Dravens Axes need to be more consistent where they land
The way I believe that the game decides where the axes land is a little inconsistent. The difficulty of controlling where the axe lands depends on the distance. The way it I believe it works is that when the player auto attacks with an axe the player has until the axe reaches the target to change direction. The game decides where it lands when it hits the enemy. This causes some problems at point blank range, because the time draven has to change the direction the axe is going is virtually zero. If you're good enough, I imagine that this could be overcome, but I believe this increases dravens skill cap by an unneeded amount. For arguments sake as well you could say that a player could just learn to click immediately, because after all there is still a window of time when you can change the direction, however that would still leave out players that have a higher ping. I live in Hawaii, and ping here cannot go below 100. Does that mean any player with unfortunate circumstances such as suboptimal internet and/or an inconvenient living location should not be able to catch an axe at point blank range, regardless of skill? And it would still make draven more difficult to play and not every player will know this information. I only discovered this after 30 minutes of catching axes in the practice tool that recently came out. Another argument could be made for positioning. Draven, after all, should not be point blank range anyways right? Learn to position better. But then again if a talon for instance, ults and shows up next to draven, he is forced to be close to the person he needs to attack. Or maybe a hecarim runs up and ults straight into draven. There is no way that this can be prevented at all times. As for a solution, I think that the window of time a player has to move after throwing the axe should be a fixed time, instead of it depending on distance.
I'd also like to bring up the draven w problem, where when you press w you can't run straight and catch an axe afterward because you are going to fast. This brings up problems when someone needs to chase or kite.