Some assassins thoughts...

Alytrox·7/1/2016, 7:32:31 AM·14 votes·1,392 views

A list of things a healthy assassin should have, IMO ; Not all of them at once, of course, but a mix of :

  • Increased %dmg against single/solo targets
  • Increased %dmg against low hp targets Both for 1v1 assassinations
  • Untargetable-like spells (reliable, but on a higher CD than cancer Fizz ) for escapes
  • A very powerful, possibly game changing ultimate, on a high CD, and a short window of effect 4-10 secs. ** But NOT a point and click 1 shot ult like Zed** - this means no counterplay
  • Increased damage debuffs / decreasing defense capability applying spells - that should be their only utility For teamfighting presence. Oh, look a 400 armor Malphite ? Take this you piece of stone, but not from me, from my teammates !!!
  • No more Pink ward counter. Please don't balance them around the pink ward. This makes low ELO absurd (we all know how much low ELO loves wards), while totally denying them in high ELO.

Examples : - Sprint - +XX% MS in combat - 100% slow resist for X seconds

    - Cloud - Summon a cloud to a targeted area, making impossible for someome out of the cloud to target something that's in, or vice versa for X seconds. Targets under the cloud take X/X+Y/X+Y+Z increased damage from you

    - Open wounds -Duration : 10 seconds of window to apply stacks
      While active, each attack (basic or spell) against target cripples them. Max 5 stacks. 7/12/18/25/33% increased damage from every next spell/ability/basic attack. Each stack reset if no stack applied for 3 seconds. After 10 seconds of cours, no stack will be applied anymore.

(numbers are out of any calculations - but you get the idea - something very powerful) Etc.

What an assassin should definetly not have :

-Slows/stuns utility on short CD spells I really think all their utility like slows and stuns, if you really want to add them, should be around their ults, but on a higher cooldown. -Passive reset mechanics This is one just screams feast or famine (see Katarina/Kha'Zix ). Useless when behind, totally frustrating when ahead. -R+Q+W+E = dead ADC in a 5v5 (teamfight) environment

General counterplay to assasins should be :

-Grouping -Good positioning -Vision -Vulnerability windows around their high CD's

I really think the idea of an assassin should be that when he meets a solo target, the fight (considering equally fed), should be a 60-40% for the assassin. Tank or squishy target. That should apply for experienced mains only, though.

Meanwhile, their teamfight presence should be their debuff applying spells, or the clean-up potential. I may add they should all have one of the highest skill-caps in game.

23 Comments

Guy Fox Teemo7/1/2016, 8:49:16 AM14 votes

"A point and click one shot like Zeds"

Since when has zeds ult EVER been point and click one shot? YOu have to land your entire combo for it to do any significant damage?

iDarkWind7/1/2016, 12:15:03 PM3 votes

If Zed ultimate has no counterplay, a ultimate where you need to actually land your entire combo to make significant damage, I can't imagine what you think about Rengar. If there's assasin that has counterplay is Zed. Delayed Burst always has counterplay, unless you're talking about a feed one. Any champion feed like hell can one shot or almost, at least, a squishy target without even land his full combo.

And don't get me wrong, I don't agree with most of what you say. Reset in my opinion is a healthy mechanic. Kha'Zix and Kata are extremly dependent on them, if they don't kill any one they won't be doing anything else. And also one more thing, what's wrong with Slows on the Assasins? I agree that Stun shouldn't be in their kit, unless there's counterplay, but the slow, they need them at least to stick to their target. That's why most of them have Slow in their kit as the only CC. (You can tell me they have mobility, but sometimes they need another way to stick to them, or a Ezreal for example would be a pain to catch)

By the way, I can't understand one thing. Why everyone is so mad at assasins, even tought there's: Swain - No words are needed; Vladimir - Untargable, Heal, Damage, Tank, AoE Ultimate that does nice damage and increase your damage and also heals; Brand - Lv3 If hit the 3 spells plus Ignite in a squishy target without any defensive Spell does insane amont of damage and sometimes even kills; Veigar - Ridiculous atm; Malzahar - take a look at his win rate; Etc ....

So much hate on Assasins, yet Mage are way better atm. Even tought some of them Suffer a bit in lane against something like Zed and Talon, in the team fights their potencial is huge. I've seen many Brands feed, and thrust me, it's disgusting.

And don't tell me they're mechanicly complexed. Most of them are not, what you can tell me is that they have no mobility and need good position, but that's the only thing. If Assasins can't at least one shot one squishy target, why would we pick them over Mages that have insane Poke (Xerath) / Huge AoE Burst and Utility (Rylai's Brand / Veigar) / Sustain and decent Damage (Swain / Vladimir)?

Penns7/1/2016, 11:32:29 AM2 votes

I love when people call my main cancer hehe xd

Zero Skill Tank7/1/2016, 7:59:01 AM1 votes

Increased %dmg against single/solo targets

Yeah that worked so well on KZ...

Around999People7/1/2016, 8:06:51 AM1 votes

I think assassins should have a slow that could be spammed like Talon's W.

Assassins need:

  1. Distance closer
  2. Escape
  3. Single target spells, even if they're point and click. (The counter play is forcing them to stay out of range of their dive in)
Astôlfo7/1/2016, 1:39:51 PM1 votes

Single target CC is perfectly fine. It doesn't have to be on an ult either. That's them crippling their target to prevent escape. Coincidentally, just about every CC current assassins have can also be dodged easily. It's their reward for landing it.

Reset mechanics aren't a good idea in my opinion, agree with you there.

A full rotation should still instantly kill a squishy like an ADC even surrounded by his team if the team doesn't react properly and in time to save the ADC. However, if the team has at least half a brain, they'll be able to almost always kill the assassin afterwards, because the assassin will have probably burned their escape/closer to get to the ADC in the first place. If the ADC was so out of position they didn't have to, that's the ADC's fault, not the assassin's. Hence, why assassins usually don't dive into teams, because it's suicide. I just wanted to clarify that it should still be a potentjal for them to kill a squishy.

An assassin shouldn't even be engaging on a tank alone unless the tank is out of position and has low enough health to be murdered. Their primary targets are the squishies. In a solo 1v1 with an assassin vs a squishy, assuming neither side is an idiot, the battle should be ABSOLUTELY OVERWHELMINGLY in favor of the assassin (90% upwards). Assassins are meant to excel at vaporizing isolated squishy or low health targets. Don't like it? Then stick with your team if you're a squishy or low health. If you get caught out and deleted, that's not the assassin's fault. It's yours.

Also, assassins don't exist for utility. They'd be the cleanup or the one who flanks around and kills the squishy damage dealers in a teamfight. The very concept of an assassin means they aren't with the rest of the team. They're the one sneaking around to wipe out the squishies or low health targets.

PokladnicaZla7/1/2016, 4:29:16 PM1 votes

Agree with most of these,but not the game changing ultimate. I mean they are assassins which should excel in 1vs1 fights or against weak targets,not tfs.