, seems undertuned currently.

ModAcademy Kayn11 votes

Sion + Cinderhulk 25% bonus health + Sion W passive = The very essence of a tank.

SpiritGear1 votes

see but having health is not the thing that makes you tanky anymore since buying a Bork or a liandrys will do more damage the more health you have so armor is also an important aspect of tanking

SecretAgentHulk11 votes

I guess you can use your other 5 slots to get armor then.

ModAcademy Kayn3 votes

Nope, just mohr health all of it just health.

terkmc2 votes

Now if only Atmas was still here

junglerboy162 votes

No joke I had 3k HP at 25 minutes as Sion yesterday with only two items: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1760384767/212796905?tab=overview

MrPerson107 votes

Alistar Braum Chogath Galio Hecarim Leona Maokai Malphite Nasus Nautilus Rammus Sejuani Shyvana Sion Singed Udyr Volibear Zac Amumu

Just to name a few that can take a serious beating.

SecretAgentHulk1 votes

Speaking from the ones I know, Braum and Malph are pure tanks, at least based on itemization. The only damage item I buy on Malph is Sunfire Cape (or the new jungle equivalent), and I don't build any damage on Braum. With such a build, though, Malph is still an insane bruiser tank (because armor scaling) and Braum is a pain in the ass (because utility).

Not sure I could classify Cho as pure tank just because he likes to build some AP, but he gets tanky af. Also I thought Naut was a pure tank? Nasus is not though; he just gets very tanky.

MrPerson101 votes

didn't classify any as purely tank or not, just said they can take a beating.

For example, Nasus Hecarim are both relatively squishy early game but both are huge late-game threats that provide a great big frontline with effective peel

SecretAgentHulk1 votes

OP is lamenting the state of "true" tanks, though—low damage, high CC and durability. Champs like Nasus Hecarim are bruisers, not tanks, and so outside the scope of what OP is talking about. He's lamenting the fact that he has to play as or like these two in order to be tanky. That's not to say they can't tank, just that they are tanky bruisers instead of tanks.

SecretAgentHulk1 votes

Actually though, I guess I think this is a stupid distinction. I think League has outgrown the idea of "tanks" in favor of "tanking". I've said in other threads that tanks need a reason to be focused, and don't see why a mostly-defense Nasus can't be as much of a tank as mostly-defense Nautilus. They just give different reasons to be focused (damage vs CC).

Tank Darius is the scariest thing in the whole game in my ELO.

MrPerson101 votes

However, most "tank" champs still take an offensive (in some way) item - such as item 3153 for Aatrox, item 3025 for Malphite and other on-hit burst tanks, item 3157 for AP reliant tanks, etc

Even a true tank champ with a true tank build is going to have some offensive power considering on-hit effects or other items used to amplify effects of another (item 3065 + item 3153)

If one wants to play one of the true tanks of League, play Sejuani, who also happens to have a 58% winrate currently, or play Volibear Zac Alistar Leona Rammus Sion Singed

terkmc1 votes

Hecarim Is a fighter and by himself is squish and is useless if built pure tank. With a team that knows his W timing, he will be immortal for the duration, so I wont call Hec a tank

MrPerson101 votes

I didn't say any of them are pure tanks, I said they can take a serious beating.

As far as Hec goes, he deals plenty of damage just with item 3284 item 3078 and full tank afterward, making him more than an effective bruiser.

Thumpin5 votes

They just literally buffed the shit out of tanks.

Plus, have you seen how people play Sion?

ModAcademy Kayn3 votes

5000 health and not even full build. Rito plz

Krinu4 votes

DrMundo

youngjake931 votes

{quoted}

DrMundo

Mundo is a fighter. He has really low CC and actually does A TON of mixed damage. Maokai, Alistar and Sion are close to real tanks, but even they build damage in this meta.

DragoonRuin4 votes

Honestly the biggest problem I see in the game for tanks is the Uncoordinated nature of Solo Q Play. I play Cho, Galio, and occasionally Xin as a tank. If our teams are together, and Jockey'ing for a position/engage, it's ALL up to your team to follow up with the tanks engagement, if they don't, and nobody follows up with your initiate, your tank is going to just get melted down without accomplishing anything. I see this happen alot.

As a tank, you are dependent on your team to win fights, and if they fail to follow up with you, well then congrats, you just turned it into a 4v5 in the enemy teams favor, then you get flamed and blamed for the loss.

SecretAgentHulk1 votes

This is so true. I'm 10x better at tanking when I'm with even a couple of buddies, not only because we're all coordinating, but because we know each other so well that we can tell what each other are thinking and know what the other expects us to do in a given situation.

Lemons223 votes

item 3153 really makes life as a tank a living hell. I was against a Vayne with that thing, and I'd just get melted in about 3-4 seconds in teamfights.

Also, Sion is probably the only tank who feels really tanky right now. I love to play him. The rest of the "tanks" start getting blown up as the game drags on and people start getting more damage. Sion is the only tank who feels tanky as hell at all stages of the game.

Kuroi862 votes

It was more than Bork, Vayne also has Silver Bolt procs which deal % max health damage, not to mention she builds crit and has bonus AD on her tumble.

Vayne is considered an anti-tank champion for a reason. o.0

Big Bang Bob2 votes

Yeah, except you counter true damage with hp. I hate seeing her get fed and get one of these because I'll get melted no matter what. D:

DemiluniS1 votes

There's a difference. Vayne deal % max hp true damage. She just going to hit harder the more hp build. Attack speed reduction works really well against her tho

MrPerson102 votes

item 3143

terkmc1 votes

Malphite item 3110 item 3143 summoner 3 Your adc=his bitch

junglerboy162 votes

No.

Wayne counters tanks period. The reason she does is that she counters armor (because of true damage) but she also innately counters the only thing that counters true damage which is health (because silver bolts does % max HP). The best way to counter a Vayne is to have an assassin that can 100-0 her before she has time to get away, not just stack HP or armor (although having a FH helps a lot).

BotRK is just Icing on the cake for Vayne, she would do what she does regardless of that item, it just makes her scale faster and harder than flat AD would.

Big Bang Bob1 votes

How about we just not feed Vayne. :P

Or better yet, jump her every time she shows on the map.

Thefriendlyorc1 votes

Sion is pretty much the only viable tank, I played rammus for a while but his early game clears are SO slow and without a dash he just gets kited or jumped away from or screwed over by pathing. Sion also does damage while being super strong. Once you figure out his ult you can be a force to be reckoned with.

junglerboy161 votes

Shhhh! Riot already has him on their radar, don't get him nerfed by being too loud about it!

Kuroi863 votes

You don't want to list Mundo, and yet he was probably one of the strongest players on my team in my last match.

Tanks are very strong, but require a team to fight to their advantage. Meanwhile bruisers are simply more variant on what they can do. It's that simple. If you want to play a tank, play a tank, just know your strengths and help your team play to them.

darkdill2 votes

Here's the problem, though: Anything that tanks can use to become tougher, fighters and bruisers can also use and abuse. That's why tanks have to be more defined by their CC capability than their toughness.

SecretAgentHulk2 votes

That's why %bonus stat items should be more of a thing. A bruiser who's built one or two defensive items won't get as much from a 25% bonus health item as a tank with all defense. I'm hoping the jungle tank item is a precursor of things to come. (Also % increase items would help counter % decrease items like BotRK, Last Whisper, Void Staff, etc. unless those are reworked.)

Meserion2 votes

I agree with this, the thing that made it like this is Riot reversed how Magic pen and armor pen worked. Previously it calculated first flat penetration then %-based penetration, this meant if you had some flat penetration % was weaker, and thus you only got % like item 3035 and item 3135 if the target had an excessive amount of defenses.

The changes present reversed those effects causing % to be calculated 1st resulting in penetration being much more potent that it was previously. Either by reversing the penetration stats back they way they used to be or by rebalancing tank item costs should fix the issue where tanks are not tanks, just durable fighters.

I think the reason it was changed was twofold: 1st, more noob-friendly if penetration is simple like that. 2nd, there used to be a tank meta where games could one with only tanks and Riot does not want a tank meta. Tanks unfortunately are still needed cause they are initiators often and can dive in and not die instantly.

I think riot should try something that cause become a thing in World Warcraft for tanks; it is called "active mitigation". Active Mitigation is about having defenses be reliant on a player's input rather than passive things like Armor and Magic Resist. To introduce something like this in LoL may require a faie few reworks of tank champions so they have methods of active mitigation in their kits; Also tank items could be retuned with active effects. I think I'll make a post about this idea later.

junglerboy162 votes

—and that's even before the last patch which buffed tanks a TON.

Saianna2 votes

I wanted to write similar article as you, Korkalus untill my last ARAM game For some unkown reason in most games tanks die almost as soon as they show up, yet in this last game I had Naut-tank on my side vs Maokai-tank on other..

They were truly monsters. I as Riven couldn't do almost nothing.. My job from main damage dealer changed into support/ADC bodyguard.. I really wish every game with tanks would look like what I had...

Solidair32 votes

If my recent Nautilus games are any indication, then yes, Tanks are alive and, for once, well.

femmé1 votes

the only problem a tank faces right now is that they do what they're supposed to do until a fed/decent adc gets last whisper, then they become "block one cait q and aa before you die" tanks in order to be tanks and not just bruisers with warmogs need innate tankiness in their kits like shields Sion Nautilus or some form of health regen Singed DrMundo
or a defensive steroid Alistar Garen Maokai Rammus Taric P.S. i know i missed a lot of champions but these are examples of champions with tankiness in their kits. I think tanks do fine but a big problem is that botrk and last whisper can nuke them down which is a major problem since the whole point of a tank is that while you can die, you can't get 3 shotted like squishies can.

More from Gameplay

More by Korkalus