Solving the Karma Subclass Chaos
No TL;DR this time. If you lack time, just skip my essay and tell me what subclasses Karma should have in your opinion
I believe Karma has an identity crisis. With a fanbase that's seperated into at least 3 parts, Karma being played in at least 3 different positions, with no decisively "unique" spells or visuals to her kit, and I think the one thing that shows her crisis best, is her lack of a true subclass everyone (including Riot) can agree on.
Sure, there are champions like Singed and Teemo, who don't fall neatly into any one category either, and that's fine, since they are unique enough to have their own specialized playstyle. Karma... doesn't. Having hybrids between classes is fine too, as it tends to open up interesting combinations. But that really only works with 2, maybe 3 subclasses. If you add more than that, a champion's kit becomes confusing and contradictory.
Which I believe happened with Karma. Let me show you:
How much Enchanting Does She Do?
In Riot's first iteration of subclasses, back in 2016, they listed Karma as an Enchanter (hybrid Battlemage). This might seem obvious at first, as she is usually mentioned alongside champions like Janna, Lulu and Nami, but the more you think about it; Karma has only a single spell, that actually interacts with her allies: E. Her passive and her mantra have no own identity, so it's essentially 1/3rd of her kit. It's questionable whether that's enough. If her W could target her allies with some simple functionality like resistances or heals, this would obviously be closer, but as it stands, Karma actually enchants her allies only slightly more than a Sivir or Nunu does.
Burstmage or Artillery?
Karma's first iteration was clearly a Battlemage with short cooldowns, short ranges, barely any CC or mobility. Great damage and sustain. She won fights by hitting enemies with many spells in a row. But now, after her relaunch in 3.5? Her damage pattern is W -> RQ, which puts her into the Burstmage category. That's why the wiki lists her alongside Neeko, Annie and Zoe. But weirdly enough, RQ is not only bursty, but also works best at artillery range. This is due to it exploding at max range, making it pretty hard to dodge at 1000 units. In medium range it's a slim skillshot that can be sidestepped rather easily and the targetting makes it awkward to hit in close range. However, contrary to other artillery mages, like Lux or Xerath, the RQ projectile - and with it most of Karma's damage - can easily be blocked by a frontline (or random minions).
Battlemage or Warden?
W is a weird case. Compared to RQ that wants you at max range, W wants you to be close. So close that you can guarantee both ticks. With its casting time it requires you to stay in AA range of enemy champions for a good 2.5 seconds. No other Burst or Artillerymages wants to stay closer to their enemies than max range or longer than to cast their spells. Not so Karma. Even weirder; if you aren't at perfect range for her RQ you are in prime position for her W; and those two set up one another. These unclear range advantages are probably one of the frustrations people have with Karma, even when she is objectively weak. Staying at max range makes them easy prey for RQ, moving in makes them easy fodder for W, which sets up RQ. And then you add the fact, that RW's heal is scaling with tank stats so incredibly well, that 12k worth of mage items increase the heal from 20% to 25% missing health, while a single Spirit Visage DOUBLES its effective healing for a quarter of the price. That's why Karma can play "Tank" in toplane in the first place, despite nothing else in her kit supporting that.
The way I have seen some Tank Karma's play, however, with AA abusing, mantra regaining continuous RE spam, Karma could even be construed to be played as a Warden. It's not a strong case, but defensive items (SV and IG) and utility (Ardent/Athenes) at least make her look like one.
Longest Root in the Game
With an on paper 3.25s root on a maxed RW Karma beats a maxed Morg Q by a close 0.25s. Pre lvl16 Morgana has the longer root though, so it's not as amazing as it looks. But still, what was once the "Disruptor" subclass is now the "Catcher" subclass and it's known for the CC, similar to "Vanguards". Karma's engage is obviously way too soft to be a Vanguard and neither of her mantra abilities catch enemies out harder than most champions with hard CC could, making her fail as a Catcher, so it is confusing that the crown of "longest root in the game", isn't a title that anyone from the Catcher or Vanguard category wears.
As you can see, Karma has qualities from roughly 5 different subclasses, even though her passive and mantra with their "more of the same" mindest don't go into either direction by themselves. Basic mage Q, burst/artillery RQ, battlemage W, tank RW, enchanter E and RE. The simple fact that E and its mantra version happen to fall into the same subclass might be the reason Karma is mainly played as a support these days.
Again, I think Karma's flexibility in general is fine and I do respect people's desire to play her in diverse strategies. But could we - as a communtiy - and Riot themselves maybe get their poropoop together and agree that trimming maybe 2-3 subclasses from her dilluded kit could make for better strengths and clearer weaknesses? Might I suggest cutting Tank and Catcher?
Your Choice
This isn't about MY opinion alone, I want to know YOURS. What subclasses do you think Karma should have? Note that any vote FOR a subclass also implies you want it highlighted at the cost of other identities!
The poll is a bit weird, because they don't allow you to tick multiple options. I tried writing as many combinations as I could reasonably justify. Please try to vote for the one that comes closest to what you'd like. And maybe tell me more in the comments
And here, as a reminder:
Artillery -
Battlemage -
Burst -
Catcher -
Enchanter -
Vanguard -
Warden -

600/700
- Constantly uses Q to get health back to herself in order to spam heals and give bonus healing with Rejuvination, also to be in range for a good silence.
- Be in range to stop enemy movement with Q and R, thus reducing her shield's cooldown. Also her passive gives her incentive to auto early in lane.
- With her mana on passive being added back soon, she is further incentivised to pop out of an ally and auto them to constantly refresh her own mana pool as well as refreshing the shield.
who is rewarded for being in danger with her Passive and her W/RW.
etc.)) to be viable in mid lane.
Even Swain and Sol are control mages when balanced.