As a Plat 1 Yasuo main with 400+ Yasuo games, Yasuo needs a damn rework.

LaserDeathBlade·10/30/2014, 1:17:12 AM·823 votes·84,719 views

Plat 1’s not the highest of ELOs, but I have hundreds of games with Yasuo and he is the only champion I really enjoy in League and can play every match without getting bored of - but his current state is cancer and mere numbers changes won’t fix him.

After his huge wave of nerfs, Yasuo’s basically lost his identity as a champion because his kit is just unimaginably difficult to balance. He has simultaneously the highest ban-rate AND the lowest win-rate in solo queue because ain't nobody want his ass on their own team, and certainly don't want him on the enemy team either.

I’m supposing that Riot intended to release a very unique melee DPS champion who has a strong balance of offense, defense, and utility - and quite possibly become the first mADC that’s not uber-cancer. But instead his most popular play-style currently across almost every ELO is a LOT like a Japanese version of Fiora where he ults into a team fight, spams everything, and hopes to deal tons of damage before he dies in 2 hits. We already have plenty of cheese-lord melee “baneling” ADCs, we don’t need Yasuo to be another mADC glass cannon with just a slightly different power-spike path.MasterYi Tryndamere Fiora

Here’s my suggestions to change Yasuo:

  • -Remove his double crit. What the hell was the point of it? It makes his power spikes stupid strong and completely inconsistent with any other champion in the game and cancer to play against. It doesn’t really contribute to him thematically (Does have 20 eyes like MasterYi Jax or something?), has no counterplay, limits his build paths, and just seems like a gimick damage steroid that was thrown on to boost his DPS up to match other mADCs, but in the end has cost his kit a LOT in nerfs just to keep.

  • -Restore the strength of his shields and his W’s passive but reduce it’s duration. His flow/shields/windwall are what make him unique to other mADCs. Unsurprisingly, the “Japanese wind guy with a sword” is a pretty established trope, and for damn good reason: it’s cool as hell and almost makes sense. What DOESN’T make sense is why Riot decided to keep his uber-gimmick crit passive, but nerfed the flow/turbulence system that was central to Yasuo into a gimmick. To add more interactivity with his shield, it should only activate when he faces away from the damage source, and of course when he ults. It’s actually pretty arbitrary what his shield trigger should be, but it sure as hell shouldn’t be “whenever the hell it’s up”. Having it only activate when he turns away kind of fits into his “always on the run” lore, synergies with his dash, has a ton of interactivity, and allows opponents to trade with him when he goes on the offense.

  • -His Windwall should drain his FLOW. Allow it to completely eat the first non-minion projectile, give it a small amount of base health, and allow it to have scaling health based off how much Flow Yasuo has. It doesn’t make sense that Yasuo has to generate his flow to cast his passive shield, but suddenly whips a ton of wind out of his ass-cheeks to cast an indestructible wall of flatulence. Combined with his original Windwall passive, leveling this ability gives him a stronger wall because he generates flow quicker.

  • -Remove the damage on his E. Clearly the early game damage on his E for a late-game scaling champion like Yasuo has been a problem for the balance team (Smells like Tristana). His sweeping blade is used for mobility and flow, not everything needs to do damage.

  • -Make his ult do more damage and remove the armor pen on it. Like, what was the point of his current ult? Probably the most satisfying thing on Yasuo is flying into the air, screaming wildly, and slamming the enemy team into the ground to do an outrageous amount of damage, but that’s actually NOT what happens with his current ult. Almost all of his current ult’s power lies in the armor pen it gives (why does it even give armor pen?) and its utility. You can’t even Q during his ult anymore, so when he screams and body slams enemies, it actually does a very unsatisfying amount of damage.

TL;DR: -Make him do less damage because we don't need more Fiora Fiora Fiora Fiora Fiora -Remove the non-interactive and uncounterable parts of his kit (his stupid crit and armor pen) -Remove the gimmicks, reinforce his theme -Make him tankier so noob-suos can stop feeding.

Update: The main concern seems to be that Yasuo would be lacking damage with these changes, but I don't think this would be the case.

It's not necessary for Yasuo to remain an Assassin/mADC, actually given his relationship with Riven, it'd make a lot of sense for him to be a fighter. His AA reset with Steel Tempest is already a huge boost to his DPS, something closer to Riven's Q rather than Yi/Trynd. Like Riven, he doesn't need to build a lot of AS, he will max out with only Shiv assuming you have proper runes and masteries, which means he has space for other itemization.

Besides, logically he shouldn't have anywhere near the same amount of damage as pure DPS champions because he has one of the most CC heavy kits in the game.

357 Comments

Ellphi10/30/2014, 1:27:02 AM219 votes

+1 just for the windwall suggestion.

DryJuice10/30/2014, 1:22:55 AM113 votes

+1 Was surprised with the thought out arguments

SecretAgentHulk10/30/2014, 2:06:56 AM62 votes

I came in expecting to downvote because "Y U NERF YASUO RITO", and instead I find myself agreeing with changes that will make him more fun to play against and to play. +1, good sir/madam.

YossarianSensei10/30/2014, 1:32:44 AM27 votes

"Yeah man, Yasuo gets TWICE D CRIT CHANCE but onli does 90% dmg of normal crit! Totally not gimmickey" -Riot balance team.

Cron0s10/30/2014, 2:09:20 AM25 votes

Well thought, well written, and damn well deserved. Great post.

Squeaky Dreemurr10/30/2014, 1:45:42 AM20 votes

Bravo. Yasuo right now is pretty cancerous to play against (particularly with his bizarre double crit chance), and yet situationally weak and gimmicky at the same time. I love your ideas and reasoning to back them up. I hope some of the balance guys have a chance to see this post.

Narasimha10/30/2014, 1:39:08 AM17 votes

This... isn't much of a rework. If anything, you're taking away all his power and giving him...nothing solid in return.

Matezoide10/30/2014, 5:03:42 AM16 votes

I hate how Riot keeps nerfing the fuck out of Yasuo while leaving his crit chance passive alone.

They nerfed his E, they nerfed his shield, his W's passive, his base stats...

It is all pointless. His free stats are the issues at hand, and what makes Yasuo so hated to play against.

Yfrappefort10/30/2014, 2:39:58 AM14 votes

+1 for you. I agree with pretty much everything you said.

Currently, I hate Yasuo. I don't even care that he got nerfed to the ground simply because he is the most cancerous champions I ever got to face since I started playing in 2011. Nobody likes fighting against him. Everything about him is infuriating. He really need that rework.

Like you said, a shift from free stats to more flow things is the way to go. Remove the crit x2. Remove the armor penetration. Buff his ultimate damage. Buff his base stats again. Increase the interaction with his flow. Make players actually choose what they block with wind wall instead of "her, derp, I'm blocking everything and there is nothing you can do".

So yeah overall, just need to improve what makes Yasuo's identity while removing the frustrating aspects about him.

OwlMechanic10/30/2014, 1:38:33 AM14 votes

Very nice, I never even thought much about it since I don't yasuo much, but your suggestions make a ton of sense in comparison to how badly his thematic strengths have been nerfed to cater to his lame and random passive damage continued existence.

As for the shield, I'm not sure if that's the best way to use it but it would definitely give a (walks away from the explosion without looking back) vibe.

I still am not too familiar with how boards rate up things, just by discussion amount? Any sort of +1 thing?

Rrett10/30/2014, 7:38:27 AM9 votes

Make it so his ult triggers on KNockups and not displacements.

Never got that one. Fucking trundle wall give him a dash target.

To address the win/ban issue, He's just cancerous in general. He's extremely likely to lose you the game, but he's the most annoying champion to play against(my oppinion). He's like morgana mid, just terrible to play against, but you're still going to win the game because they're just terrible for some reason.

He also lacks counter play. You can say all you want, but a near no cd dash is just stupid in context of current yasuo.

I like all the changes you've presented. My favorite would have to be the shield only when facing the other way mechanic. That would make it so much nicer to play against.

regarding his wind wall though, I'd like if they fixed it so that it doesn't get projected from him. It's really annoying when a spell gets canceled when it was literally touching him.

Navarune10/30/2014, 2:42:06 AM7 votes

Some really good points here.

Here’s my suggestions to change Yasuo:

-Remove his double crit.

I wholeheartedly agree that this is probably the worst aspect of his kit to balance around presently. This means a single item is automatically drastically increased in value without any input or decision making from the player (other than picking an item with reasonable crit chance) and has zero counterplay.

To add more interactivity with his shield, it should only activate when he faces away from the damage source, and of course when he ults.

While I certainly like this idea tying in to his theme, I could see activating this during the middle of a teamfight getting pretty difficult. I honestly don't see a problem with it activating automatically as is.

  • -His Windwall should drain his FLOW. Allow it to completely eat the first non-minion projectile, give it a small amount of base health, and allow it to have scaling health based off how much Flow Yasuo has. It doesn’t make sense that Yasuo has to generate his flow to cast his passive shield, but suddenly whips a ton of wind out of his ass-cheeks to cast an indestructible wall of flatulence. Combined with his original Windwall passive, leveling this ability gives him a stronger wall because he generates flow quicker.

THIS. ALL OF THIS. PLEASE!

  • -Make his ult do more damage and remove the armor pen on it. Like, what was the point of his current ult? Probably the most satisfying thing on Yasuo is flying into the air, screaming wildly, and slamming the enemy team into the ground to do an outrageous amount of damage, but that’s actually NOT what happens with his current ult. Almost all of his current ult’s power lies in the armor pen it gives (why does it even give armor pen?) and its utility. You can’t even Q during his ult anymore, so when he screams and body slams enemies, it actually does a very unsatisfying amount of damage.

Higher damage while removing the passive armor penetration is a step in the right direction, but I don't think it goes far enough. This change still ignores the fact that Yasuo's ult has a tremendous amount of CC that cannot be cleansed. I would be satisfied if his damage is left as is, the armor pen removed, and add a passive effect that activates and doubles his shield amount while maintaining its current duration upon ult activation.

DadimPregnant10/30/2014, 1:48:56 AM7 votes

LOVE THE WINDWALL THOUGHT

A Rusty Venture10/30/2014, 3:03:07 AM6 votes

I love all of this,especially the idea of his Windwall costing Flow,it not only makes it fair,but also gives Yasuo his own unique resource

KoKoboto10/30/2014, 2:00:10 AM6 votes

Exactly, when I saw Yasuo I was all dayum bought him with RP and was gonna main but hes pretty broken and those flow nerfs... if he was more balanced i'd totally play him more!

ceaselessphantom10/30/2014, 5:29:52 AM6 votes

So if I understand correctly you want to leave his shield and make him scale off health as well as remove all of his damage scaling steroids?

You do realize there is no way he would continue being a melee adc after this right?

Also you said you did not want another Fiora that just ults in and bursts. Than you say raise the damage of his ult but remove the bonus armor pen it gives?

AkabaneKun10/30/2014, 9:54:16 PM6 votes

Yasuo should be a bruiser, samurais dont come off has squishy charcs, but more like ppl that can hold in the battlefield for a while alone, he was suppose to be the WANDERING samurai, but he is a squishy team dependent charc, talk about missing the mark.

TL;DR Yasuo should be a mobility bruiser, with less dmg than other bruiser ofc but more utility and mobility.

H3llion1/10/2016, 8:49:39 PM5 votes

I stand in awe of this well thought out and reasonable post. Dear Riot plz consider or at least acknowledge this.

mákku10/30/2014, 10:31:42 AM5 votes

I’m supposing that Riot intended to release a very unique melee DPS champion who has a strong balance of offense, defense, and utility - and quite possibly become the first mADC that’s not uber-cancer.

I'm starting to think people are interpreting way too much into what happens in the design process of a champion, especially how much thought is really put into champion identities, strengths & weaknesses.

At the end of the day, Yasuo is just a CertainlyT champion, and most if not all of them have these things in common:

  • Stupidly absurd kits that do about everything in the game
  • Free stats everywhere
  • Weaknesses usually limited to something along the lines of "low base HP"

These things lead to them 'breaking the game' at release, which makes them sell well (that's a plus I guess) but also cause huge troubles for the people that then have to clean up the mess afterwards. As you already identified, number adjustment nerfs just don't cut it, a rework is needed. But quite frankly, that's the case for most CertainlyT champions.

Kat Head10/30/2014, 3:09:41 AM4 votes

Fantastic read op.

1 Kat Head for you, Enjoy !Katarina

FizzOnMyJayce1231/26/2015, 6:03:58 PM4 votes

I completely agree with this argument, but i'm commenting because in the wind wall section when you said "suddenly whips a ton of wind out of his ass-cheeks" made me laugh too damn hard xD

The Queen Viper10/30/2014, 3:26:06 PM2 votes

... meanwhile XiaoWeiXiao plays him just fine.

http://www.youtube.com/watch?v=F3GQxtMWhQM

Zoukeeper10/31/2014, 1:49:25 AM1 votes

How is crit not thematically fitting for a samurai?

Anyways, I have no idea how Yasuo is supposed to do any damage whatsoever without some sort of auto attack steroid, which pretty much every carry has in some form or another.

Just to throw out some ideas, What if he had a steroid attached to his ultimate, either by passively ranking it up, or by the actual activation of it? Granted there are problems with both of these approaches (passively ranking it makes Yasuo feel like a ball of stats, and relying on the activation for the steroid doesn't solve the current problem of ulting off the first knock up with no thought whatsoever)

There are probably better ways to give him a proper non-cancer steroid but this is the best I've got so far

Otherwise I love the windwall idea and the ult change +1

Again, just throwing out ideas

Lord Of Forest5/7/2016, 5:30:57 AM1 votes

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