Dravens Axes need to be more consistent where they land

KasonaADC·2/15/2017, 3:34:30 AM·1 votes·1,423 views

The way I believe that the game decides where the axes land is a little inconsistent. The difficulty of controlling where the axe lands depends on the distance. The way it I believe it works is that when the player auto attacks with an axe the player has until the axe reaches the target to change direction. The game decides where it lands when it hits the enemy. This causes some problems at point blank range, because the time draven has to change the direction the axe is going is virtually zero. If you're good enough, I imagine that this could be overcome, but I believe this increases dravens skill cap by an unneeded amount. For arguments sake as well you could say that a player could just learn to click immediately, because after all there is still a window of time when you can change the direction, however that would still leave out players that have a higher ping. I live in Hawaii, and ping here cannot go below 100. Does that mean any player with unfortunate circumstances such as suboptimal internet and/or an inconvenient living location should not be able to catch an axe at point blank range, regardless of skill? And it would still make draven more difficult to play and not every player will know this information. I only discovered this after 30 minutes of catching axes in the practice tool that recently came out. Another argument could be made for positioning. Draven, after all, should not be point blank range anyways right? Learn to position better. But then again if a talon for instance, ults and shows up next to draven, he is forced to be close to the person he needs to attack. Or maybe a hecarim runs up and ults straight into draven. There is no way that this can be prevented at all times. As for a solution, I think that the window of time a player has to move after throwing the axe should be a fixed time, instead of it depending on distance.

I'd also like to bring up the draven w problem, where when you press w you can't run straight and catch an axe afterward because you are going to fast. This brings up problems when someone needs to chase or kite.

9 Comments

JavelinJoe2/15/2017, 3:38:59 AM1 votes

What he lacks in consistency he more than makes up for in raw damage and increased gold gain (basically allowed to snowball ridiculously hard once slightly ahead).

MaeDoSan2/15/2017, 3:40:50 AM1 votes

Learn to attack move click , it is manageable with 250 ping . Draven is high skill cap by default. It's more about the rhythm. Draven is for the people who want to invest time in learning him , if he is made easier to use then he will be made weaker and end up like any other adc with his consequent movements being broadcast to the enemy team

doodlebob6662/15/2017, 3:59:09 AM1 votes

that lowers both the skill floor and skill ceiling of a champion defined by it, it also makes him a far easier target since you can predict his movements easily, besides Draven isn't exactly hurting right now and in need of a buff.

Mysticman892/15/2017, 3:22:45 PM1 votes

I think one of the big points that a lot of intro to draven videos point out is that dravens axes actually are significantly more consistent than people to think, especially new draven players. The predictability of where they'll land (i.e. before the indicator thing even shows) is actually something people can use to punish a draven, and is an intended tradeoff for the huge damage and snowball potential he has.

Catching an axe refreshes bloodrush too, so can be used to reposition yourself in order to catch an axe you might have otherwise failed to catch (which is usually due to a mechanical misplay on your own part). If you consistently mess up you'll quickly be oom between refreshing your axes and bloodrushing, but skilled dravens have no issues keeping two (or more!) axes going at all times.

Faie2/15/2017, 3:35:36 PM1 votes

This is all part of what makes Draven a difficult champ to play. He's not meant to be "easy" or straitforward. It gives him a bit of additional power for his efforts.

TequilaZombie2/15/2017, 3:55:09 PM1 votes

Not a necessary change. Draven has no problems managing his axes at range, and if his oponents manage to get into melee range of him, I think that being harder to catch the axes is a proper reward for the enemy player for properly closing the gap.