Playing ADC's Sucks

Divine Thighs·4/17/2018, 1:08:25 AM·41 votes·14,144 views

I mained assassins for a long time (primarily Talon ). But as we know the assassin rework took the fun out of the class and lethality as a stat was a crutch to fix underwhelming kits. I have been experimenting with various builds and champions on multiple accounts and I happened to start playing a bit of ADC hoping that I would have more agency.

And my God does playing ADC suck.

Everyone says that the ADC decides the game and to an extent that is true, the stronger ADC will usually win the game. But the ADC player does not decide whether or not they are the stronger ADC in many cases.

Usually the support decides the lane and if the enemy mid and jungler gank bot way more than your mid and jungler, then you are in for a real shitty time. This removes a large part of the skill required for playing ADC since all you really have to do is cs and beg for ganks.

If you have an enchanter support on your team then all need for skill is gone. Forget kiting or positioning. Janna Luluitem 3504 item 3190 item 3107 will allow you to go melee mode and still kill everything.

I am not saying that ADC's are not busted. I hate ADC's, but this game definitely needs a change. EVEN ADCS THE BURST PER SECOND CLASS HAS SUPER LIMITED AGENCY. Back in the days the better ADC usually won lane and they were far less oppressive then they finally did.

So Riot when changing ADC's this mid season please give them more agency over the lane. Let the ADC that is better at trading actually be rewarded for being better at trading. Tone down these supports that own the damn lane and make sustain less prevalent.

29 Comments

The Bad Touch4/17/2018, 3:31:40 AM10 votes

And yet the most commonly successful supoprts are all tanks...

2Charmnot2Charm4/17/2018, 3:52:14 AM8 votes

Can't count the amount of times i won the lane for my adc and he still manages to screw it up.

Anything after the laning phase is up for the adc to throw if they refuse to listen to you and the team.

Quil Evrything4/17/2018, 3:18:29 AM8 votes

"You suck at playing adc".

There, i fixed the title for you. you're welcome.

FurriesAreHot4/17/2018, 12:38:37 PM5 votes

A lot of the issues come from supports too. Once that enemy starts gaining a lead, that usually means the support is gaining a lead. So you have a CC monster with more health/Damage AND the ADC gaining increasingly more movement speed, rune stacks, and damage.

BLIGHTBRINGER4/17/2018, 6:38:34 AM4 votes

This statement that "ADC's decide the game" only applies to higher elo imo.

It's not like that in lower elo's.

KazaJhodo4/17/2018, 6:29:36 AM4 votes

Hes right about support carrying the adc. Wrong about the janna thing, yes she is extremely strong, but she pops like a balloon early and has an 18 second shield cooldown. Its like playing against a sona.

Play around the early weakness and punish properly. Then they are useless, otherwise they turn into monsters. So let the lane push and force them to extend to create opportunities for ganks and plays.

saltran4/17/2018, 6:28:55 AM3 votes

Here comes a huge coment from an adc main: (anyway I don't speak for every adc main, just my opinion)

But the ADC player does not decide whether or not they are the stronger ADC in many cases.

I will take this phrase (that I agree with) to explain why Lethal Tempo will never be a good Rune unles it has crazy numbers: playing adc you don't decide where to fight or not, frontline starts a fight, you do 2 aa and then they disengage before the Lethal Tempo even starts but it goes to cd anyway. It's just a bad designed rune for adcs and will never be meta.

If you have an enchanter support on your team then all need for skill is gone. Forget kiting or positioning. will allow you to go melee mode and still kill everything.

This is a bit exaggeration imo and I half disagree because I play with my duo and he plays Braum-Taric-Morgana and I feel the same or most protected that when I play with an enchanter on my side. But I will add that there's a huge difference between playing with a random enchanter and playing with another random supp, when both botlane players have 0 synergy the enchanter supp will usually still peel for the adc while others supps usually don't, It's not that Lulu has infinite more peel than Braum, it's just that for disorganized plays (aka SoloQ) is easier to peel with enchanters than with tanks.

Usually the support decides the lane and if the enemy mid and jungler gank bot way more than your mid and jungler, then you are in for a real shitty time. This removes a large part of the skill required for playing ADC since all you really have to do is cs and beg for ganks.

I agree but as someone who has mained adc for years and years I don't even bother it at this point, supports should be stronger than adcs in lane since they have plenty of time to try to poke/engage/peel the adcs while both adcs just farm, I acept that the supp counterpick will always be more important in lane than the adc counterpick. And about the Jng it's true that it has a lot of impact on bottomlane but maybe is only my point of view because this last patchs I've seen less botlane fiestas, but well, that's just my experience.

What bothers me sometimes when I play adc (and probably to ppl that is not used to play adc) is that I can't capitalize an enemy mistake because the whole class is about following your team's engages and nothing tilts me more than seeing an enemy out of position and knowig that I can't punish it.

And my God does playing ADC suck.

I understand your whole coment (and I'm not trying to put out of context the last quote) but I will just say that imo no: it doesn't sucks to play adc now.

Malix Farwin4/17/2018, 8:52:09 AM3 votes

Its kinda a 2 way street thats why people generally say "bot lane". Winning lane and winning games is still 2 different things when it comes to bot. ganking them a lot doesn't mean anything if they are still better at the role. ive had games where the enemy bot lost their turret and were a combined 1/5 but they still were able to come back easily because they were better at farming, building, kiting, rotating, not getting caught out, and team fighting then our adc was. Laning is just 1 part of the game and when people typically say "the better adc wins" they typically mean what i just mention. Of course if they are better at those things and win lane then its usually a quick stomp rather than a slower one.

When i gnak bot i can tell right off the bat if they are good or not based off how they deal with the gank vs. how my bot lane deals with it as well as how well they can control the lane/wave.

Siyther4/17/2018, 11:24:26 AM2 votes

i agree when it got to the point that every lane felt like a support war I stopped playing. I was and adc main and I just got real sick of 9 other players determining how game went. EIther your support and trash so u auto lose lane or its 4 man bot at 4 min. either way it feels bad as hell to play adc these days. I hate feeling like I have no control in a game at all. I get a good support and start winning lane getting strong well fuck me top and mid fed the shit outta their lane gg. I Just flat out gave up. I'm am to damn old to be so stressed out over this game. I haven't played in over 2 months and could care less,altough I do keep up with the boards just incase riot ever pulls head out of ass.

Hawthorn Tree4/17/2018, 3:09:18 PM2 votes

Been saying this same shit for the longest time, man. There was never really an ADC meta, just ADCs being on par with every other class, and then enchanter supports skyrocketing them by all being 53% winrate+10% pickrate. I don't know why Riot thought that being able to double a squishy's effective health with brainless point and clicks was a bright idea, but that's why the game is at where it's at.

SmashinBob4/17/2018, 5:26:53 AM2 votes

Its good that someone realize how much it sucks to be adc, very often your skill means nothing if you dont have your team enable you. You are first focus and literally out of position unless you are buying items. And literally have no chance in 1v1s, with some exceptions, being adc is mostly just being there for the ride, and either your team enable you or they flame you for being 0 adc.

Riot should look into hypercarries being less dominant and bring back some of the fun shorter ranged adcs playable again. I would love to see Lucian playable again, one of the rare adcs that is meant for 1v1 and not teamfights, but he is really unplayable, I think right now i only have fun with kaisa, as she can actually often make solo plays, and is good in 1v1s.

Squishie4/17/2018, 7:37:39 PM2 votes

It's nice to see Im not the only one who sees things this way. I miss losing lane because Thresh Blitzcrank Alistar Leona made a play, instead i lose because Janna Lulu busted numbers

OGSzyslak5/4/2018, 11:11:03 PM1 votes

Yeah but if you look at the stats, not a single ADC has or has above a 52% winrate in solo queue, and <1/2 of those listed half above 50%. And they just keep nerfing them, because they're "too strong", when really they depend 110% on their team.

Ignika D4/17/2018, 7:16:36 AM1 votes

problem is since they all build the same the first to get a double kill will be much stronger them the one on the opposite team

BestPudgeNA4/17/2018, 7:18:39 AM1 votes

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Everyone says that the ADC decides the game and to an extent that is true, the stronger ADC will usually win the game. But the ADC player does not decide whether or not they are the stronger ADC in many cases.

The fact of the matter is the game has become a much more team oriented game and a 2/4/1 ADC is simply better then a 4/0/1 carry of any other role in a teamfight. Regardless of whether you accept it or not the entire team fight based around killing/protecting the Broken Marksman class. Regardless of whether you accept it or not your positioning is much more important then people peeling or engaging for you.

SanKakU4/17/2018, 3:55:14 PM1 votes

If you play the supports in previous games that you are now laning againt, it makes your job of being ADC so much easier. Also, have you never tried assassin bottom? It can be a nice time.

robotmaster4/17/2018, 4:25:37 PM1 votes

That’s kinda the point of bot lane supports carry early to mid game while adcs carry mid to late game that’s how bot lane been for a really long time now.

Hügö4/17/2018, 4:30:54 PM1 votes

That's funny because a support can make a good makrsmen better, but he can't make a bad marksmen good.

hi ìm groot4/17/2018, 4:32:23 PM1 votes

There's kind of a root problem with this game where the game itself was designed to be a team 5v5... but solo que doesnt play that way. ADC's are the biggest casualty to this because they were designed to be the glass cannon that fk shit up while their team covers them, but half of their job depends on other people doing their jobs.

notice me Sin pi4/17/2018, 10:59:24 PM1 votes

When I play support I leave my ADC alone for him/her to lane 1vs2 half the time, as I roam for playz. Sometimes it works, sometimes it doesnt work so well.

Hexs Fortune4/18/2018, 4:15:53 AM1 votes

It's all pretty hit and miss depending on what teammates you're given and who you're versing.

hhaavviikk4/18/2018, 7:03:38 AM1 votes

you know what really sucks? playing ashe and having to fight an enemy ADC, can't win because you can't get them humongous crits, sad part is that makes ashe balanced but compared to other ADC's it's what makes her shit damage wise

Hencho1014/17/2018, 1:21:29 AM1 votes

That's what makes ADC the role it is. If you tone down those utility supports, then why pick them over a damage heavy one like Brand? In bot lane you not only need to make changes around the ADC, but around the support as well, thats 2 different plays on 2 different champs working together with thousands of combinations of runes/spells/items. Making bot lane balanced is REALLY hard too do. But just because you lose lane, doesn't mean your useless. I can play for the team fights and can play around my positioning to be able to deal good damage and start to carry