My thoughts on Botlane and Turrtes

RK N0va·11/10/2017, 2:50:28 AM·1 votes·235 views

TL-DR: I think adding in base Magic Resist to start with, as well as buffing turrets early game would stop this catastrophic snowballing lead that is generated 3-5 minutes after laning-phase starts.

With Runes & Masteries being completely redone, botlane has become slightly weaker; Armor has been compensated for, but Magic Resist has not. As a result, I've noticed AP supports having a significant impact early game; so far that in some cases, one simple rotation can take away 50% of botlane's Health (something I personally disagree with).

The games definitely feel faster, but my experiences are beginning to feel consistently lopsided from one game to the next. Before laning phase is over, I see people walking away with 3-4 kills pre-10 min. I don't feel like there's any "fun" interaction anymore with laning, if you get hit with one combo from the enemy team, you cannot go back into farm anymore without the risk of dying, at which point you'll lose your turret, and possibly give up dragon too.

Essentially, between the weak turrets, lack of Magic Resist to start, and bonus damage-creep from RunePages, it's quite easy to create an irreversible lead out of one tiny mistake. If you die in lane once, after the 6 minute mark, your turret is almost guaranteed to be lost, and with that gold lead accumulated against you, it won't be hard to dive under the next turret, and get more gold, and so on.

All of this may just be my personal disagreement with the direction & style the game is headed, because I envision fights being more drawn out (could be rose colored glasses, but I recall League being much more engaging in the earlier seasons) as opposed to playing footsies, where the first person to accidentally click forward just a little too close loses them the entire lane and potentially the game. If the case is such, then it may be in my best interest to seek out a game that fulfills those wishes.

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