@Riot: Immunity from dropping in Division 5 ruins the ranked experience.
I gave it a long time since the new ranked system was released to see if my feelings on this topic would change, but over the course of nearly 2 years - they haven't. I have yet to see a benefit that outweighs the negatives that stem from being immune from dropping tiers for long periods of time.
For those that do not know: Currently once you reach a new tier (Silver, Gold.. etc) you cannot drop out of that Division 5 unless your MMR drastically drops down to the level of the previous tier's Division 5.
So, let us look at the main problems with this.
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Once you reach a new tier, why try if you don't think you can reach the next tier? For example, I recently reached Diamond 5 where I now consistently have people giving up the moment we get behind because "they're Diamond 5 and nothing bad happens if they lose". Do you know how frustrating that is for people trying to continually improve themselves and their rank?
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It promotes toxicity because people with no fear of consequences in games that they will lose are more likely to be negative and toxic.
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It rewards people that do not deserve it. Why should someone be in Diamond 5 if they don't have the MMR of a Diamond 5? This is the main issue I have found with the system. Why should someone be rewarded at the end of the season for being "Diamond" when their play has regressed significantly and they could no longer hold their own in the tier anyways?
Why are we rewarding people for allowing their game prowess to stagnate and regress? If you aren't playing at the level of a certain tier, then you shouldn't be in that tier. It causes so many issues by allowing people to not care about winning in ranked that it causes FAR more problems than it gives benefits.
Thoughts?