On Riven and the Runic Blade Resource Bar

Tact·7/30/2014, 9:04:54 PM·24 votes·7,556 views

Dear Riot, and all players who would like to weigh in,

A while ago, I saw a player suggest a quality-of-life change to Riven that would occupy her resource bar with an indicator of her Runic Blade (passive) charges. I remember that a Rioter noticed the suggestion and mentioned that it would be an interesting way to use her otherwise-empty resource bar. Like I said, this was a long time ago, and I haven't seen hide or hair of this change since. I figured I would check up on the idea and see what people's thoughts were today. Do people still think this would be a nice thing to have? Is it entirely necessary for Riven to show her stacks more obviously than on her buff bar? What if you're not playing Riven, but playing alongside/against her? Would it be helpful for you to know this information?

-Tact

23 Comments

Sir ArmaMalum7/30/2014, 9:20:06 PM6 votes

I don't think it's necessary per say, but I think it would be a good teaching tool. People who know how to weave autos in between her abilities now wouldn't be affected at all, but someone jut starting to pick her up will probably have a little easier of time realizing "hey I should use some of these charges before my next cast so I don't waste them".

I wouldn't worry too much about it not coming up just yet though, they just got around to Varus' Q having a line indicator and I've seen that being asked for awhile as well.

Overall, good idea imho.

RiotFeralPony8/2/2014, 3:25:40 AM6 votes

We did give this a try and ultimately ended to not do this as it causes a number of consistency issues. It was a while ago and my memory on it is a bit fuzzy since I wasn't working directly on it but iirc what is came down to was the resource bar is fundamentally meant to function as a resource bar, doubling up on the buff bar goes against a pretty solid rule of thumb in UI/EX design which is limit special cases in UI and avoid duplication. Breaking consistency here has a huge long term cost that can be difficult to quantify.

From a gameplay perspective, the resource bar is meant to be a relatively stable and slowish moving bar showing a characters relative strength, current threat level, and reveal their general flow of attrition (how long it takes to be exhausted). Seeing a champion low on energy or mana means they have limited casts available to them and is a moment of weakness enemies can exploit. In this case for the opponent this bar would be incredibly misleading with Riven being most dangerous but also most vulnerable when this bar is empty. With some weird middle ground of when partially full you're most likely being killed.

The second important gameplay element is that there should have some level of consistency and flow in the resource bar. Rarely do mana or energy users dump their entire bar in one go, while Riven can cause the bar to fill and empty in only a second or two. It can be incredibly tempting to see an open spot on a UI and want to fill it (believe me I've been there, as a mechanics designer I want to cram as much information as I can pretty much everywhere) but there is a steep clarity and readability cost which increases exponentially each time you break. Sometimes this cost can totally be worth it, in this specific case we didn't feel it was. I would love to explore the space of custom UI elements only the player controlling the character can see/interact with though, and this seems like a logical candidate for that.

FluxBound7/31/2014, 4:11:39 AM3 votes

They have a similar thing with Rengar, but if they do add this, I hope that they add dividers to the bar. that would add more clarity and I prefer to see chunks than a fluid bar. Sometimes I can't tell if the enemy/ally Rengar have 2 or 3 stacks.

Mattarias7/31/2014, 5:21:41 AM3 votes

Wouldn't it give away that info to the enemy? Like with Shyvana. They'd know not to engage while she's full.

I dunno, Riven's different, but it's something to think about.

YouLostMe7/30/2014, 10:10:38 PM3 votes

I think it could be very helpful, though I can usually track my runic charges in my head without much effort. The real question is what color would it be?

Louisoraga8/4/2014, 3:14:14 AM2 votes

Going on that note, I really want Garen to have a Demacia meter, to measure how Demacia his Demacia is. Because I really want to know how Demacia he gets when he Q,W,E or Rs.

Also. DEMACIA Garen

buneter7/31/2014, 8:34:47 PM2 votes

I think it would be very helpful to play agaisnt so you know how much she has saved up and as her I can just look down and not have to find the correct buff if I have lets say 10 buffs on me

GamersEye7/30/2014, 10:18:15 PM2 votes

It coulf confuse newer players that think they are losing something when they auto, as well the fact that it would rise and fall rather quickly.

Leona is Waifu7/31/2014, 6:27:09 PM2 votes

I think it'd be nice, allow both players to realize that Riven has stacks, and will hit harder.

Asdeft7/31/2014, 11:44:03 PM2 votes

This would be pretty helpful, there is really not any downside I can think of. It would just be easier to see the charges on the resource bar as it would help her and her opponent know when she has charges.

Poppin Boppin8/1/2014, 5:31:00 AM2 votes

I think it would just be a nice simple Quality of life change. It would help for new players who have not had the experience of paying with/against her. At higher levels it won't really be that big of a difference since Riven players and those laning against her should know to keep track of that anyways. And if they made the resource bar look Green with the same runes on her sword I think it would be the sickest looking resource bar in the game.

Decaedeus8/8/2014, 12:59:46 PM1 votes

While this sounds great from a gameplay perspective, it would be god-awful from a graphic design perspective. Riven can gain and lose a full bar in less than a second. The bar would literally be flashing back and forth, as some charges are spent milleseconds after they are obtained (auto Q combo).