I think it's time to remove Yasuo's double crit chance passive

Tiure·9/23/2014, 2:23:09 PM·21 votes·4,775 views

Out of all the things that is keeping Yasuo in a terrible position balancewise, this is the biggest. The double crit chance passive is just too strong. After just two items and a few runes, Yasuo can reach 100% critical strike chance, which is something that most champions are unable to do without multiple items, and even then it is an expensive endeavor. For an ADC to have 100% critical strike chance, they need Infinity Edge (the most expensive item in the game), Shiv, and then 2 Phantom Dancers on top of that. Yasuo has the base stats and passive to pass up spending 6 thousand gold for exactly the same effect.

Other than this, I love Yasuo's design. I don't think the knockup on a 4 second cooldown is overpowered at all, because it really does boil down to skill and keeping distance and predicting his movements and available mobility options. The only real problem I have is that when he gets TOO fast and TOO furious, it's reallllly difficult to itemize against him. It goes without saying that Yasuo is one of the stickiest champs in the game. Even if you have already been dashed to, there's probably some friend nearby to you that hasn't been. And even if you manage to keep your distance well enough, a single Q can end that. He's even stickier than Fiora or Akali. This in itself is okay.

The problem is that he can end you SO QUICKLY with a few simple abilities. His kill combo does not rely on any great skill or timing, but throwing yourself at the enemy and trusting that the crits currently flowing out of your ass outdamage their defenses and their own damage. Yes, it's so much fun to watch Yasuo pull of really cool and skillful plays, but his power really should be concentrated on his wind wall and his ability to quickly reposition and stick to the target, not to the crits and CC that he has waaaay too much of. It's like Tryndamere's problem with his passive and W slow.

I think this would also solve the problem of "I hit my late game damage at 10 minutes in so now I'm going to build full tank" that is currently happening with yasuos everywhere.

49 Comments

Phoenix Kotori 9/23/2014, 4:07:11 PM8 votes

If you don't shut down Yasuo 100%, stomping all over him 6/0 or something like that, you will lose the game because Yasuo will buy his 2 items and achieve liftoff.

this is simply not true.

ProfDrDeath9/23/2014, 6:25:16 PM5 votes

Hmm.

Dunno, that passive is kinda what makes Yasuo Yasuo.

However, I don't like how it gives his powercurve this way overspiky character, especially in combination with item 3087 . What if it scaled into lategame, by giving only a multiplicator of x1.25/1.5/1.75/2 (values at levels 1/6/11/16, respectively)?

In addition to that, I feel like the first and second instances of Q, Steel Tempest, should be single-target instead of AoE.

Worgslarg9/23/2014, 6:09:28 PM4 votes

If you remove his crit passive, the hit to his damage will plunge him into worthlessness without q and ult buffs.

His passive only provides him with the damage he needs to be competitive in this game, if you nerf it, you need to buff his damage elsewhere.

Phoenix Kotori 9/23/2014, 2:28:42 PM4 votes

Yasou is a melee carry, melee carry need an absurd steriod to hope to function MasterYi true damage/reset/10% AD/ult, Tryndamere free crit, and free AD, Fiora free AD, and reseting AS steroid. Without the double crit, Yasou has AS scaling on his q, wow such scaling.

I think this would also solve the problem of "I hit my late game damage at 10 minutes in so now I'm going to build full tank" that is currently happening with yasuos everywhere.

I haven't seen a tanky yasou since his passive was nerfed the first time.

He would need **absurd **buffs to hope to be viable if it was removed.

12tales9/24/2014, 2:01:45 PM4 votes

If this actually happens, I'll be clamoring to get the mana scaling removed from Ryze. Because apparently if your abilities have gold value, that's fine, but if your abilities give you gold value, that's way too fucking strong and impossible to balance.

Glennn9/23/2014, 6:58:36 PM3 votes

Not really, yasuo is a difficult champ and doesn't always just dominate throughout the entire game, he needs to be controlled and needs to have great timing. Talon

woozyweasel9/23/2014, 5:59:13 PM3 votes

Here's a thought, Yasuo's new passive:

Upon reaching 20% crit chance, Yasuo gains an additional 10-20 (depending on level) % crit.

That way, he still gets added crit, but it doesn't spiral out of control. If he wants 100% crit chance, he's gonna have to build 80% of it himself.

Face it; Yasuo has double crit, a shield, a pop up, a dash, a long range ult that makes him untargetable, AND he's manaless. I would also be fine if they just made him mana-based, and made him Lucian levels of mana-hungry.

Least balanced champ since initial release Xin, imo.

Phoenix Kotori 9/23/2014, 2:59:54 PM3 votes

Then you also don't mention the fact that he has 50% armor pen on his ult

It's only bonus armor, not real armor pen (50% real armor pen would be insane)

Ezreal Gangplank both have much more range than Yasuo Q though it isn't really a fair comparison.

If double crit is just too strong then reduce it to 50-75% more crit or something, removing it entirely is just too far and would gut him.

C9 Squeeky 9/23/2014, 11:07:44 PM2 votes

Ok so hypothetically if Yasuo has 100 dmg and he crits, the crit damage is 180 (before armor) due to losing 10% on his passive right? If he has 150AD his crit will strike for 270 before armor. With the double crit chance on his passive, this is almost guaranteed crits (90% with shiv and IE) by this time. IE makes crit do 250% instead of 200% so does his passive make his crits with IE does 240%? Like (for simplicity, not realistic) does 100AD = 240 on crit or does it do (250%) 250 -25 (10%) = 225?

Maybe it's not always in his best interest but I've seen Yasuos go tanky after getting those 2 core items and demolish teams.

chriserit9/23/2014, 8:58:39 PM2 votes

I think one of this 2 things should be nerfed: -Passive's double crit -The late CD of the ulti (30 sec is too much low)

maybe giving a little more damage on Q/E but they just should be nerfed double crit give you 100% crit with 2 items so just your damage is doubled CD's Ulti well just don't need any words

rtbf2091425559/24/2014, 5:23:53 AM2 votes

This is a terrible idea. This is Yasuo's only steroid in the game and without it he would be terrible. He gets out scaled by nearly every other ADC (Meele or otherwise) late game so he really isn't a late game monster. He is more a mid game one.

NeoKira9/24/2014, 1:49:23 PM2 votes

The only problem I really still have with Yasuo after his nerf is that his crit design is quite frankly a slap in the face to gangplank. He basically became a manaless gangpank that has a better fighter ult and has hard cc and has the wind wall and in certain circumstances is more mobile. Also gp can remove hard cc, but against ranged targets with the wind wall yasuo can just not be hit by it in the first place. Also, while his q is a slightly shorter range and is a skillshot, it's also able to hit multiple people, meaning you can crit an entire enemy team in one hit as yasuo. I've never really been keen on his design at all, it feels like a rip off in ways tbh. But nonetheless, this argument was more true on pre-nerf Yasuo, who was two hitting champions with an ability that had about a 1 second cd by late game. For someone that around half the champions in the game can't even hit when his wind wall is up, that makes sense.

Raptamei10/22/2014, 7:07:20 PM2 votes

43% WIN RATE

Idiot.

Phoenix Kotori 9/23/2014, 6:05:38 PM1 votes

Least balanced champ since initial release Xin, imo.

Nah release Graves, Diana, Jayce, Vayne, and Ahri were all stronger than Yasou by wide margins off hand.

Upon reaching 20% crit chance, Yasuo gains an additional 10-20 (depending on level) % crit.

Something like this isn't a bad idea though.

Kingsgrave9/24/2014, 4:36:52 PM1 votes

Possibly just lower the actual damage of his crits instead of just straight up removing the passive.

DreadPirate2110/22/2014, 6:31:32 PM1 votes

I agree with OP instead of nerfing yas to hell why not keep him where he was at but just remove or lesson the double crit. It feels like a tacked on passive and he already has the shield passive. Why not make his shield work like tryndamere/ashe's passive when its full he has double crit otherwise he doesn't. This way his gameplay isn't hurt as much but still effectively reduces his power.

JustMyBassCannon3/16/2015, 12:32:10 AM1 votes

I think it's time to rework Crit Chance, first. Rebalance the ancient, RNG-based system, then rebalance the champions who have Crit-specific mechanics.

SIayton9/24/2014, 1:08:53 PM1 votes

Yasuo is very easy to beat, I don't understand why so many have such a hard time with him. Simply focus burst and CC.... he's like Yi but actually EASIER to deal with because he's not invulnerable. Yasuo has very few favorable matchups in lane as well.

Wehrmacht Bunny10/22/2014, 7:17:21 PM1 votes

The only thing Yasuo deserves right now is a buff. He was completely dumbed down, to the point he's mainly useless.