I think it's time to remove Yasuo's double crit chance passive
Out of all the things that is keeping Yasuo in a terrible position balancewise, this is the biggest. The double crit chance passive is just too strong. After just two items and a few runes, Yasuo can reach 100% critical strike chance, which is something that most champions are unable to do without multiple items, and even then it is an expensive endeavor. For an ADC to have 100% critical strike chance, they need Infinity Edge (the most expensive item in the game), Shiv, and then 2 Phantom Dancers on top of that. Yasuo has the base stats and passive to pass up spending 6 thousand gold for exactly the same effect.
Other than this, I love Yasuo's design. I don't think the knockup on a 4 second cooldown is overpowered at all, because it really does boil down to skill and keeping distance and predicting his movements and available mobility options. The only real problem I have is that when he gets TOO fast and TOO furious, it's reallllly difficult to itemize against him. It goes without saying that Yasuo is one of the stickiest champs in the game. Even if you have already been dashed to, there's probably some friend nearby to you that hasn't been. And even if you manage to keep your distance well enough, a single Q can end that. He's even stickier than Fiora or Akali. This in itself is okay.
The problem is that he can end you SO QUICKLY with a few simple abilities. His kill combo does not rely on any great skill or timing, but throwing yourself at the enemy and trusting that the crits currently flowing out of your ass outdamage their defenses and their own damage. Yes, it's so much fun to watch Yasuo pull of really cool and skillful plays, but his power really should be concentrated on his wind wall and his ability to quickly reposition and stick to the target, not to the crits and CC that he has waaaay too much of. It's like Tryndamere's problem with his passive and W slow.
I think this would also solve the problem of "I hit my late game damage at 10 minutes in so now I'm going to build full tank" that is currently happening with yasuos everywhere.
. What if it scaled into lategame, by giving only a multiplicator of x1.25/1.5/1.75/2 (values at levels 1/6/11/16, respectively)?
true damage/reset/10% AD/ult,
free crit, and free AD,
free AD, and reseting AS steroid. Without the double crit, Yasou has AS scaling on his q, wow such scaling.
both have much more range than
Q though it isn't really a fair comparison.