Why do champions with energy, have "easy" abilities? While mana champions do not?
auto aim q, huge aoe E, ultimate tends to hit everyone
(ult)
huge Q range
huge aoe
no cooldown, double crit chance
lock on ultimate, each skill kills someone (grab range is far, Q damage is crazy, free magic pen).
very very slow skillshots, mana costs are insane, has to back every 2 to 3 waves
needs tear to play the game, does no damage if you miss Q
nerfed instantly when he is the only viable counter pick to the energy champions
grenade can hit people and it won't stun (lol)
pretty much a troll pick
past champions that were nerfed, that should apply to current day champions
Q cleaver radius reduced to encourage more skill--->
he strong but.. SLOW like a juggernaut should be -->
crit/invulnerable champion that isn't annoying, has a cooldown on his DASH -->
his ultimate was way too strong.. lowered the damage -->

current energy champions that are in a good position
no lock on ability except for taunt, his ultimate takes forever to bring him across the map; still viable in all forms of play.
his late game is still very weak, ganks are extremely easy to avoid, no real one shot combo; has to set it up. (doesn't really do dragon fast)
Sett? No.