So can we talk about LP?

JavelinJoe·6/8/2016, 2:27:55 AM·1 votes·238 views

Why is it that losing a game where the enemy had 2 duo premades and mine was made up of 5 solos, loses me 21 LP, but winning in any condition (pre made or solo) is only 17-18LP gain? This was clearly a one sided match in terms of communication and overall effective synergies and timings. I think it is about time premades were taken into consideration as to the outcome of the game and the amount of LP you win or lose. Their duo bot was very hard to play against because of their communication advantage, and their top/jg duo were solid too. Do not get me wrong, this is not about premades being unfair and what not, although this game certainly isn't helping their case. It is about how regardless of the circumstance, you still lose more LP than you gain. Even if you did not have a bad game yourself necessarily, but just could not overcome the premade advantage.

If premades could become a factor of the amount of LP/IP/EXP gained/lost after a match, it would help out a bit. It is without question that a premade has an advantage over solo players. And RIOT is enforcing this advantage with their "removal" of SoloQ. So it should only be fair to adjust the post game rewards accordingly. If you have the premade advantage, you gain a little less and lose a little more because of the likelihood of your team winning has been boosted a bit because of it. Now this also has to be proportionate to the opponent's team. If both teams have a 3 man there is no change to the amount of LP/IP/EXP gained/lost after a match. Same with a 3 man vs 2 pairs of duos. But for example, 5 solos vs a duo or a 3 man will net those premade players less for a win and more for a loss since they should be better in sync with each other and have a greater chance of winning because of it.

Now, when I say a little I mean somewhere around 3-7 LP/IP/EXP gained/lost after a match depending on how much of an advantage they had or had against them. If your 5 solos lost to a 3 man you should lose a bit less LP/IP/EXP than normal because of their advantage over you. But if you win you gain more than normal as a reward for overcoming it.

This is not a game changing idea, but it would help me not tilt or be frustrated as much after being destroyed by a couple of duos when my team is 5 solos.

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