Mordekaiser rework idea.

Lord Phazanor ·4/7/2017, 5:04:09 PM·3 votes·1,097 views

Hey! I have thought about this non stop for two days. It's the first time I write this kind of thing so the numbers will be more of a symbolic value rather than precise math. "Depending on balance" means that I like the idea but it might be overkill. Also, I didn't try to find fitting ability names.

VISUALS:

Basically the same armor, applied to a Sauron-like model with broader shoulders. More spike and blade protrusions and sharper details. The armor has small seams in the joints. Through these we can notice that the armor is hollow and simply contains a purple-red smoke, with flaming eyes of the same color. The mace stays more or less unchanged, simply upgrading its model and textures and changing the colors to match the darker silver metal of the armor.
There is a dark red band of tattered fabric fixated to where the belt buckle would be. On it, a black symbol (that weirdly resembles the Noxus Emblem). Finally, there's a cape made of floating metallic schrapnel. The metal bits are small enough to be mistaken for an homogenous ensemble from afar.

VOICE AND SOUNDS:

His new voice oozes a profound hatred and has a "main voice" that's deep and has a pitch that is a bit higher than his actual voice. The voice also has a distortion and echo that have a higher pitch. To understand what I mean, imagine Sauron's (yes, I like Sauron and RIOT made it clear they want Mordekaiser to be their own unkillable lich king that wants to conquer the world) voice in the "Battle of the Five Armies".
His lines should represent his hatred of everything, not only the living, but also the undead because he isn't part of the Shadow Isles.
His hits (both autoattacks and spells) have a heavy hit soundfirst and a ghostly sound at the end (something like the Dementors).

KIT:

Passive: Phylactery (for those who don't know, a Phylactery is where a Lich hid his soul. In Mordekaiser's case, it's his Skeleton, symbolized by his skull here).
Mordekaiser can give his Phylactery to an ally. It takes 5 seconds and is a channel. It appears on the allys status bar as Rengar's Necklace. When Mordekaiser's Health drops to 0, the death animation plays but he's not dead yet. If at anytime during the death timer the person with the Phylactery touch Mordekaiser's corpse, he channels for 10 seconds (or more for balance issues, not more than 20 seconds though) and revives him with around half HP. If that happens, the killer only receives half Gold and Experience. The channel is interrupted by any for of damage or cc.

Q: Morgenstern.
Mordekaiser prepares for his next autoattack (like Sion does for his Q or Poppy for her R). He can charge for 5 seconds but the hit is considered fully charged at 3 seconds. If uncharged, this serves as an autoattack reset and deals minimal added magic damage.
The damage ramps up when charged and Mordekaiser can move while charging but slows himself. If fully charged, Mordekaiser will "dash" on release (distance similar or lower to the Protobelt's active and animation looks like a step forward rather than a dash) and land a massive hit on one enemy and deal a small AOE. The first enemy hit will be slightly knocked back (about a half Teemo or even less) and all enemies hit will be stunned for a very small time ( 0.5 seconds or less).
The first hit deals a flat amount of magic damage. It has a high bonus AP scaling and small AD scaling.
This is the main bursting tool of Mordekaiser. The cooldown is medium-low, similar to his actual Q cooldown, but the cooldown starts when you press Q. If you press it for too long, the attack whiffs and refunds 3 seconds of the cooldown.
The actual hit as enough endlag to prevent using it as an escape tool, since you'll be faster by just walking.
Its HP cost is similar to his actual Q.

W: Metal Cape.
Passive: Mordekaiser gains 5+5% additional resistances (or less, depending on balance) and 1% Movement Speed (optional) for every stack of "Suffering" he has. At max stacks, the movespeed bonus is doubled for some seconds (less than 4). The max stack threshold is equal to his max ghosts.

Active: Mordekaiser shrouds himself in his metal cape for 4 seconds, dealing magic damage per second in an AOE around him and consuming all his Suffering stacks to heal himself (or to give a regen effect, I'm not sure which is best). The damage scales off of AP and maybe resistances, depending on balance.

E: Siphon of Destruction.
Mordekaiser swirls his cape in a whip-like motion with a gesture of his hand. It deals an AOE of magic damage in a moon crescent form in front of him. It deals a fixed max health% magic damage (around or less than 10% at level 18) and additional magic damage with an AP scaling similar to the one he had pre-rework. Hitting a champion gives a stack of Suffering. You get a stack for each champion hit.

R: Children of the Grave.
Mordekaiser gets a Ghost for every individual champion and epic monster he kills, with a limit of 2/4/6. He half of his Ghosts on death. You can't have two ghosts at the same time from the same champion or epic monster.
Ghosts resemble lane minions. They could even be ghostly lane minions, but something resembling Gravelord Azir's soldiers would be more fitting.
The Ghosts follow Mordekaiser and attack his current target. They are healed by W's active and benefit from Mordekaiser's resistances. They deal magic damage in the form of melee autoattacks.
They only disappear when their death hits 0 or when Mordekaiser dies.
Resembles Yorick's Mistwalkers but follow Mordekaiser.
It's possible to add a mechanic that does the following: every ghost gives Mordekaiser a stack of Suffering every X seconds or every X number of autoattacks.

I didn't add his current shield mechanic. I absolutely love this mechanic but I understand that it's hard to balance. It's possible to still add it though.
Also, with the Phylactery system, he can be played top and give it to the jungler (or midlaner) or go bot and give it to the support.

I'll probably add a drawing of it and describe what his skins would look like.
Any opinion?

How do I change the place where this is posted????

3 Comments

Nhifu4/7/2017, 6:07:25 PM1 votes

I don't like his E range, and on top of that his W is pretty useless when you're getting poked in lane

PraetorPrime4/7/2017, 6:29:58 PM1 votes

Interesting passive

PensiveDig7/31/2017, 2:54:12 PM1 votes

The visuals and voice are awesome but he seems to much like Yorick even personality wise hating the shadow isles. I like the Q and the idea of a revive passive, but having to rely on a teammate to do so is meh. Especially as someone I see as a top or jung. Overall I think that if this iteration of Morse came out he would share the same problems as current Morse does.