@Riot: Immunity from dropping in Division 5 ruins the ranked experience.

Morior Invictis·7/26/2015, 2:27:54 PM·2 votes·2,253 views

I gave it a long time since the new ranked system was released to see if my feelings on this topic would change, but over the course of nearly 2 years - they haven't. I have yet to see a benefit that outweighs the negatives that stem from being immune from dropping tiers for long periods of time.

For those that do not know: Currently once you reach a new tier (Silver, Gold.. etc) you cannot drop out of that Division 5 unless your MMR drastically drops down to the level of the previous tier's Division 5.

So, let us look at the main problems with this.

  1. Once you reach a new tier, why try if you don't think you can reach the next tier? For example, I recently reached Diamond 5 where I now consistently have people giving up the moment we get behind because "they're Diamond 5 and nothing bad happens if they lose". Do you know how frustrating that is for people trying to continually improve themselves and their rank?

  2. It promotes toxicity because people with no fear of consequences in games that they will lose are more likely to be negative and toxic.

  3. It rewards people that do not deserve it. Why should someone be in Diamond 5 if they don't have the MMR of a Diamond 5? This is the main issue I have found with the system. Why should someone be rewarded at the end of the season for being "Diamond" when their play has regressed significantly and they could no longer hold their own in the tier anyways?

Why are we rewarding people for allowing their game prowess to stagnate and regress? If you aren't playing at the level of a certain tier, then you shouldn't be in that tier. It causes so many issues by allowing people to not care about winning in ranked that it causes FAR more problems than it gives benefits.

Thoughts?

9 Comments

TheVishual7/26/2015, 2:29:54 PM1 votes

[{quoted}](name=Morior Invictis,realm=NA,application-id=3ErqAdtq,discussion-id=lBEb92JK,comment-id=,timestamp=2015-07-26T14:27:54.465+0000)

I gave it a long time since the new ranked system was released to see if my feelings on this topic would change, but over the course of nearly 2 years - they haven't. I have yet to see a benefit that outweighs the negatives that stem from being immune from dropping tiers for long periods of time.

For those that do not know: Currently once you reach a new tier (Silver, Gold.. etc) you cannot drop out of that Division 5 unless your MMR drastically drops down to the level of the previous tier's Division 5.

So, let us look at the main problems with this.

  1. Once you reach a new tier, why try if you don't think you can reach the next tier? For example, I recently reached Diamond 5 where I now consistently have people giving up the moment we get behind because "they're Diamond 5 and nothing bad happens if they lose". Do you know how frustrating that is for people trying to continually improve themselves and their rank?

  2. It promotes toxicity because people with no fear of consequences in games that they will lose are more likely to be negative and toxic.

  3. It rewards people that do not deserve it. Why should someone be in Diamond 5 if they don't have the MMR of a Diamond 5? This is the main issue I have found with the system. Why should someone be rewarded at the end of the season for being "Diamond" when their play has regressed significantly and they could no longer hold their own in the tier anyways?

Why are we rewarding people for allowing their game prowess to stagnate and regress? If you aren't playing at the level of a certain tier, then you shouldn't be in that tier. It causes so many issues by allowing people to not care about winning in ranked that it causes FAR more problems than it gives benefits.

Thoughts?

"unless your MMR drastically drops down to the level of the previous tier"

did you just contradict yourself in your own post

though I do think the league system is a poor system and un-needed, the game still does matchmaking with MMR (ELO). If you want to know a real trick it's actually easier to avoid bad people now because you can dodge without losing MMR and only lose LP

Use your judgement and play the matches you're confident in, if not you should dodge; there is no penalty except dodge timers. if someone is an idiot in lobby or you think team comp is bad, they're probably going to be an idiot ingame and the team comp probably is

LadyRenly7/26/2015, 2:30:39 PM1 votes

Honestly, I just can't support the idea of easily getting thrown out of 5s. Those promotion series thingies are complete and utter chance as it is, you have to get a lucky streak of non-trolls and at least semi-competent teammates that won't feed so much itll negate whatever plays you could make. Then to just get thrown back down, and have to get lucky AGAIN several games in a row, that just sounds like something only a masochist would play

Exta5y7/26/2015, 2:48:19 PM1 votes

[{quoted}](name=Morior Invictis,realm=NA,application-id=3ErqAdtq,discussion-id=lBEb92JK,comment-id=,timestamp=2015-07-26T14:27:54.465+0000)

I gave it a long time since the new ranked system was released to see if my feelings on this topic would change, but over the course of nearly 2 years - they haven't. I have yet to see a benefit that outweighs the negatives that stem from being immune from dropping tiers for long periods of time.

For those that do not know: Currently once you reach a new tier (Silver, Gold.. etc) you cannot drop out of that Division 5 unless your MMR drastically drops down to the level of the previous tier's Division 5.

So, let us look at the main problems with this.

  1. Once you reach a new tier, why try if you don't think you can reach the next tier? For example, I recently reached Diamond 5 where I now consistently have people giving up the moment we get behind because "they're Diamond 5 and nothing bad happens if they lose". Do you know how frustrating that is for people trying to continually improve themselves and their rank?

  2. It promotes toxicity because people with no fear of consequences in games that they will lose are more likely to be negative and toxic.

  3. It rewards people that do not deserve it. Why should someone be in Diamond 5 if they don't have the MMR of a Diamond 5? This is the main issue I have found with the system. Why should someone be rewarded at the end of the season for being "Diamond" when their play has regressed significantly and they could no longer hold their own in the tier anyways?

Why are we rewarding people for allowing their game prowess to stagnate and regress? If you aren't playing at the level of a certain tier, then you shouldn't be in that tier. It causes so many issues by allowing people to not care about winning in ranked that it causes FAR more problems than it gives benefits.

Thoughts?

I see this same shit in silver 1. I hate it when gold 5 duos with a bronze 1 or silver 5 to try and carry their friend only to fail. They then begin to troll since they have nothing to lose. I on the other hand keep losing my promos and fall to silver 2